Update index.html
Browse files- index.html +577 -18
index.html
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Simple Q-Learning Grid World Simulation</title>
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<style>
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body {
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font-family: Arial, sans-serif;
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max-width: 800px;
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margin: 0 auto;
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padding: 20px;
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}
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.grid {
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display: grid;
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grid-template-columns: repeat(4, 80px);
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grid-template-rows: repeat(4, 80px);
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gap: 2px;
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margin: 20px 0;
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}
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.cell {
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width: 80px;
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height: 80px;
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border: 1px solid #ccc;
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display: flex;
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align-items: center;
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justify-content: center;
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position: relative;
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}
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.agent {
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width: 30px;
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height: 30px;
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background-color: blue;
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border-radius: 50%;
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position: absolute;
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}
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.goal {
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background-color: green;
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color: white;
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}
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.obstacle {
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background-color: gray;
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}
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.controls {
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margin: 20px 0;
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}
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button {
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padding: 8px 16px;
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margin-right: 10px;
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cursor: pointer;
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}
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.info {
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margin: 20px 0;
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padding: 10px;
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background-color: #f0f0f0;
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border-radius: 5px;
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}
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.parameters {
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display: grid;
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grid-template-columns: auto 1fr auto;
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gap: 10px;
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align-items: center;
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margin-bottom: 10px;
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}
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table {
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border-collapse: collapse;
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margin-top: 20px;
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width: 100%;
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}
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th,
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td {
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border: 1px solid #ddd;
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padding: 8px;
