Revert "Fix: Bypass C0 multiplication for DC-only SH - directly add 0.5 bias for correct shadow rendering" a4a2c5f arabago96 commited on 10 days ago
Fix: Bypass C0 multiplication for DC-only SH - directly add 0.5 bias for correct shadow rendering 4d55287 arabago96 commited on 10 days ago
Fix: Change max_sh_degree to sh_degree for Python SH conversion c857eb3 arabago96 commited on 10 days ago
Fix: Apply proper DC bias fix - Enable Python SH conversion with +0.5 bias, remove masked boost patch 4ed22f7 arabago96 commited on 10 days ago
Revert: Remove all boosts and gamma correction - Restoring original behavior b816038 arabago96 commited on 11 days ago
Fix: Remove division by C0 (0.282) - SH boost amount is now RAW +0.5 2ee0b4e arabago96 commited on 11 days ago
Fix: Masked Constant Boost (+0.5) - Exact shadow color match, no variable curve 332b074 arabago96 commited on 11 days ago
Fix: Restoration of Smart SH Boost (Threshold 0.4, Max 0.7) - Overwriting regression a69dc0a arabago96 commited on 11 days ago
Fix: Revert aggressive Hump boost, use Soft Boost for natural colors. Add Debug Image to UI. 9be777d arabago96 commited on 11 days ago
Fix: Safe SH Boost - Hump curve to preserve True Black (0.0) while lifting shadows ccbe410 arabago96 commited on 11 days ago
Fix: Smart SH Boost - Only lift shadows (<0.4 lum), preserve highlights 2eee64f arabago96 commited on 11 days ago
Fix: Remove global gamma, bake BiRefNet model, optimize Docker for startup 3a898ee arabago96 commited on 11 days ago
Fix: Revert render hack, apply SH ambient boost to keep background black 0a2c653 arabago96 commited on 11 days ago
Fix dark shadows in AR by lifting float values in render_utils.py 2c1846a arabago96 commited on 11 days ago
Restore to working version: texture gamma 2.2, remove video gamma 964f469 arabago96 commited on 29 days ago
Fix gamma values: video 2.2, texture 2.1, add GLB Raw export ad27efb arabago96 commited on 29 days ago
Fine-tune gamma correction and fix video rendering brightness e7dd9fa arabago96 commited on 29 days ago