Update index.html
Browse files- index.html +51 -60
index.html
CHANGED
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@@ -12,8 +12,8 @@
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--bg-color: #212121;
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--text-color: #e0e0e0;
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--accent-color: #4caf50;
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--panel-bg: #333;
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--highlight: #00e5ff;
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}
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body {
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@@ -25,7 +25,7 @@
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align-items: center;
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margin: 0;
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padding: 10px;
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user-select: none;
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}
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h1 { margin-bottom: 15px; text-align: center; font-size: 1.5rem; }
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@@ -40,7 +40,7 @@
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width: 100%;
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}
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/* --- BOARD --- */
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#board {
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width: 100%;
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max-width: 380px;
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@@ -54,6 +54,12 @@
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color: #777;
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}
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/* --- TURN SWITCHER UI --- */
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.turn-controls {
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display: flex;
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@@ -82,7 +88,6 @@
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.turn-card img { height: 35px; }
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.turn-card span { font-weight: bold; }
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/* Active Turn Styles */
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.turn-card.active {
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opacity: 1;
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background: #505050;
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@@ -120,21 +125,6 @@
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letter-spacing: 2px;
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}
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.eval-bar {
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height: 6px;
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background: #555;
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border-radius: 3px;
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overflow: hidden;
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margin-top: 5px;
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position: relative;
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}
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.eval-fill {
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height: 100%;
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width: 50%;
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background: var(--highlight);
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transition: width 0.5s ease;
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}
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.controls { display: flex; gap: 10px; margin-top: 5px; }
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button {
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flex: 1;
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@@ -202,19 +192,12 @@
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<script src="https://cdnjs.cloudflare.com/ajax/libs/chessboard-js/1.0.0/chessboard-1.0.0.min.js"></script>
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<script>
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window.onerror = function(msg) {
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$('#debug-log').show().text("Err: " + msg);
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};
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// --- CONFIG ---
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const STOCKFISH_PATH = 'https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/10.0.0/stockfish.js';
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let board, game, engine;
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$(document).ready(function() {
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initGame();
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});
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function initGame() {
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game = new Chess();
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@@ -236,44 +219,44 @@
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updateUI();
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}
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// ---
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function forceTurn(color) {
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// Only switch if it's not already that color's turn
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if (game.turn() === color) return;
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// 1. Get current FEN
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let fen = game.fen();
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let parts = fen.split(' ');
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// 2. Manipulate the active color (2nd part of FEN string)
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parts[1] = color;
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// 3. Clear En Passant target (3rd part) to avoid logic errors when swapping turns
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parts[3] = '-';
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// 4. Rebuild FEN
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let newFen = parts.join(' ');
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// 5. Load into game
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let result = game.load(newFen);
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if(result) {
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board.position(newFen);
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updateUI();
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analyzePosition();
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} else {
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console.log("Cannot switch turn: Illegal position");
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}
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}
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function updateUI() {
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// Update Turn Cards
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$('.turn-card').removeClass('active');
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if (game.turn() === 'w')
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} else {
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$('#turn-b').addClass('active');
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}
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}
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// --- ENGINE ---
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@@ -291,11 +274,8 @@
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}
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if (line.startsWith('info') && line.includes('score cp')) {
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// Parse Score
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const matchScore = line.match(/score cp (-?\d+)/);
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const matchMate = line.match(/score mate (-?\d+)/);
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// Parse Best Move
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const matchPv = line.match(/ pv (.+)/);
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if (matchMate) {
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@@ -308,12 +288,14 @@
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}
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if (matchPv) {
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// SPLIT the line and take only the first move
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let moves = matchPv[1].split(' ');
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let bestMove = moves[0];
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//
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$('#best-move').html(`➜ ${bestMove}`);
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}
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}
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};
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@@ -326,6 +308,9 @@
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function analyzePosition() {
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$('#best-move').text('...');
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$('#engineStatus').text('Thinking...');
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if(engine) {
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engine.postMessage(`position fen ${game.fen()}`);
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@@ -333,10 +318,9 @@
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}
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}
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// ---
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function onDragStart(source, piece) {
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if (game.game_over()) return false;
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// Strict movement: only allow moving the piece whose turn it is
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if ((game.turn() === 'w' && piece.search(/^b/) !== -1) ||
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(game.turn() === 'b' && piece.search(/^w/) !== -1)) {
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return false;
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@@ -360,16 +344,23 @@
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board.position(game.fen());
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}
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// --- BUTTONS ---
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$('#resetBtn').click(function() {
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game.reset();
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board.start();
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$('#best-move').text('...');
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updateUI();