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text-align: center;
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}
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.chart {
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width: 100%;
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height: 200px;
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margin-top: 20px;
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}
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.signature {
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text-align: center; /* Changed from 'right' to 'center' */
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| 83 |
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font-style: italic;
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| 84 |
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margin-top: 30px;
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| 85 |
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}
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| 86 |
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</style>
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| 87 |
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</head>
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| 88 |
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<body>
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| 89 |
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<h1>Simple Q-Learning Grid World Simulation - Designed by Pejman</h1>
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| 90 |
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| 91 |
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<div class="info">
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| 92 |
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<p>
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| 93 |
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This simulation demonstrates Q-learning - a reinforcement learning
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| 94 |
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algorithm where an agent learns to navigate a grid world to reach a goal
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| 95 |
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while avoiding obstacles.
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| 96 |
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</p>
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| 97 |
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</div>
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| 98 |
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| 99 |
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<div class="parameters">
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<label for="alpha">Learning Rate (α):</label>
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| 101 |
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<input type="range" id="alpha" min="0.1" max="1" step="0.1" value="0.5" />
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| 102 |
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<span id="alpha-value">0.5</span>
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| 103 |
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| 104 |
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<label for="gamma">Discount Factor (γ):</label>
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| 105 |
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<input type="range" id="gamma" min="0.1" max="1" step="0.1" value="0.9" />
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| 106 |
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<span id="gamma-value">0.9</span>
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| 107 |
+
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| 108 |
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<label for="epsilon">Exploration Rate (ε):</label>
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| 109 |
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<input type="range" id="epsilon" min="0" max="1" step="0.1" value="0.3" />
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| 110 |
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<span id="epsilon-value">0.3</span>
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| 111 |
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</div>
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| 112 |
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| 113 |
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<div class="controls">
