Spaces:
Sleeping
Sleeping
File size: 20,930 Bytes
8abcb4e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 | #define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
// STB_IMAGE_WRITE is NOT implemented by tinygltf automatically, we must define
// it.
#include "vendor/tiny_gltf.h"
#include <iostream>
#include <string>
#include <vector>
#include <SketchUpAPI/color.h>
#include <SketchUpAPI/common.h>
#include <SketchUpAPI/geometry.h>
#include <SketchUpAPI/initialize.h>
#include <SketchUpAPI/model/component_instance.h>
#include <SketchUpAPI/model/edge.h>
#include <SketchUpAPI/model/entities.h>
#include <SketchUpAPI/model/face.h>
#include <SketchUpAPI/model/geometry_input.h>
#include <SketchUpAPI/model/group.h>
#include <SketchUpAPI/model/material.h>
#include <SketchUpAPI/model/model.h>
#include <SketchUpAPI/model/texture.h>
#include <SketchUpAPI/model/vertex.h>
// constant for meters to inches conversion
const double kMetersToInches = 39.3701;
// Helper to get data from accessor
template <typename T>
std::vector<T> GetData(const tinygltf::Model &model,
const tinygltf::Accessor &accessor) {
if (accessor.bufferView < 0) {
std::cerr << "GetData: ERROR - accessor " << accessor.name
<< " has no bufferView (index=" << accessor.bufferView << ")"
<< std::endl;
return std::vector<T>();
}
std::cout << "GetData: accessor=" << accessor.bufferView
<< " count=" << accessor.count << " stride="
<< accessor.ByteStride(model.bufferViews[accessor.bufferView])
<< std::endl;
const tinygltf::BufferView &bufferView =
model.bufferViews[accessor.bufferView];
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
// Check bounds
if (bufferView.byteOffset + accessor.byteOffset + accessor.count * sizeof(T) >
buffer.data.size()) {
// Only strict if stride is tight, but rough check
std::cerr << "WARNING: Accessor points outside buffer!" << std::endl;
}
const unsigned char *data =
buffer.data.data() + bufferView.byteOffset + accessor.byteOffset;
std::vector<T> output;
output.resize(accessor.count);
// Stride check
int stride = accessor.ByteStride(bufferView);
if (stride == sizeof(T)) {
memcpy(output.data(), data, accessor.count * sizeof(T));
} else {
for (size_t i = 0; i < accessor.count; ++i) {
memcpy(&output[i], data + i * stride, sizeof(T));
}
}
return output;
}
// Simple struct for vec2 and vec3
struct Vec2 {
float u, v;
};
struct Vec3 {
float x, y, z;
};
// Global stats for debug output (declared before CreateMaterialFromGLTF)
int g_totalFaces = 0;
int g_texturedFaces = 0;
int g_totalVertices = 0;
size_t g_totalTextureBytes = 0;
int g_textureWidth = 0;
int g_textureHeight = 0;
// Helper to create SketchUp material from GLTF material
SUMaterialRef
CreateMaterialFromGLTF(const tinygltf::Model &model, int materialIndex,
SUModelRef su_model,
std::vector<SUMaterialRef> &created_materials) {
if (materialIndex < 0 || materialIndex >= model.materials.size())
return SU_INVALID;
if (SUIsValid(created_materials[materialIndex]))
return created_materials[materialIndex];
const tinygltf::Material &gltf_mat = model.materials[materialIndex];
SUMaterialRef mat = SU_INVALID;
SUMaterialCreate(&mat);
// Set Name
std::string matName = gltf_mat.name;
if (matName.empty()) {
matName = "Material_" + std::to_string(materialIndex);
}
SUMaterialSetName(mat, matName.c_str());
// Set Color
if (gltf_mat.pbrMetallicRoughness.baseColorFactor.size() == 4) {
SUColor color;
color.red =
(SUByte)(gltf_mat.pbrMetallicRoughness.baseColorFactor[0] * 255);
color.green =
(SUByte)(gltf_mat.pbrMetallicRoughness.baseColorFactor[1] * 255);
