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apirrone
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Parent(s):
06b33b7
update
Browse files- README.md +1 -1
- reachy_mini_simon/main.py +33 -6
README.md
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@@ -1,6 +1,6 @@
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---
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title: Reachy Mini Simon
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emoji:
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colorFrom: red
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colorTo: blue
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sdk: static
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---
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title: Reachy Mini Simon
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emoji: 🎮
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colorFrom: red
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colorTo: blue
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sdk: static
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reachy_mini_simon/main.py
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@@ -282,6 +282,8 @@ class ReachyMiniSimon(ReachyMiniApp):
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# Game state
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state = GameState.IDLE
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player_input: List[Direction] = []
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# Welcome message
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print("=" * 50)
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@@ -296,16 +298,29 @@ class ReachyMiniSimon(ReachyMiniApp):
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print(" - LEFT: Tilt head left")
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print(" - RIGHT: Tilt head right")
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print(" 4. Hold each tilt for 0.1 seconds - you'll hear the sound!")
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print("\
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print("=" * 50)
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print("\nDEBUG MODE: Set detector.debug = True to see orientation values\n")
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# Move to neutral position
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reachy_mini.goto_target(head=NEUTRAL_POSE, antennas=[0, 0], duration=1.0)
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# Main game loop
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while not stop_event.is_set():
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if state == GameState.IDLE:
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# Wait for antenna pull to start
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antennas = reachy_mini.get_present_antenna_joint_positions()
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if abs(antennas[0]) > 0.4 or abs(antennas[1]) > 0.4:
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@@ -317,6 +332,7 @@ class ReachyMiniSimon(ReachyMiniApp):
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game.reset()
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game.add_to_sequence()
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state = GameState.SHOWING_SEQUENCE
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elif state == GameState.SHOWING_SEQUENCE:
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@@ -393,14 +409,19 @@ class ReachyMiniSimon(ReachyMiniApp):
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time.sleep(1.0)
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# After celebration, show game over screen
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reachy_mini.goto_target(antennas=[-0.5, -0.5], duration=0.5)
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print("=" * 50)
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print(f"Game Over! Final Score: Round {game.current_round}")
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print(f"Best Score: Round {game.best_round}")
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print("=" * 50)
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print("\
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-
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state = GameState.IDLE
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elif state == GameState.GAME_OVER:
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@@ -423,9 +444,15 @@ class ReachyMiniSimon(ReachyMiniApp):
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print(f"Game Over! Final Score: Round {game.current_round}")
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print(f"Best Score: Round {game.best_round}")
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print("=" * 50)
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print("\
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-
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state = GameState.IDLE
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time.sleep(0.02)
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# Game state
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state = GameState.IDLE
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player_input: List[Direction] = []
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last_antenna_twitch = 0.0 # Track antenna twitch timing
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ready_for_game = False # Track if we've initialized
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# Welcome message
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print("=" * 50)
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print(" - LEFT: Tilt head left")
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print(" - RIGHT: Tilt head right")
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print(" 4. Hold each tilt for 0.1 seconds - you'll hear the sound!")
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print("\nInitializing...")
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print("=" * 50)
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print("\nDEBUG MODE: Set detector.debug = True to see orientation values\n")
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# Move to neutral position
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print("Moving to starting position...")
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reachy_mini.goto_target(head=NEUTRAL_POSE, antennas=[0, 0], duration=1.0)
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time.sleep(1.0)
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ready_for_game = True
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print("Ready! Pull an antenna to start!\n")
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# Main game loop
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while not stop_event.is_set():
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if state == GameState.IDLE:
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# Twitch antenna every 3 seconds to show ready state
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current_time = time.time()
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if ready_for_game and (current_time - last_antenna_twitch >= 3.0):
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# Quick antenna twitch to indicate readiness
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reachy_mini.goto_target(antennas=[0.3, 0], duration=0.15)
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time.sleep(0.15)
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reachy_mini.goto_target(antennas=[0, 0], duration=0.15)
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last_antenna_twitch = current_time
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# Wait for antenna pull to start
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antennas = reachy_mini.get_present_antenna_joint_positions()
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if abs(antennas[0]) > 0.4 or abs(antennas[1]) > 0.4:
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game.reset()
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game.add_to_sequence()
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ready_for_game = False # Don't twitch during game
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state = GameState.SHOWING_SEQUENCE
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elif state == GameState.SHOWING_SEQUENCE:
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time.sleep(1.0)
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# After celebration, show game over screen
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print("=" * 50)
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print(f"Game Over! Final Score: Round {game.current_round}")
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print(f"Best Score: Round {game.best_round}")
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print("=" * 50)
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print("\nResetting to start position...")
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# Reset to neutral position
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reachy_mini.goto_target(head=NEUTRAL_POSE, antennas=[0, 0], duration=1.0)
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time.sleep(1.0)
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print("Ready! Pull an antenna to play again!\n")
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ready_for_game = True
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last_antenna_twitch = time.time()
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state = GameState.IDLE
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elif state == GameState.GAME_OVER:
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print(f"Game Over! Final Score: Round {game.current_round}")
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print(f"Best Score: Round {game.best_round}")
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print("=" * 50)
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print("\nResetting to start position...")
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# Reset to neutral position
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reachy_mini.goto_target(head=NEUTRAL_POSE, antennas=[0, 0], duration=1.0)
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time.sleep(1.0)
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print("Ready! Pull an antenna to play again!\n")
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ready_for_game = True
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last_antenna_twitch = time.time()
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state = GameState.IDLE
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time.sleep(0.02)
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