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| 114 |
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<button id="step-btn">Step</button>
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| 115 |
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<button id="train-btn">Train Episode</button>
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| 116 |
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<button id="auto-btn">Auto Train</button>
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| 117 |
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<button id="stop-btn" disabled>Stop</button>
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| 118 |
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<button id="reset-btn">Reset</button>
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</div>
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| 120 |
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<div class="info" id="status">Episode: 1 | Step: 0 | Total Reward: 0</div>
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| 122 |
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<div class="grid" id="grid"></div>
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| 124 |
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| 125 |
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<h2>Q-Table</h2>
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| 126 |
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<div id="q-table"></div>
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| 127 |
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| 128 |
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<h2>Learning Progress</h2>
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| 129 |
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<canvas id="chart" class="chart"></canvas>
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| 130 |
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| 131 |
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<div class="signature">
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| 132 |
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*© 2025 Pejman Ebrahimi - Basic Q-Learning Simulation*
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| 133 |
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</div>
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| 134 |
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| 135 |
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<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
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| 136 |
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<script>
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| 137 |
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// Grid setup
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| 138 |
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const grid = document.getElementById("grid");
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| 139 |
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const gridSize = 4;
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| 140 |
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let agentPos = { x: 0, y: 0 };
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| 141 |
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const goalPos = { x: 3, y: 3 };
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| 142 |
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const obstacles = [
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| 143 |
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{ x: 1, y: 1 },
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| 144 |
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{ x: 2, y: 1 },
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| 145 |
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{ x: 1, y: 2 },
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| 146 |
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];
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| 147 |
+
|
| 148 |
+
// Learning parameters
|
| 149 |
+
let alpha = 0.5;
|
| 150 |
+
let gamma = 0.9;
|
| 151 |
+
let epsilon = 0.3;
|
| 152 |
+
let qTable = {};
|
| 153 |
+
|
| 154 |
+
// Training variables
|
| 155 |
+
let episode = 1;
|
| 156 |
+
let step = 0;
|
| 157 |
+
let totalReward = 0;
|
| 158 |
+
let rewards = [];
|
| 159 |
+
let running = false;
|
| 160 |
+
|
| 161 |
+
// Actions
|
| 162 |
+
const actions = ["up", "right", "down", "left"];
|
| 163 |
+
|
| 164 |
+
// Initialize grid
|
| 165 |
+
function createGrid() {