color.blue =
(SUByte)(gltf_mat.pbrMetallicRoughness.baseColorFactor[2] * 255);
color.alpha =
(SUByte)(gltf_mat.pbrMetallicRoughness.baseColorFactor[3] * 255);
SUMaterialSetColor(mat, &color);
if (color.alpha < 255) {
SUMaterialSetUseOpacity(mat, true);
SUMaterialSetOpacity(mat,
gltf_mat.pbrMetallicRoughness.baseColorFactor[3]);
}
}
// Set Texture
int texIndex = gltf_mat.pbrMetallicRoughness.baseColorTexture.index;
if (texIndex >= 0 && texIndex < model.textures.size()) {
int imgIndex = model.textures[texIndex].source;
if (imgIndex >= 0 && imgIndex < model.images.size()) {
const tinygltf::Image &image = model.images[imgIndex];
// Check if image data is loaded
if (image.width > 0 && image.height > 0 && !image.image.empty()) {
// Track texture stats
g_textureWidth = image.width;
g_textureHeight = image.height;
// g_totalTextureBytes calculated after writing file
// Write to temp file
std::string tempFileName;
bool isJpeg =
(image.mimeType == "image/jpeg" || image.mimeType == "image/jpg");
if (isJpeg) {
tempFileName = "temp_" + std::to_string(imgIndex) + ".jpg";
// Convert RGBA to RGB if needed
if (image.component == 4) {
std::vector<unsigned char> rgb_data(image.width * image.height * 3);
for (size_t i = 0; i < image.width * image.height; ++i) {
rgb_data[i * 3 + 0] = image.image[i * 4 + 0];
rgb_data[i * 3 + 1] = image.image[i * 4 + 1];
rgb_data[i * 3 + 2] = image.image[i * 4 + 2];
}
stbi_write_jpg(tempFileName.c_str(), image.width, image.height, 3,
rgb_data.data(), 85);
} else {
stbi_write_jpg(tempFileName.c_str(), image.width, image.height,
image.component, image.image.data(), 85);
}
} else {
tempFileName = "temp_" + std::to_string(imgIndex) + ".png";
stbi_write_png(tempFileName.c_str(), image.width, image.height,
image.component, image.image.data(),
image.width * image.component);
}
// ACCURATE SIZE CALCULATION:
// Read the size of the generated file (JPEG/PNG) instead of the raw
// pixel buffer because SketchUp embeds the compressed file.
std::ifstream in(tempFileName,
std::ifstream::ate | std::ifstream::binary);
if (in.is_open()) {
g_totalTextureBytes += in.tellg();
}
SUTextureRef texture = SU_INVALID;
SUResult texRes =
SUTextureCreateFromFile(&texture, tempFileName.c_str(), 1.0, 1.0);
if (texRes == SU_ERROR_NONE) {
SUMaterialSetTexture(mat, texture);
} else {
std::cerr << "Failed to create texture from file: " << tempFileName
<< std::endl;
}
}
}
}
// Add material to model
SUModelAddMaterials(su_model, 1, &mat);
created_materials[materialIndex] = mat;
return mat;
}
void ProcessNode(const tinygltf::Model &model, const tinygltf::Node &node,
SUEntitiesRef entities, SUModelRef su_model,
std::vector<SUMaterialRef> &created_materials) {
if (node.mesh >= 0) {
if (node.mesh >= model.meshes.size()) {
std::cerr << "Error: Mesh index out of bounds: " << node.mesh
<< std::endl;
return;
}
const tinygltf::Mesh &mesh = model.meshes[node.mesh];
std::cout << "Processing Mesh: " << mesh.name << std::endl;
for (const auto &primitive : mesh.primitives) {
SUGeometryInputRef input = SU_INVALID;
SUGeometryInputCreate(&input);
// Vertices
std::vector<SUPoint3D> su_vertices;
if (primitive.attributes.find("POSITION") != primitive.attributes.end()) {
const tinygltf::Accessor &accessor =
model.accessors[primitive.attributes.at("POSITION")];
std::vector<Vec3> positions = GetData<Vec3>(model, accessor);
if (positions.empty()) {
std::cerr << "Error: No vertices retrieved for mesh " << mesh.name
<< std::endl;
SUGeometryInputRelease(&input);
continue;
}
