| | <!DOCTYPE html> |
| | <html lang="en"> |
| | <head> |
| | <meta charset="UTF-8"> |
| | <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> |
| | <title>Pendulum Challenge</title> |
| | <script src="https://cdn.tailwindcss.com"></script> |
| | <script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.18.0/matter.min.js"></script> |
| | <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css"> |
| | <style> |
| | .pendulum-arm { |
| | transform-origin: top center; |
| | touch-action: none; |
| | } |
| | .target { |
| | transition: all 0.3s ease; |
| | touch-action: none; |
| | } |
| | .target-hit { |
| | transform: scale(1.2); |
| | opacity: 0; |
| | } |
| | #game-container { |
| | background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%); |
| | touch-action: none; |
| | } |
| | .amplitude-indicator { |
| | background: linear-gradient(to right, #4facfe 0%, #00f2fe 100%); |
| | } |
| | .frequency-indicator { |
| | background: linear-gradient(to right, #a1c4fd 0%, #c2e9fb 100%); |
| | } |
| | .pendulum-bob { |
| | box-shadow: 0 0 20px rgba(255,215,0,0.7); |
| | } |
| | body { |
| | -webkit-tap-highlight-color: transparent; |
| | -webkit-touch-callout: none; |
| | -webkit-user-select: none; |
| | user-select: none; |
| | } |
| | .physics-card { |
| | max-height: 0; |
| | overflow: hidden; |
| | transition: max-height 0.3s ease; |
| | } |
| | .physics-card.open { |
| | max-height: 500px; |
| | } |
| | </style> |
| | </head> |
| | <body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-start p-2"> |
| | <div class="w-full max-w-md"> |
| | <header class="text-center mb-4 sticky top-0 bg-gray-900 z-10 pt-2 pb-2"> |
| | <h1 class="text-2xl font-bold mb-1 text-yellow-300">Pendulum Challenge</h1> |
| | <p class="text-sm text-gray-300">Swing to hit targets!</p> |
| | </header> |
| |
|
| | |
| | <div class="bg-blue-900 bg-opacity-50 rounded-lg p-2 mb-3 text-sm flex items-center"> |
| | <i class="fas fa-info-circle mr-2 text-blue-300"></i> |
| | <span>Drag the gold ball to swing. Hit targets when amplitude matches.</span> |
| | </div> |
| |
|
| | <div class="relative w-full aspect-[3/4] rounded-xl overflow-hidden shadow-2xl mb-3" id="game-container"> |
| | <div id="pendulum" class="absolute top-0 left-1/2 transform -translate-x-1/2"> |
| | <div class="pendulum-arm w-1 h-48 md:h-64 bg-gray-300 mx-auto relative"> |
| | <div class="pendulum-bob absolute bottom-0 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-10 h-10 md:w-12 md:h-12 rounded-full bg-yellow-500 border-4 border-yellow-600"></div> |
| | </div> |
| | </div> |
| | <div id="targets" class="absolute inset-0"></div> |
| | <div class="absolute bottom-2 left-2 bg-black bg-opacity-50 p-1 rounded"> |
| | <div class="flex items-center gap-1 text-sm"> |
| | <span class="text-yellow-400"><i class="fas fa-bullseye"></i></span> |
| | <span id="score">0</span> |
| | </div> |
| | </div> |
| | </div> |
| |
|
| | <div class="grid grid-cols-2 gap-2 mb-3"> |
| | <div class="bg-gray-800 p-2 rounded-lg"> |
| | <h3 class="text-sm font-semibold mb-1 text-center">Amplitude</h3> |
| | <div class="amplitude-indicator h-3 rounded-full overflow-hidden"> |
| | <div id="amplitude-bar" class="h-full bg-blue-500 w-0"></div> |
| | </div> |
| | <div class="text-center mt-1 text-xs"> |
| | <span id="amplitude-value">0°</span> |
| | </div> |
| | </div> |
| | <div class="bg-gray-800 p-2 rounded-lg"> |
| | <h3 class="text-sm font-semibold mb-1 text-center">Frequency</h3> |
| | <div class="frequency-indicator h-3 rounded-full overflow-hidden"> |
| | <div id="frequency-bar" class="h-full bg-blue-400 w-0"></div> |
| | </div> |
| | <div class="text-center mt-1 text-xs"> |
| | <span id="frequency-value">0 Hz</span> |
| | </div> |
| | </div> |
| | </div> |
| |
|
| | |
| | <div class="bg-gray-800 rounded-lg mb-3 overflow-hidden"> |
| | <div class="flex justify-between items-center p-2 cursor-pointer" id="physics-toggle"> |
| | <h2 class="text-lg font-bold text-yellow-300">Physics Info</h2> |
| | <i class="fas fa-chevron-down transition-transform duration-300" id="physics-chevron"></i> |
| | </div> |
| | <div class="physics-card" id="physics-content"> |