|
| 166 |
+
grid.innerHTML = "";
|
| 167 |
+
for (let y = 0; y < gridSize; y++) {
|
| 168 |
+
for (let x = 0; x < gridSize; x++) {
|
| 169 |
+
const cell = document.createElement("div");
|
| 170 |
+
cell.className = "cell";
|
| 171 |
+
cell.id = `cell-${x}-${y}`;
|
| 172 |
+
|
| 173 |
+
if (x === goalPos.x && y === goalPos.y) {
|
| 174 |
+
cell.classList.add("goal");
|
| 175 |
+
cell.textContent = "GOAL";
|
| 176 |
+
} else if (obstacles.some((o) => o.x === x && o.y === y)) {
|
| 177 |
+
cell.classList.add("obstacle");
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
grid.appendChild(cell);
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
updateAgentPosition();
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
// Update agent position
|
| 187 |
+
function updateAgentPosition() {
|
| 188 |
+
const agent = document.querySelector(".agent");
|
| 189 |
+
if (agent) agent.remove();
|
| 190 |
+
|
| 191 |
+
const cell = document.getElementById(
|
| 192 |
+
`cell-${agentPos.x}-${agentPos.y}`
|
| 193 |
+
);
|
| 194 |
+
const agentElement = document.createElement("div");
|
| 195 |
+
agentElement.className = "agent";
|
| 196 |
+
cell.appendChild(agentElement);
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
// Initialize Q-Table
|
| 200 |
+
function initQTable() {
|
| 201 |
+
qTable = {};
|
| 202 |
+
for (let y = 0; y < gridSize; y++) {
|
| 203 |
+
for (let x = 0; x < gridSize; x++) {
|
| 204 |
+
if (obstacles.some((o) => o.x === x && o.y === y)) continue;
|
| 205 |
+
qTable[`${x},${y}`] = {
|
| 206 |
+
up: 0,
|
| 207 |
+
right: 0,
|
| 208 |
+
down: 0,
|
| 209 |
+
left: 0,
|
| 210 |
+
};
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
updateQTableDisplay();
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
// Update Q-Table display
|
| 217 |
+
function updateQTableDisplay() {
|
| 218 |
+
const tableContainer = document.getElementById("q-table");
|
| 219 |
+
tableContainer.innerHTML = "";
|
| 220 |
+
|
| 221 |
+
const table = document.createElement("table");
|
| 222 |
+
|
| 223 |
+
// Create header row
|
| 224 |
+
const thead = document.createElement("thead");
|
| 225 |
+
const headerRow = document.createElement("tr");
|
| 226 |
+
headerRow.appendChild(document.createElement("th"));
|
| 227 |
+
for (let x = 0; x < gridSize; x++) {
|
| 228 |
+
const th = document.createElement("th");
|
| 229 |
+
th.textContent = x;
|
| 230 |
+
headerRow.appendChild(th);
|
| 231 |
+
}
|
| 232 |
+
thead.appendChild(headerRow);
|
| 233 |
+
table.appendChild(thead);
|
| 234 |
+
|
| 235 |
+
// Create table body
|
| 236 |
+
const tbody = document.createElement("tbody");
|
| 237 |
+
for (let y = 0; y < gridSize; y++) {
|
| 238 |
+
const row = document.createElement("tr");
|
| 239 |
+
|
| 240 |
+
const th = document.createElement("th");
|
| 241 |
+
th.textContent = y;
|
| 242 |
+
row.appendChild(th);
|
| 243 |
+
|
| 244 |
+
for (let x = 0; x < gridSize; x++) {
|
| 245 |
+
const cell = document.createElement("td");
|
| 246 |
+
|
| 247 |
+
if (obstacles.some((o) => o.x === x && o.y === y)) {
|
| 248 |
+
cell.textContent = "X";
|
| 249 |
+
cell.style.backgroundColor = "lightgray";
|
| 250 |
+
} else if (x === goalPos.x && y === goalPos.y) {
|
| 251 |
+
cell.textContent = "GOAL";
|
| 252 |
+
cell.style.backgroundColor = "lightgreen";
|
| 253 |
+
} else {
|
| 254 |
+
const state = `${x},${y}`;
|
| 255 |
+
const stateQ = qTable[state];
|
| 256 |
+
|
| 257 |
+
// Find best action
|
| 258 |
+
let bestAction = actions[0];
|
| 259 |
+
let bestValue = stateQ[bestAction];
|
| 260 |
+
for (const action of actions) {
|
| 261 |
+
if (stateQ[action] > bestValue) {
|
| 262 |
+
bestValue = stateQ[action];
|
| 263 |
+
bestAction = action;
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
let actionSymbol = "";
|
| 268 |
+
switch (bestAction) {
|
| 269 |
+
case "up":
|
| 270 |
+
actionSymbol = "↑";
|
| 271 |
+
break;
|
| 272 |
+
case "right":
|
| 273 |
+
actionSymbol = "→";
|
| 274 |
+
break;
|
| 275 |
+
case "down":
|
| 276 |
+
actionSymbol = "↓";
|
| 277 |
+
break;
|
| 278 |
+
case "left":
|
| 279 |
+
actionSymbol = "←";
|
| 280 |
+
break;
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
cell.textContent = `${actionSymbol} (${bestValue.toFixed(1)})`;
|
| 284 |
+
|
| 285 |
+
// Color based on value
|
| 286 |
+
const normalizedValue = Math.max(
|
| 287 |
+
0,
|
| 288 |
+
Math.min(1, (bestValue + 5) / 10)
|
| 289 |
+
);
|
| 290 |
+
cell.style.backgroundColor = `rgba(0, 128, 0, ${
|
| 291 |
+
normalizedValue * 0.5
|
| 292 |
+
})`;
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
row.appendChild(cell);
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
tbody.appendChild(row);
|
| 299 |
+
}
|
| 300 |