for (const auto &p : positions) {
SUPoint3D pt;
// GLB uses Y-up coordinate system
// SketchUp uses Z-up coordinate system
// Transformation: GLB(x,y,z) -> SKU(x, -z, y)
// X stays X, GLB Y (up) becomes SKU Z (up), GLB Z (forward) becomes
// SKU -Y (forward)
pt.x = p.x * kMetersToInches;
pt.y = -p.z * kMetersToInches; // GLB Z (forward) becomes SKU -Y
pt.z =
p.y * kMetersToInches; // GLB Y (up) becomes SKU Z (NO negation)
su_vertices.push_back(pt);
}
g_totalVertices += su_vertices.size();
SUGeometryInputSetVertices(input, su_vertices.size(),
su_vertices.data());
}
// UVs
std::vector<SUPoint2D> su_uvs;
bool hasUVs = false;
if (primitive.attributes.find("TEXCOORD_0") !=
primitive.attributes.end()) {
const tinygltf::Accessor &accessor =
model.accessors[primitive.attributes.at("TEXCOORD_0")];
std::vector<Vec2> uvs = GetData<Vec2>(model, accessor);
for (const auto &uv : uvs) {
SUPoint2D pt;
pt.x = uv.u;
pt.y = 1.0f - uv.v; // Flip V for SketchUp
su_uvs.push_back(pt);
}
hasUVs = true;
}
std::cout << " - Accessor: " << primitive.indices
<< " Mode: " << primitive.mode << std::endl;
if (primitive.mode != TINYGLTF_MODE_TRIANGLES) {
std::cerr
<< "WARNING: Primitive mode " << primitive.mode
<< " is not TRIANGLES (4). SketchUp converter expects TRIANGLES."
<< std::endl;
}
// Indices (Faces)
std::vector<size_t> indices;
if (primitive.indices >= 0) {
const tinygltf::Accessor &indexAccessor =
model.accessors[primitive.indices];
if (indexAccessor.componentType ==
TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
std::vector<unsigned short> raw =
GetData<unsigned short>(model, indexAccessor);
for (auto v : raw)
indices.push_back(v);
} else if (indexAccessor.componentType ==
TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) {
std::vector<unsigned int> raw =
GetData<unsigned int>(model, indexAccessor);
for (auto v : raw)
indices.push_back(v);
} else if (indexAccessor.componentType ==
TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) {
std::vector<unsigned char> raw =
GetData<unsigned char>(model, indexAccessor);
for (auto v : raw)
indices.push_back(v);
}
} else {
// Handle non-indexed geometry (just vertices)
// Generate sequential indices: 0, 1, 2, ... based on vertex count
size_t vertexCount = su_vertices.size();
for (size_t i = 0; i < vertexCount; i++) {
indices.push_back(i);
}
}
// Validate indices are within range
size_t maxIndex = su_vertices.size();
bool validIndices = true;
for (size_t idx : indices) {
if (idx >= maxIndex) {
std::cerr << "Warning: Index " << idx << " out of range (max "
<< maxIndex << ")" << std::endl;
validIndices = false;
break;
}
}
if (!validIndices || indices.empty()) {
std::cerr << "Skipping primitive due to invalid indices" << std::endl;
SUGeometryInputRelease(&input);
continue;
}
// Material
SUMaterialRef material = SU_INVALID;
if (primitive.material >= 0) {
material = CreateMaterialFromGLTF(model, primitive.material, su_model,
created_materials);
}
for (size_t i = 0; i + 2 < indices.size(); i += 3) {
size_t i0 = indices[i];
size_t i1 = indices[i + 1];
size_t i2 = indices[i + 2];
// Skip degenerate triangles (same vertex referenced multiple times)
if (i0 == i1 || i1 == i2 || i0 == i2) {
continue;
}
SULoopInputRef loop = SU_INVALID;
SULoopInputCreate(&loop);
// Add vertex indices for the triangle
SULoopInputAddVertexIndex(loop, i0);
SULoopInputAddVertexIndex(loop, i1);
SULoopInputAddVertexIndex(loop, i2);
// Set all edges as SOFT + SMOOTH so the model looks like smooth-shaded
// GLB Edge indices are 0, 1, 2 for the three edges of the triangle This
