QuadOpt-RL / view /test_graph.py
ropercha
Mesh environement
ba246bb
import unittest
from pygame import math
from graph import Edge
from graph import Vertex
from graph import Graph
class TestGraph(unittest.TestCase):
def test_Edge_collide_point(self):
tolerance = 0.0001
p1 = math.Vector2(0.5, 0.0)
self.assertTrue(Edge.is_pt_on_segment(0.0, 0.0, 1.0, 0.0, p1, tolerance))
self.assertFalse(Edge.is_pt_on_segment(1.0, 0.0, 2.0, 0.0, p1, tolerance))
p2 = math.Vector2(1.5, 0.0)
self.assertFalse(Edge.is_pt_on_segment(0.0, 0.0, 1.0, 0.0, p2, tolerance))
def test_bounding_box(self):
g = Graph()
g.add_vertex(Vertex(0, 2.0, 3.0))
self.assertEqual((2.0, 3.0, 2.0, 3.0), g.bounding_box())
g.add_vertex(Vertex(1, 1.0, 2.5))
g.add_vertex(Vertex(2, 0.0, 2.1))
self.assertEqual((0.0, 2.1, 2.0, 3.0), g.bounding_box())
if __name__ == '__main__':
unittest.main()