+
table.appendChild(tbody);
|
| 301 |
+
tableContainer.appendChild(table);
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
// Choose action using epsilon-greedy policy
|
| 305 |
+
function chooseAction() {
|
| 306 |
+
const state = `${agentPos.x},${agentPos.y}`;
|
| 307 |
+
const validActions = getValidActions();
|
| 308 |
+
|
| 309 |
+
// Exploration
|
| 310 |
+
if (Math.random() < epsilon) {
|
| 311 |
+
return validActions[Math.floor(Math.random() * validActions.length)];
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
// Exploitation
|
| 315 |
+
const stateQ = qTable[state];
|
| 316 |
+
let bestAction = validActions[0];
|
| 317 |
+
let bestValue = stateQ[bestAction];
|
| 318 |
+
|
| 319 |
+
for (const action of validActions) {
|
| 320 |
+
if (stateQ[action] > bestValue) {
|
| 321 |
+
bestValue = stateQ[action];
|
| 322 |
+
bestAction = action;
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
return bestAction;
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
// Get valid actions for current state
|
| 330 |
+
function getValidActions() {
|
| 331 |
+
const validActions = [];
|
| 332 |
+
|
| 333 |
+
// Check up
|
| 334 |
+
if (agentPos.y > 0 && !isObstacle(agentPos.x, agentPos.y - 1)) {
|
| 335 |
+
validActions.push("up");
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
// Check right
|
| 339 |
+
if (
|
| 340 |
+
agentPos.x < gridSize - 1 &&
|
| 341 |
+
!isObstacle(agentPos.x + 1, agentPos.y)
|
| 342 |
+
) {
|
| 343 |
+
validActions.push("right");
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
// Check down
|
| 347 |
+
if (
|
| 348 |
+
agentPos.y < gridSize - 1 &&
|
| 349 |
+
!isObstacle(agentPos.x, agentPos.y + 1)
|
| 350 |
+
) {
|
| 351 |
+
validActions.push("down");
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
// Check left
|
| 355 |
+
if (agentPos.x > 0 && !isObstacle(agentPos.x - 1, agentPos.y)) {
|
| 356 |
+
validActions.push("left");
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
return validActions;
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
// Check if position is an obstacle
|
| 363 |
+
function isObstacle(x, y) {
|
| 364 |
+
return obstacles.some((o) => o.x === x && o.y === y);
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
// Take action and get reward
|
| 368 |
+
function takeAction(action) {
|
| 369 |
+
const oldPos = { ...agentPos };
|
| 370 |
+
|
| 371 |
+
// Update position based on action
|
| 372 |
+
switch (action) {
|
| 373 |
+
case "up":
|
| 374 |
+
agentPos.y = Math.max(0, agentPos.y - 1);
|
| 375 |
+
break;
|
| 376 |
+
case "right":
|
| 377 |
+
agentPos.x = Math.min(gridSize - 1, agentPos.x + 1);
|
| 378 |
+
break;
|
| 379 |
+
case "down":
|
| 380 |
+
agentPos.y = Math.min(gridSize - 1, agentPos.y + 1);
|
| 381 |
+
break;
|
| 382 |
+
case "left":
|
| 383 |
+
agentPos.x = Math.max(0, agentPos.x - 1);
|
| 384 |
+
break;
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
// Check if position is valid
|
| 388 |
+
if (isObstacle(agentPos.x, agentPos.y)) {
|
| 389 |
+
agentPos = oldPos;
|
| 390 |
+
return -10; // Hitting obstacle penalty
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
// Calculate reward
|
| 394 |
+
if (agentPos.x === goalPos.x && agentPos.y === goalPos.y) {
|
| 395 |
+
return 10; // Goal reward
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
return -1; // Step penalty
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
// Update Q-value for state-action pair
|
| 402 |
+
function updateQValue(state, action, reward, nextState) {
|
| 403 |
+
const currQ = qTable[state][action];
|
| 404 |
+
|
| 405 |
+
// Find max Q-value for next state
|
| 406 |
+
const nextStateQ = qTable[nextState];
|
| 407 |
+
const maxNextQ = Math.max(...Object.values(nextStateQ));
|
| 408 |
+
|
| 409 |
+
// Q-learning formula
|
| 410 |
+
const newQ = currQ + alpha * (reward + gamma * maxNextQ - currQ);
|
| 411 |
+
qTable[state][action] = newQ;
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
// Perform one training step
|
| 415 |
+
function performStep() {
|
| 416 |
+
const state = `${agentPos.x},${agentPos.y}`;
|
| 417 |
+
const action = chooseAction();
|
| 418 |
+
const reward = takeAction(action);
|
| 419 |
+
updateAgentPosition();
|
| 420 |
+
|
| 421 |
+
const nextState = `${agentPos.x},${agentPos.y}`;
|
| 422 |
+
updateQValue(state, action, reward, nextState);
|
| 423 |
+
|
| 424 |
+
step++;
|
| 425 |
+
totalReward += reward;
|
| 426 |
+
document.getElementById(
|
| 427 |
+
"status"
|
| 428 |
+
).textContent = `Episode: ${episode} | Step: ${step} | Total Reward: ${totalReward}`;
|
| 429 |
+
|
| 430 |
+
updateQTableDisplay();
|
| 431 |
+
|
| 432 |
+
// Check if episode is done
|
| 433 |
+