// makes the model render with smooth shading rather than faceted/boxy
SULoopInputEdgeSetSoft(loop, 0, true);
SULoopInputEdgeSetSmooth(loop, 0, true);
SULoopInputEdgeSetSoft(loop, 1, true);
SULoopInputEdgeSetSmooth(loop, 1, true);
SULoopInputEdgeSetSoft(loop, 2, true);
SULoopInputEdgeSetSmooth(loop, 2, true);
size_t face_index;
SUResult addResult = SUGeometryInputAddFace(input, &loop, &face_index);
if (addResult != SU_ERROR_NONE) {
// Face creation failed, skip
continue;
}
g_totalFaces++;
// Set Material and UVs
if (SUIsValid(material)) {
SUMaterialInput mat_input;
mat_input.material = material;
mat_input.num_uv_coords = 0;
if (hasUVs && i0 < su_uvs.size() && i1 < su_uvs.size() &&
i2 < su_uvs.size()) {
mat_input.num_uv_coords = 3;
mat_input.uv_coords[0] = su_uvs[i0];
mat_input.uv_coords[1] = su_uvs[i1];
mat_input.uv_coords[2] = su_uvs[i2];
mat_input.vertex_indices[0] = i0;
mat_input.vertex_indices[1] = i1;
mat_input.vertex_indices[2] = i2;
}
SUGeometryInputFaceSetFrontMaterial(input, face_index, &mat_input);
SUGeometryInputFaceSetBackMaterial(input, face_index, &mat_input);
g_texturedFaces++;
} else if (hasUVs) {
// Even without a material, we might want to apply UVs?
// SketchUp usually ties UVs to a material.
// If no material, no texture to map. So skipping.
}
}
// Fill entities (per primitive) - INSIDE the primitive loop
SUEntitiesFill(entities, input, true);
SUGeometryInputRelease(&input);
}
}
// Children - INSIDE ProcessNode function
for (int childIndex : node.children) {
ProcessNode(model, model.nodes[childIndex], entities, su_model,
created_materials);
}
}
int main(int argc, char **argv) {
if (argc < 3) {
std::cerr << "Usage: " << argv[0] << " input.glb output.skp" << std::endl;
return 1;
}
SUInitialize();
std::string inputPath = argv[1];
std::string outputPath = argv[2];
tinygltf::Model model;
tinygltf::TinyGLTF loader;
// Set tolerent image loader
loader.SetImageLoader(
[](tinygltf::Image *image, const int image_idx, std::string *err,
std::string *warn, int req_width, int req_height,
const unsigned char *bytes, int size, void *user_data) {
bool res =
tinygltf::LoadImageData(image, image_idx, err, warn, req_width,
req_height, bytes, size, user_data);
if (!res) {
// If default loader fails, consume the error and return true to
// proceed without this image
if (warn) {
*warn += "Failed to load image: " + (err ? *err : "Unknown error") +
". Skipping.\n";
}
if (err) {
*err = ""; // Clear error
}
return true;
}
return true;
},
nullptr);
std::string err;
std::string warn;
bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, inputPath);
if (!warn.empty()) {
std::cerr << "Warn: " << warn << std::endl;
}
if (!err.empty()) {
std::cerr << "Err: " << err << std::endl;
}
if (!ret) {
std::cerr << "Failed to load GLTF" << std::endl;
return 1;
}
SUModelRef su_model = SU_INVALID;
SUResult res = SUModelCreate(&su_model);
if (res != SU_ERROR_NONE)
return 1;
// Get model's root entities first (we need it to add the group)
SUEntitiesRef model_entities = SU_INVALID;
SUModelGetEntities(su_model, &model_entities);
// Create a group to hold all geometry (makes it a single unit in SketchUp)
SUGroupRef group = SU_INVALID;
SUGroupCreate(&group);
// Add the group to the model FIRST (required before filling its entities)
SUEntitiesAddGroup(model_entities, group);
// Now get the group's internal entities to add geometry
SUEntitiesRef group_entities = SU_INVALID;
SUGroupGetEntities(group, &group_entities);
// Cache to store created SU materials to reuse them
