digit-classifier / index.html
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Update index.html
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<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Digit Classifier</title>
<style>
body { text-align: center; font-family: Arial; }
canvas { border: 2px solid black; margin-top: 20px; }
button { margin-top: 20px; padding: 10px 20px; font-size: 18px; }
</style>
</head>
<body>
<h1>Draw a Digit</h1>
<canvas id="canvas" width="300" height="300"></canvas><br>
<button onclick="predict()">Predict</button>
<button onclick="clearCanvas()">Clear</button>
<h2 id="result">Prediction: </h2>
<!-- <script>
// =====================================================
// CANVAS SETUP (desktop + mobile)
// =====================================================
let canvas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let drawing = false;
// --------------------------
// Desktop events
// --------------------------
canvas.addEventListener("mousedown", () => { drawing = true; });
canvas.addEventListener("mouseup", () => { drawing = false; });
canvas.addEventListener("mousemove", draw);
// --------------------------
// Mobile events
// --------------------------
canvas.addEventListener("touchstart", (e) => {
e.preventDefault();
drawing = true;
});
canvas.addEventListener("touchend", () => { drawing = false; });
canvas.addEventListener("touchmove", drawTouch);
// --------------------------
// Draw functions
// --------------------------
function draw(e) {
if (!drawing) return;
ctx.fillStyle = "black";
ctx.beginPath();
ctx.arc(e.offsetX, e.offsetY, 12, 0, Math.PI * 2);
ctx.fill();
}
function drawTouch(e) {
e.preventDefault();
if (!drawing) return;
let rect = canvas.getBoundingClientRect();
let touch = e.touches[0];
let x = touch.clientX - rect.left;
let y = touch.clientY - rect.top;
ctx.fillStyle = "black";
ctx.beginPath();
ctx.arc(x, y, 12, 0, Math.PI * 2);
ctx.fill();
}
// =====================================================
// CANVAS CONTROL FUNCTIONS
// =====================================================
function clearCanvas() {
ctx.fillStyle = "white";
ctx.fillRect(0, 0, 300, 300);
document.getElementById("result").innerText = "Prediction: ";
}
// initialize canvas as white
clearCanvas();
// =====================================================
// PREDICT FUNCTION — works on HuggingFace
// =====================================================
async function predict() {
let dataURL = canvas.toDataURL("image/png");
let response = await fetch("/predict", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ image: dataURL })
});
let result = await response.json();
document.getElementById("result").innerText = "Prediction: " + result.prediction;
}
</script>
-->
<script>
// =====================================================
// CANVAS SETUP (desktop + mobile)
// =====================================================
let canvas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let drawing = false;
let brushSize = 12; // <--- NEW
// --------------------------
// Desktop events
// --------------------------
canvas.addEventListener("mousedown", () => { drawing = true; });
canvas.addEventListener("mouseup", () => { drawing = false; });
canvas.addEventListener("mousemove", draw);
// --------------------------
// Mobile events
// --------------------------
canvas.addEventListener("touchstart", (e) => {
e.preventDefault();
drawing = true;
});
canvas.addEventListener("touchend", () => { drawing = false; });
canvas.addEventListener("touchmove", drawTouch);
// --------------------------
// Update brush size
// --------------------------
function updateBrushSize() {
brushSize = document.getElementById("brushSize").value;
document.getElementById("brushValue").innerText = brushSize;
}
// --------------------------
// Draw functions
// --------------------------
function draw(e) {
if (!drawing) return;
ctx.fillStyle = "black";
ctx.beginPath();
ctx.arc(e.offsetX, e.offsetY, brushSize, 0, Math.PI * 2);
ctx.fill();
}
function drawTouch(e) {
e.preventDefault();
if (!drawing) return;
let rect = canvas.getBoundingClientRect();
let touch = e.touches[0];
let x = touch.clientX - rect.left;
let y = touch.clientY - rect.top;
ctx.fillStyle = "black";
ctx.beginPath();
ctx.arc(x, y, brushSize, 0, Math.PI * 2);
ctx.fill();
}
// =====================================================
// CANVAS CONTROL FUNCTIONS
// =====================================================
function clearCanvas() {
ctx.fillStyle = "white";
ctx.fillRect(0, 0, 300, 300);
document.getElementById("result").innerText = "Prediction: ";
}
clearCanvas();
// =====================================================
// PREDICT FUNCTION
// =====================================================
async function predict() {
let dataURL = canvas.toDataURL("image/png");
let response = await fetch("/predict", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ image: dataURL })
});
let result = await response.json();
document.getElementById("result").innerText = "Prediction: " + result.prediction;
}
</script>
</body>
</html>