if (agentPos.x === goalPos.x && agentPos.y === goalPos.y) {
|
| 434 |
+
rewards.push(totalReward);
|
| 435 |
+
|
| 436 |
+
// Update chart
|
| 437 |
+
chart.data.labels.push(episode);
|
| 438 |
+
chart.data.datasets[0].data.push(totalReward);
|
| 439 |
+
chart.update();
|
| 440 |
+
|
| 441 |
+
// Start new episode
|
| 442 |
+
episode++;
|
| 443 |
+
resetAgentPosition();
|
| 444 |
+
return true; // Episode completed
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
return false; // Episode not completed
|
| 448 |
+
}
|
| 449 |
+
|
| 450 |
+
// Train a complete episode
|
| 451 |
+
function trainEpisode() {
|
| 452 |
+
let episodeDone = false;
|
| 453 |
+
while (!episodeDone) {
|
| 454 |
+
episodeDone = performStep();
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
// Auto-train function
|
| 459 |
+
function autoTrain() {
|
| 460 |
+
if (!running) return;
|
| 461 |
+
|
| 462 |
+
const episodeDone = performStep();
|
| 463 |
+
if (episodeDone) {
|
| 464 |
+
setTimeout(autoTrain, 200);
|
| 465 |
+
} else {
|
| 466 |
+
requestAnimationFrame(autoTrain);
|
| 467 |
+
}
|
| 468 |
+
}
|
| 469 |
+
|
| 470 |
+
// Reset agent position
|
| 471 |
+
function resetAgentPosition() {
|
| 472 |
+
agentPos = { x: 0, y: 0 };
|
| 473 |
+
updateAgentPosition();
|
| 474 |
+
step = 0;
|
| 475 |
+
totalReward = 0;
|
| 476 |
+
document.getElementById(
|
| 477 |
+
"status"
|
| 478 |
+
).textContent = `Episode: ${episode} | Step: ${step} | Total Reward: ${totalReward}`;
|
| 479 |
+
}
|
| 480 |
+
|
| 481 |
+
// Reset environment
|
| 482 |
+
function resetEnvironment() {
|
| 483 |
+
agentPos = { x: 0, y: 0 };
|
| 484 |
+
updateAgentPosition();
|
| 485 |
+
initQTable();
|
| 486 |
+
episode = 1;
|
| 487 |
+
step = 0;
|
| 488 |
+
totalReward = 0;
|
| 489 |
+
rewards = [];
|
| 490 |
+
|
| 491 |
+
document.getElementById(
|
| 492 |
+
"status"
|
| 493 |
+
).textContent = `Episode: ${episode} | Step: ${step} | Total Reward: ${totalReward}`;
|
| 494 |
+
|
| 495 |
+
// Reset chart
|
| 496 |
+
chart.data.labels = [];
|
| 497 |
+
chart.data.datasets[0].data = [];
|
| 498 |
+
chart.update();
|
| 499 |
+
}
|
| 500 |
+
|
| 501 |
+
// Initialize chart
|
| 502 |
+
const ctx = document.getElementById("chart").getContext("2d");
|
| 503 |
+
const chart = new Chart(ctx, {
|
| 504 |
+
type: "line",
|
| 505 |
+
data: {
|
| 506 |
+
labels: [],
|
| 507 |
+
datasets: [
|
| 508 |
+
{
|
| 509 |
+
label: "Total Reward",
|
| 510 |
+
data: [],
|
| 511 |
+
borderColor: "blue",
|
| 512 |
+
backgroundColor: "rgba(0, 0, 255, 0.1)",
|
| 513 |
+
tension: 0.1,
|
| 514 |
+
fill: true,
|
| 515 |
+
},
|
| 516 |
+
],
|
| 517 |
+
},
|
| 518 |
+
options: {
|
| 519 |
+
responsive: true,
|
| 520 |
+
scales: {
|
| 521 |
+
y: {
|
| 522 |
+
beginAtZero: false,
|
| 523 |
+
},
|
| 524 |
+
},
|
| 525 |
+
},
|
| 526 |
+
});
|
| 527 |
+
|
| 528 |
+
// Event listeners
|
| 529 |
+
document
|
| 530 |
+
.getElementById("step-btn")
|
| 531 |
+
.addEventListener("click", performStep);
|
| 532 |
+
document
|
| 533 |
+
.getElementById("train-btn")
|
| 534 |
+
.addEventListener("click", trainEpisode);
|
| 535 |
+
|
| 536 |
+
document
|
| 537 |
+
.getElementById("auto-btn")
|
| 538 |
+
.addEventListener("click", function () {
|
| 539 |
+
running = true;
|
| 540 |
+
this.disabled = true;
|
| 541 |
+
document.getElementById("stop-btn").disabled = false;
|
| 542 |
+
autoTrain();
|
| 543 |
+
});
|
| 544 |
+
|
| 545 |
+
document
|
| 546 |
+
.getElementById("stop-btn")
|
| 547 |
+
.addEventListener("click", function () {
|
| 548 |
+
running = false;
|
| 549 |
+
this.disabled = true;
|
| 550 |
+
document.getElementById("auto-btn").disabled = false;
|
| 551 |
+
});
|
| 552 |
+
|
| 553 |
+
document
|
| 554 |
+
.getElementById("reset-btn")
|
| 555 |
+
.addEventListener("click", resetEnvironment);
|
| 556 |
+
|
| 557 |
+
document.getElementById("alpha").addEventListener("input", function () {
|
| 558 |
+
alpha = parseFloat(this.value);
|
| 559 |
+
document.getElementById("alpha-value").textContent = alpha.toFixed(1);
|
| 560 |
+
});
|
| 561 |
+
|
| 562 |
+
document.getElementById("gamma").addEventListener("input", function () {
|
| 563 |
+
gamma = parseFloat(this.value);
|
| 564 |
+
document.getElementById("gamma-value").textContent = gamma.toFixed(1);
|
| 565 |
+
});
|
| 566 |
+
|
| 567 |
+
document.getElementById("epsilon").addEventListener("input", function () {
|
| 568 |
+
epsilon = parseFloat(this.value);
|
| 569 |
+
document.getElementById("epsilon-value").textContent =
|
| 570 |
+
epsilon.toFixed(1);
|
| 571 |
+
});
|
| 572 |
+
|
| 573 |
+
// Initialize environment
|
| 574 |
+
createGrid();
|
| 575 |
+
initQTable();
|
| 576 |
+
</script>
|
| 577 |
+
</body>
|
| 578 |
</html>
|