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3c665d2 719c147 3c665d2 719c147 3c665d2 719c147 3c665d2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 | """
SQLDebugEnvironment β Gym-like RL environment for the SQL debug loop.
Lifecycle:
1. env.reset(question) β start new episode
2. env.observe_error(error, sql) β classify error, build state
3. env.select_action() β bandit picks repair strategy
4. env.get_repair_prompt(...) β get specialized prompt for chosen action
5. env.record_step(success) β record outcome, compute reward
6. Repeat 2-5 until success or max attempts
7. env.end_episode(success) β finalize, HER relabeling, bandit update
This module is a stateful singleton β one active episode at a time.
"""
from __future__ import annotations
import time
from typing import Optional
from rl.types import (
RLState,
RepairAction,
ErrorClass,
EpisodeStep,
RLMetrics,
featurize,
REPAIR_ACTION_NAMES,
ERROR_CLASS_NAMES,
)
from rl.error_classifier import classify_error, extract_offending_token
from rl.grader import GraderInput, compute_reward, _clamp
from rl.linucb import LinUCB
from rl.experience import record_episode, get_metrics, reset_experience
from rl.repair_strategies import (
RepairContext,
get_repair_system_suffix,
build_repair_user_message,
)
# βββ Singleton State βββββββββββββββββββββββββββββββββββββββββββββ
_bandit: Optional[LinUCB] = None
class _EpisodeContext:
def __init__(self, question: str) -> None:
self.question = question
self.steps: list[EpisodeStep] = []
self.previous_error_class: Optional[ErrorClass] = None
self.consecutive_same_error: int = 0
self.last_action: Optional[RepairAction] = None
self.current_state: Optional[RLState] = None
self.current_features: Optional[list[float]] = None
_current_episode: Optional[_EpisodeContext] = None
def _get_bandit() -> LinUCB:
global _bandit
if _bandit is None:
_bandit = LinUCB()
return _bandit
# βββ Environment Interface ββββββββββββββββββββββββββββββββββββββββ
def reset(question: str) -> None:
"""Start a new episode. If a previous episode was active, end it as failure."""
global _current_episode
if _current_episode and _current_episode.steps:
end_episode(False)
_current_episode = _EpisodeContext(question)
def observe_error(
error_message: str,
failing_sql: str,
attempt_number: int,
) -> dict:
"""
Classify the SQL execution error and build the RL state.
Returns a dict with keys: error_class, error_class_name, state.
"""
if _current_episode is None:
raise RuntimeError("Call reset() before observe_error()")
error_class = classify_error(error_message)
error_changed = (
_current_episode.previous_error_class is not None
and _current_episode.previous_error_class != error_class
)
if _current_episode.previous_error_class == error_class:
_current_episode.consecutive_same_error += 1
else:
_current_episode.consecutive_same_error = 1
state = RLState(
error_class=error_class,
attempt_number=attempt_number,
previous_action=_current_episode.last_action,
error_changed=error_changed,
consecutive_same_error=_current_episode.consecutive_same_error,
)
_current_episode.current_state = state
_current_episode.current_features = featurize(state)
return {
"error_class": error_class,
"error_class_name": ERROR_CLASS_NAMES[error_class],
"state": state,
}
def select_action() -> dict:
"""
Ask the bandit to select a repair action based on current state.
Returns dict with keys: action, action_name, scores.
"""
if _current_episode is None or _current_episode.current_features is None:
raise RuntimeError("Call observe_error() before select_action()")
b = _get_bandit()
action, scores = b.select_action(_current_episode.current_features)
_current_episode.last_action = action
return {
"action": action,
"action_name": REPAIR_ACTION_NAMES[action],
"scores": scores,
}
def get_repair_prompt(
action: RepairAction,
schema: str,
question: str,
failing_sql: str,
error_message: str,
) -> dict:
"""
Build the system suffix and user message for the chosen repair action.
Returns dict with keys: system_suffix, user_message.
"""
offending_token = extract_offending_token(error_message)
ctx = RepairContext(
schema=schema,
question=question,
failing_sql=failing_sql,
error_message=error_message,
offending_token=offending_token,
)
return {
"system_suffix": get_repair_system_suffix(action),
"user_message": build_repair_user_message(action, ctx),
}
def record_step(
action: RepairAction,
success: bool,
error_message: str,
sql: str,
) -> dict:
"""
Record the outcome of a repair step and compute shaped reward.
Returns dict with keys: reward, breakdown.
"""
if _current_episode is None or _current_episode.current_state is None:
raise RuntimeError("Call observe_error() before record_step()")
state = _current_episode.current_state
grader_input = GraderInput(
success=success,
attempt_number=state.attempt_number,
current_error_class=None if success else classify_error(error_message),
previous_error_class=_current_episode.previous_error_class,
)
result = compute_reward(grader_input)
step = EpisodeStep(
state=state,
featurized=_current_episode.current_features or featurize(state),
action=action,
reward=result.reward,
error_message=error_message,
sql=sql,
success=success,
)
_current_episode.steps.append(step)
_current_episode.previous_error_class = state.error_class
return {
"reward": _clamp(result.reward),
"breakdown": {
"base": result.breakdown.base,
"attempt_penalty": result.breakdown.attempt_penalty,
"severity_bonus": result.breakdown.severity_bonus,
"change_bonus": result.breakdown.change_bonus,
},
}
def end_episode(success: bool) -> Optional[dict]:
"""
End the current episode. Runs HER relabeling and updates the bandit.
Returns dict with keys: total_reward, episode_length.
"""
global _current_episode
if _current_episode is None or not _current_episode.steps:
_current_episode = None
return None
b = _get_bandit()
episode, relabeled = record_episode(
_current_episode.question,
_current_episode.steps,
success,
)
for exp in relabeled:
b.update(exp.state, exp.action, exp.reward)
b.decay_alpha()
result = {
"total_reward": _clamp(episode.total_reward),
"episode_length": len(episode.steps),
}
_current_episode = None
return result
# βββ Query Interface ββββββββββββββββββββββββββββββββββββββββββββββ
def get_rl_metrics() -> RLMetrics:
return get_metrics()
def get_bandit_state() -> dict:
b = _get_bandit()
return {
"action_counts": b.get_action_counts(),
"total_updates": b.get_total_updates(),
"alpha": b.get_alpha(),
"action_distribution": b.get_action_distribution(),
}
def is_episode_active() -> bool:
return _current_episode is not None
def reset_rl() -> None:
"""Reset the entire RL system β bandit weights and experience store."""
global _bandit, _current_episode
if _bandit:
_bandit.reset()
reset_experience()
_current_episode = None
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