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#include <SketchUpAPI/initialize.h>
#include <SketchUpAPI/model/component_definition.h>
#include <SketchUpAPI/model/component_instance.h>
#include <SketchUpAPI/model/entities.h>
#include <SketchUpAPI/model/face.h>
#include <SketchUpAPI/model/group.h>
#include <SketchUpAPI/model/material.h>
#include <SketchUpAPI/model/model.h>
#include <SketchUpAPI/model/texture.h>
#include <iostream>
#include <string>
#include <vector>

// Recursive function to traverse entities and count faces with materials
void TraverseEntities(SUEntitiesRef entities, int &totalFaces,
                      int &texturedFaces, int &indentation) {
  size_t num_faces = 0;
  SUEntitiesGetNumFaces(entities, &num_faces);
  totalFaces += num_faces;

  if (num_faces > 0) {
    std::vector<SUFaceRef> faces(num_faces);
    SUEntitiesGetFaces(entities, num_faces, &faces[0], &num_faces);

    for (size_t i = 0; i < num_faces; i++) {
      SUMaterialRef front_mat = SU_INVALID;
      SUMaterialRef back_mat = SU_INVALID;
      SUFaceGetFrontMaterial(faces[i], &front_mat);
      SUFaceGetBackMaterial(faces[i], &back_mat);

      if (SUIsValid(front_mat) || SUIsValid(back_mat)) {
        texturedFaces++;
      }
    }
  }

  size_t num_instances = 0;
  SUEntitiesGetNumInstances(entities, &num_instances);
  if (num_instances > 0) {
    std::vector<SUComponentInstanceRef> instances(num_instances);
    SUEntitiesGetInstances(entities, num_instances, &instances[0],
                           &num_instances);
    for (size_t i = 0; i < num_instances; i++) {
      SUComponentDefinitionRef def = SU_INVALID;
      SUComponentInstanceGetDefinition(instances[i], &def);
      SUEntitiesRef sub_entities = SU_INVALID;
      SUComponentDefinitionGetEntities(def, &sub_entities);
      TraverseEntities(sub_entities, totalFaces, texturedFaces, indentation);
    }
  }

  size_t num_groups = 0;
  SUEntitiesGetNumGroups(entities, &num_groups);
  if (num_groups > 0) {
    std::vector<SUGroupRef> groups(num_groups);
    SUEntitiesGetGroups(entities, num_groups, &groups[0], &num_groups);
    for (size_t i = 0; i < num_groups; i++) {
      SUEntitiesRef sub_entities = SU_INVALID;
      SUGroupGetEntities(groups[i], &sub_entities);
      TraverseEntities(sub_entities, totalFaces, texturedFaces, indentation);
    }
  }
}

int main(int argc, char *argv[]) {
  if (argc < 2) {
    std::cerr << "Usage: " << argv[0] << " <skp_file>" << std::endl;
    return 1;
  }

  SUInitialize();

  SUModelRef model = SU_INVALID;
  SUResult res = SUModelCreateFromFile(&model, argv[1]);

  if (res != SU_ERROR_NONE) {
    std::cerr << "Failed to load model: " << argv[1] << std::endl;
    SUTerminate();
    return 1;
  }

  std::cout << "Successfully loaded: " << argv[1] << std::endl;

  // Check Materials
  size_t count = 0;
  SUModelGetNumMaterials(model, &count);
  std::cout << "Total Materials Definitions: " << count << std::endl;

  if (count > 0) {
    std::vector<SUMaterialRef> materials(count);
    SUModelGetMaterials(model, count, &materials[0], &count);

    for (size_t i = 0; i < count; i++) {
      SUMaterialRef mat = materials[i];

      SUStringRef name = SU_INVALID;
      SUStringCreate(&name);
      SUMaterialGetName(mat, &name);
      size_t name_len = 0;
      SUStringGetUTF8Length(name, &name_len);
      std::vector<char> name_buf(name_len + 1);
      SUStringGetUTF8(name, name_len + 1, &name_buf[0], &name_len);
      std::cout << "  Material " << i << ": " << &name_buf[0];
      SUStringRelease(&name);

      SUTextureRef texture = SU_INVALID;
      SUMaterialGetTexture(mat, &texture);
      if (SUIsValid(texture)) {
        SUStringRef texName = SU_INVALID;
        SUStringCreate(&texName);
        SUTextureGetFileName(texture, &texName);
        size_t tex_len = 0;
        SUStringGetUTF8Length(texName, &tex_len);
        std::vector<char> tex_buf(tex_len + 1);
        SUStringGetUTF8(texName, tex_len + 1, &tex_buf[0], &tex_len);
        std::cout << " (Texture: " << &tex_buf[0] << ")";
        SUStringRelease(&texName);

        size_t width = 0, height = 0;
        double s_scale = 0, t_scale = 0;
        SUTextureGetDimensions(texture, &width, &height, &s_scale, &t_scale);
        std::cout << " [Dim: " << width << "x" << height << "]";
      } else {
        std::cout << " (No Texture)";
      }
      std::cout << std::endl;
    }
  }

  // Check Geometry Usage
  SUEntitiesRef entities = SU_INVALID;
  SUModelGetEntities(model, &entities);
  int totalFaces = 0;
  int texturedFaces = 0;
  int indentation = 0;

  TraverseEntities(entities, totalFaces, texturedFaces, indentation);

  std::cout << "Geometry Stats:" << std::endl;
  std::cout << "  Total Faces: " << totalFaces << std::endl;
  std::cout << "  Faces with Material assigned: " << texturedFaces << std::endl;

  SUModelRelease(&model);
  SUTerminate();
  return 0;
}