| | <div class="p-3 pt-0 space-y-3"> |
| | <div> |
| | <h3 class="font-semibold">Pendulum Motion</h3> |
| | <p class="text-xs text-gray-300">Swinging under gravity's influence, demonstrating harmonic motion.</p> |
| | </div> |
| | <div> |
| | <h3 class="font-semibold">Period (T)</h3> |
| | <p class="text-xs text-gray-300">T = 2π√(L/g)<br>L = length, g = gravity (9.8 m/s²)</p> |
| | </div> |
| | <div> |
| | <h3 class="font-semibold">Amplitude</h3> |
| | <p class="text-xs text-gray-300">Maximum angle from rest position.</p> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| |
|
| | <button id="restart-btn" class="w-full bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-4 rounded transition duration-300 mb-2"> |
| | <i class="fas fa-redo mr-2"></i> Restart Game |
| | </button> |
| | </div> |
| |
|
| | <script> |
| | |
| | let score = 0; |
| | let amplitude = 0; |
| | let frequency = 0; |
| | let pendulumAngle = 0; |
| | let angularVelocity = 0; |
| | let isDragging = false; |
| | let lastTime = 0; |
| | let pendulumLength = 192; |
| | let gravity = 0.4; |
| | let damping = 0.99; |
| | let targets = []; |
| | let animationId; |
| | let gameStarted = false; |
| | let touchStartAngle = 0; |
| | |
| | |
| | const pendulum = document.getElementById('pendulum'); |
| | const pendulumArm = document.querySelector('.pendulum-arm'); |
| | const pendulumBob = document.querySelector('.pendulum-bob'); |
| | const targetsContainer = document.getElementById('targets'); |
| | const scoreDisplay = document.getElementById('score'); |
| | const amplitudeValue = document.getElementById('amplitude-value'); |
| | const amplitudeBar = document.getElementById('amplitude-bar'); |
| | const frequencyValue = document.getElementById('frequency-value'); |
| | const frequencyBar = document.getElementById('frequency-bar'); |
| | const restartBtn = document.getElementById('restart-btn'); |
| | const gameContainer = document.getElementById('game-container'); |
| | const physicsToggle = document.getElementById('physics-toggle'); |
| | const physicsContent = document.getElementById('physics-content'); |
| | const physicsChevron = document.getElementById('physics-chevron'); |
| | |
| | |
| | function initGame() { |
| | score = 0; |
| | scoreDisplay.textContent = score; |
| | targetsContainer.innerHTML = ''; |
| | targets = []; |
| | |
| | |
| | createTarget(30, 30, 100); |
| | createTarget(45, window.innerWidth * 0.7, 150); |
| | createTarget(60, window.innerWidth * 0.3, 200); |
| | |
| | |
| | pendulumAngle = 0; |
| | angularVelocity = 0; |
| | updatePendulumPosition(); |
| | updatePhysicsDisplays(); |
| | |
| | if (!gameStarted) { |
| | setupEventListeners(); |
| | gameStarted = true; |
| | } |
| | |
| | startAnimation(); |
| | } |
| | |
| | |
| | function createTarget(requiredAmplitude, x, y) { |
| | const target = document.createElement('div'); |
| | target.className = 'target absolute w-12 h-12 md:w-16 md:h-16 rounded-full bg-red-500 border-4 border-red-700 flex items-center justify-center text-white font-bold cursor-pointer transform -translate-x-1/2 -translate-y-1/2'; |
| | target.style.left = `${x}px`; |
| | target.style.top = `${y}px`; |
| | target.textContent = `${requiredAmplitude}°`; |
| | target.dataset.amplitude = requiredAmplitude; |
| | |
| | |
| | target.addEventListener('click', () => { |
| | if (Math.abs(amplitude) >= requiredAmplitude * 0.8) { |
| | hitTarget(target); |
| | } |
| | }); |
| | |
| | targetsContainer.appendChild(target); |
| | targets.push({ |
| | element: target, |
| | x: x, |
| | y: y, |
| | requiredAmplitude: requiredAmplitude, |
| | hit: false |
| | }); |
| | |
| | return target; |
| | } |
| | |
| | |
| | function hitTarget(targetElement) { |
| | const target = targets.find(t => t.element === targetElement); |
| | if (target && !target.hit) { |
| | target.hit = true; |
| | targetElement.classList.add('target-hit'); |
| | score += Math.floor(target.requiredAmplitude * 1.5); |
| | scoreDisplay.textContent = score; |
| | |
| | setTimeout(() => { |
| | targetElement.remove(); |
| | |
| | const newX = 50 + Math.random() * (gameContainer.offsetWidth - 100); |