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});
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$('#flipBtn').click(function() {
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board.flip();
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});
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</script>
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--bg-color: #212121;
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--text-color: #e0e0e0;
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--accent-color: #4caf50;
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--highlight: #00e5ff; /* Cyan for Best Move */
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--panel-bg: #333;
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}
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body {
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align-items: center;
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margin: 0;
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padding: 10px;
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user-select: none;
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}
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h1 { margin-bottom: 15px; text-align: center; font-size: 1.5rem; }
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width: 100%;
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}
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/* --- BOARD STYLES --- */
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#board {
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width: 100%;
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max-width: 380px;
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color: #777;
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}
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/* --- HIGHLIGHT CLASS (Applied by JS) --- */
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.highlight-best {
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box-shadow: inset 0 0 3px 3px var(--highlight) !important;
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background-color: rgba(0, 229, 255, 0.3) !important;
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}
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/* --- TURN SWITCHER UI --- */
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.turn-controls {
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display: flex;
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.turn-card img { height: 35px; }
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.turn-card span { font-weight: bold; }
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.turn-card.active {
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opacity: 1;
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background: #505050;
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letter-spacing: 2px;
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}
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.controls { display: flex; gap: 10px; margin-top: 5px; }
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button {
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flex: 1;
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<script src="https://cdnjs.cloudflare.com/ajax/libs/chessboard-js/1.0.0/chessboard-1.0.0.min.js"></script>
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<script>
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window.onerror = function(msg) { $('#debug-log').show().text("Err: " + msg); };
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const STOCKFISH_PATH = 'https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/10.0.0/stockfish.js';
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let board, game, engine;
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$(document).ready(function() { initGame(); });
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function initGame() {
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game = new Chess();
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updateUI();
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}
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// --- VISUAL HIGHLIGHT LOGIC ---
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function highlightSquares(move) {
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// 1. Remove old highlights (Note: 'square-55d63' is the class chessboard.js uses for all squares)
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$('#board .square-55d63').removeClass('highlight-best');
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// 2. Parse the move (e.g., "e2e4")
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let source = move.substring(0, 2);
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let target = move.substring(2, 4);
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// 3. Add highlight class to source and target squares
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// Chessboard.js adds classes like .square-e2, .square-a4, etc.
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$('#board .square-' + source).addClass('highlight-best');
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$('#board .square-' + target).addClass('highlight-best');
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}
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function removeHighlights() {
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$('#board .square-55d63').removeClass('highlight-best');
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}
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// --- TURN LOGIC ---
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function forceTurn(color) {
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if (game.turn() === color) return;
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let fen = game.fen();
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let parts = fen.split(' ');
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parts[1] = color;
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parts[3] = '-';
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let newFen = parts.join(' ');
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if(game.load(newFen)) {
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board.position(newFen);
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updateUI();
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analyzePosition();
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}
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}
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function updateUI() {
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$('.turn-card').removeClass('active');
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if (game.turn() === 'w') $('#turn-w').addClass('active');
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else $('#turn-b').addClass('active');
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}
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// --- ENGINE ---
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}
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if (line.startsWith('info') && line.includes('score cp')) {
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const matchScore = line.match(/score cp (-?\d+)/);
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const matchMate = line.match(/score mate (-?\d+)/);
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const matchPv = line.match(/ pv (.+)/);
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if (matchMate) {
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}
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if (matchPv) {
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let moves = matchPv[1].split(' ');
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let bestMove = moves[0];
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// UPDATE TEXT
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$('#best-move').html(`➜ ${bestMove}`);
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// UPDATE BOARD HIGHLIGHTS
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highlightSquares(bestMove);
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}
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}
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};
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function analyzePosition() {
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$('#best-move').text('...');
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// Clear highlights while thinking so we don't show old info
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removeHighlights();
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$('#engineStatus').text('Thinking...');
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if(engine) {
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engine.postMessage(`position fen ${game.fen()}`);
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}
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}
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// --- GAME MOVEMENT ---
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function onDragStart(source, piece) {
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if (game.game_over()) return false;
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if ((game.turn() === 'w' && piece.search(/^b/) !== -1) ||
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(game.turn() === 'b' && piece.search(/^w/) !== -1)) {
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return false;
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board.position(game.fen());
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}
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$('#resetBtn').click(function() {
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game.reset();
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board.start();
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$('#best-move').text('...');
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$('#eval-score').text('0.00');
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removeHighlights();
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updateUI();
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});
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$('#flipBtn').click(function() {
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board.flip();
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// Re-apply highlights after flip because DOM is redrawn
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let currentText = $('#best-move').text();
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if(currentText.includes('➜')) {
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let move = currentText.replace('➜ ', '');
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highlightSquares(move);
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}
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});
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</script>
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