ASM-o2.1-Multiimage / trellis2 /utils /render_utils.py
arabago96's picture
fix: Convert yaw/pitch tensors to lists in render_video to fix crash
5544f1a
import torch
import numpy as np
from tqdm import tqdm
import utils3d
from PIL import Image
from ..renderers import MeshRenderer, VoxelRenderer, PbrMeshRenderer
from ..representations import Mesh, Voxel, MeshWithPbrMaterial, MeshWithVoxel
from .random_utils import sphere_hammersley_sequence
def yaw_pitch_r_fov_to_extrinsics_intrinsics(yaws, pitchs, rs, fovs):
is_list = isinstance(yaws, list)
if not is_list:
yaws = [yaws]
pitchs = [pitchs]
if not isinstance(rs, list):
rs = [rs] * len(yaws)
if not isinstance(fovs, list):
fovs = [fovs] * len(yaws)
extrinsics = []
intrinsics = []
for yaw, pitch, r, fov in zip(yaws, pitchs, rs, fovs):
fov = torch.deg2rad(torch.tensor(float(fov))).cuda()
yaw = torch.tensor(float(yaw)).cuda()
pitch = torch.tensor(float(pitch)).cuda()
orig = torch.tensor([
torch.sin(yaw) * torch.cos(pitch),
torch.cos(yaw) * torch.cos(pitch),
torch.sin(pitch),
]).cuda() * r
extr = utils3d.torch.extrinsics_look_at(orig, torch.tensor([0, 0, 0]).float().cuda(), torch.tensor([0, 0, 1]).float().cuda())
intr = utils3d.torch.intrinsics_from_fov_xy(fov, fov)
extrinsics.append(extr)
intrinsics.append(intr)
if not is_list:
extrinsics = extrinsics[0]
intrinsics = intrinsics[0]
return extrinsics, intrinsics
def get_renderer(sample, **kwargs):
if isinstance(sample, (MeshWithPbrMaterial, MeshWithVoxel)):
renderer = PbrMeshRenderer()
renderer.rendering_options.resolution = kwargs.get('resolution', 512)
renderer.rendering_options.near = kwargs.get('near', 1)
renderer.rendering_options.far = kwargs.get('far', 100)
renderer.rendering_options.ssaa = kwargs.get('ssaa', 2)
renderer.rendering_options.peel_layers = kwargs.get('peel_layers', 8)
elif isinstance(sample, Mesh):
renderer = MeshRenderer()
renderer.rendering_options.resolution = kwargs.get('resolution', 512)
renderer.rendering_options.near = kwargs.get('near', 1)
renderer.rendering_options.far = kwargs.get('far', 100)
renderer.rendering_options.ssaa = kwargs.get('ssaa', 2)
renderer.rendering_options.chunk_size = kwargs.get('chunk_size', None)
elif isinstance(sample, Voxel):
renderer = VoxelRenderer()
renderer.rendering_options.resolution = kwargs.get('resolution', 512)
renderer.rendering_options.near = kwargs.get('near', 0.1)
renderer.rendering_options.far = kwargs.get('far', 10.0)
renderer.rendering_options.ssaa = kwargs.get('ssaa', 2)
else:
raise ValueError(f'Unsupported sample type: {type(sample)}')
return renderer
def render_frames(sample, extrinsics, intrinsics, options={}, verbose=True, **kwargs):
renderer = get_renderer(sample, **options)
rets = {}
for j, (extr, intr) in tqdm(enumerate(zip(extrinsics, intrinsics)), total=len(extrinsics), desc='Rendering', disable=not verbose):
res = renderer.render(sample, extr, intr, **kwargs)
for k, v in res.items():
if k not in rets: rets[k] = []
if v.dim() == 2: v = v[None].repeat(3, 1, 1)
rets[k].append(np.clip(v.detach().cpu().numpy().transpose(1, 2, 0) * 255, 0, 255).astype(np.uint8))
return rets
def render_video(sample, resolution=1024, bg_color=(0, 0, 0), num_frames=120, r=2, fov=36, **kwargs):
# Match render_snapshot angles: start at 150° (5π/6), fixed 20° pitch
# This gives consistent camera perspective between video and static previews
start_yaw = 5 * np.pi / 6 # 150 degrees
pitch_val = 20 / 180 * np.pi # 20 degrees fixed
yaws = torch.linspace(start_yaw, 2 * np.pi + start_yaw, num_frames).tolist()
pitch = [pitch_val] * num_frames
extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics(yaws, pitch, r, fov)
return render_frames(sample, extrinsics, intrinsics, {'resolution': resolution, 'bg_color': bg_color}, **kwargs)
def render_multiview(sample, resolution=512, nviews=30):
r = 2
fov = 40
cams = [sphere_hammersley_sequence(i, nviews) for i in range(nviews)]
yaws = [cam[0] for cam in cams]
pitchs = [cam[1] for cam in cams]
extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics(yaws, pitchs, r, fov)
res = render_frames(sample, extrinsics, intrinsics, {'resolution': resolution, 'bg_color': (0, 0, 0)})
return res['color'], extrinsics, intrinsics
def render_snapshot(samples, resolution=512, bg_color=(0, 0, 0), offset=(-16 / 180 * np.pi, 20 / 180 * np.pi), r=10, fov=8, nviews=4, **kwargs):
yaw = np.linspace(0, 2 * np.pi, nviews, endpoint=False)
yaw_offset = offset[0]
yaw = [y + yaw_offset for y in yaw]
pitch = [offset[1] for _ in range(nviews)]
extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics(yaw, pitch, r, fov)
return render_frames(samples, extrinsics, intrinsics, {'resolution': resolution, 'bg_color': bg_color}, **kwargs)
def make_pbr_vis_frames(result, resolution=1024):
num_frames = len(result['shaded'])
frames = []
for i in range(num_frames):
shaded = Image.fromarray(result['shaded'][i])
normal = Image.fromarray(result['normal'][i])
base_color = Image.fromarray(result['base_color'][i])
metallic = Image.fromarray(result['metallic'][i])
roughness = Image.fromarray(result['roughness'][i])
alpha = Image.fromarray(result['alpha'][i])
shaded = shaded.resize((resolution, resolution))
normal = normal.resize((resolution, resolution))
base_color = base_color.resize((resolution//2, resolution//2))
metallic = metallic.resize((resolution//2, resolution//2))
roughness = roughness.resize((resolution//2, resolution//2))
alpha = alpha.resize((resolution//2, resolution//2))
row1 = np.concatenate([shaded, normal], axis=1)
row2 = np.concatenate([base_color, metallic, roughness, alpha], axis=1)
frame = np.concatenate([row1, row2], axis=0)
frames.append(frame)
return frames