| | const newY = 50 + Math.random() * (gameContainer.offsetHeight - 100); |
| | const newAmplitude = 20 + Math.floor(Math.random() * 50); |
| | createTarget(newAmplitude, newX, newY); |
| | }, 300); |
| | } |
| | } |
| | |
| | |
| | function updatePendulumPosition() { |
| | pendulumArm.style.transform = `rotate(${pendulumAngle}deg)`; |
| | } |
| | |
| | |
| | function updatePhysicsDisplays() { |
| | amplitude = Math.abs(pendulumAngle); |
| | amplitudeValue.textContent = `${amplitude.toFixed(1)}°`; |
| | amplitudeBar.style.width = `${Math.min(100, amplitude)}%`; |
| | |
| | |
| | if (amplitude > 5) { |
| | const period = 2 * Math.PI * Math.sqrt(pendulumLength / (gravity * 100)); |
| | frequency = 1 / period; |
| | frequencyValue.textContent = `${frequency.toFixed(3)} Hz`; |
| | frequencyBar.style.width = `${Math.min(100, frequency * 150)}%`; |
| | } else { |
| | frequency = 0; |
| | frequencyValue.textContent = "0 Hz"; |
| | frequencyBar.style.width = "0%"; |
| | } |
| | } |
| | |
| | |
| | function updatePhysics(timestamp) { |
| | if (!lastTime) lastTime = timestamp; |
| | const deltaTime = (timestamp - lastTime) / 16; |
| | lastTime = timestamp; |
| | |
| | if (!isDragging) { |
| | |
| | const angularAcceleration = (-gravity / pendulumLength) * Math.sin(pendulumAngle * Math.PI / 180); |
| | angularVelocity += angularAcceleration * deltaTime; |
| | angularVelocity *= damping; |
| | pendulumAngle += angularVelocity * deltaTime; |
| | |
| | updatePendulumPosition(); |
| | updatePhysicsDisplays(); |
| | } |
| | |
| | animationId = requestAnimationFrame(updatePhysics); |
| | } |
| | |
| | |
| | function startAnimation() { |
| | lastTime = 0; |
| | cancelAnimationFrame(animationId); |
| | animationId = requestAnimationFrame(updatePhysics); |
| | } |
| | |
| | |
| | function getAngleFromTouch(touchX, touchY) { |
| | const rect = gameContainer.getBoundingClientRect(); |
| | const centerX = rect.left + rect.width / 2; |
| | const centerY = rect.top + 10; |
| | |
| | const deltaX = touchX - centerX; |
| | const deltaY = touchY - centerY; |
| | |
| | return Math.atan2(deltaX, deltaY) * (180 / Math.PI) - 90; |
| | } |
| | |
| | |
| | function setupEventListeners() { |
| | |
| | pendulumBob.addEventListener('touchstart', (e) => { |
| | e.preventDefault(); |
| | isDragging = true; |
| | const touch = e.touches[0]; |
| | touchStartAngle = getAngleFromTouch(touch.clientX, touch.clientY) - pendulumAngle; |
| | |
| | |
| | pendulumBob.classList.add('scale-110'); |
| | }); |
| | |
| | document.addEventListener('touchmove', (e) => { |
| | if (!isDragging) return; |
| | e.preventDefault(); |
| | const touch = e.touches[0]; |
| | pendulumAngle = getAngleFromTouch(touch.clientX, touch.clientY) - touchStartAngle; |
| | angularVelocity = 0; |
| | |
| | updatePendulumPosition(); |
| | updatePhysicsDisplays(); |
| | }); |
| | |
| | document.addEventListener('touchend', () => { |
| | if (isDragging) { |
| | isDragging = false; |
| | pendulumBob.classList.remove('scale-110'); |
| | |
| | angularVelocity = -pendulumAngle * 0.015; |
| | } |
| | }); |
| | |
| | |
| | targetsContainer.addEventListener('click', (e) => { |
| | if (e.target.classList.contains('target')) { |
| | const requiredAmplitude = parseFloat(e.target.dataset.amplitude); |
| | if (Math.abs(amplitude) >= requiredAmplitude * 0.8) { |
| | hitTarget(e.target); |
| | } |
| | } |
| | }); |
| | |
| | |
| | restartBtn.addEventListener('click', initGame); |
| | |
| | |
| | physicsToggle.addEventListener('click', () => { |
| | physicsContent.classList.toggle('open'); |
| | physicsChevron.classList.toggle('rotate-180'); |
| | }); |
| | |
| | |
| | document.addEventListener('touchmove', (e) => { |
| | if (isDragging) { |
| | e.preventDefault(); |
| | } |
| | }, { passive: false }); |
| | } |
| | |
| | |
| | initGame(); |
| | |
| | |
| | window.addEventListener('resize', () => { |
| | |
| | targets.forEach(target => { |
| | target.element.style.left = `${target.x}px`; |
| | target.element.style.top = `${target.y}px`; |
| | }); |
| | }); |
| | </script> |
| | <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=arirajuns/space3" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> |
| | </html> |