std::vector<SUMaterialRef> created_materials(model.materials.size(),
SU_INVALID);
// Iterate over scenes
// Iterate over scenes
int sceneindex = (model.defaultScene >= 0) ? model.defaultScene : 0;
if (sceneindex >= 0 && sceneindex < model.scenes.size()) {
const tinygltf::Scene &scene = model.scenes[sceneindex];
for (size_t i = 0; i < scene.nodes.size(); i++) {
ProcessNode(model, model.nodes[scene.nodes[i]], model_entities, su_model,
created_materials);
}
} else {
// If no valid scene found, try processing all nodes (fallback for flat
// GLBs)
for (size_t i = 0; i < model.nodes.size(); i++) {
ProcessNode(model, model.nodes[i], model_entities, su_model,
created_materials);
}
}
// POST-PROCESSING: Soften ALL edges to make the model
// appear smooth
// This is crucial for imported meshes - it hides all triangle edges
// and makes SketchUp render the model with smooth shading
size_t edge_count = 0;
SUEntitiesGetNumEdges(group_entities, false, &edge_count);
if (edge_count > 0) {
std::vector<SUEdgeRef> edges(edge_count);
size_t actual_count = 0;
SUEntitiesGetEdges(group_entities, false, edge_count, edges.data(),
&actual_count);
// Soften and smooth ALL edges - this makes curved surfaces look smooth
for (size_t i = 0; i < actual_count; i++) {
SUEdgeSetSoft(edges[i], true);
SUEdgeSetSmooth(edges[i], true);
}
std::cerr << "Softened " << actual_count << " edges for smooth appearance"
<< std::endl;
}
// Lock the group to prevent accidental exploding
SUComponentInstanceRef group_instance = SUGroupToComponentInstance(group);
if (group_instance.ptr !=
0) { // Check if valid (though SUGroupRef is basically a subclass)
SUComponentInstanceSetLocked(group_instance, true);
}
res = SUModelSaveToFile(su_model, outputPath.c_str());
if (res != SU_ERROR_NONE) {
std::cerr << "Failed to save SKP file" << std::endl;
} else {
std::cout << "Saved " << outputPath << std::endl;
}
// Cleanup images (optional, if we track temp files)
SUModelRelease(&su_model);
SUTerminate();
// Calculate size breakdown estimates (in bytes)
// Geometry: ~24 bytes per vertex (3x float position + 3x float normal + 2x
// float UV) Face index: ~12 bytes per face (3x int32 indices)
size_t estimatedGeometryBytes = (g_totalVertices * 24) + (g_totalFaces * 12);
// Calculate SKP Overhead
std::ifstream f(outputPath, std::ifstream::ate | std::ifstream::binary);
size_t actualFileSize = f.tellg();
f.close();
long long overhead = (long long)actualFileSize -
(long long)estimatedGeometryBytes -
(long long)g_totalTextureBytes;
if (overhead < 0)
overhead = 0; // Should not happen unless estimates are way off
// Output JSON stats for frontend to parse
std::cout << "{" << std::endl;
std::cout << " \"status\": \"success\"," << std::endl;
std::cout << " \"vertices\": " << g_totalVertices << "," << std::endl;
std::cout << " \"faces\": " << g_totalFaces << "," << std::endl;
std::cout << " \"textured_faces\": " << g_texturedFaces << "," << std::endl;
std::cout << " \"materials\": " << model.materials.size() << ","
<< std::endl;
std::cout << " \"textures\": " << model.textures.size() << "," << std::endl;
std::cout << " \"texture_width\": " << g_textureWidth << "," << std::endl;
std::cout << " \"texture_height\": " << g_textureHeight << "," << std::endl;
std::cout << " \"texture_bytes\": " << g_totalTextureBytes << ","
<< std::endl;
std::cout << " \"estimated_geometry_bytes\": " << estimatedGeometryBytes
<< "," << std::endl;
std::cout << " \"skp_overhead_bytes\": " << overhead << std::endl;
std::cout << "}" << std::endl;
return 0;
}
|