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import asyncio
import math
from .aircraft import Aircraft
class SimulationEngine:
def __init__(self, time_step: float = 0.1):
self.aircrafts: dict[str, Aircraft] = {}
self.simulation_time = 0.0
self.is_active = False
self.is_terminal = False
self.time_scale = 1.0
self.tick_rate = time_step
# Current loaded configuration
self.config = None # Will be of type AirportConfig
# Weather State
self.wind_heading = 90.0
self.wind_speed = 10.0
self.active_runways: list[str] = []
self.runway_status: dict[str, dict] = {} # {id: {occupied_by: Optional[str]}}
self.runway_cooldowns: dict[str, float] = {} # {id: timestamp_until_free}
self.event_buffer = []
def load_airport(self, config):
"""Load a new airport configuration and reset the simulation"""
self.reset_environment()
self.config = config
self.time_scale = config.time_scale if hasattr(config, "time_scale") else 1.0
# Determine initial active runways based on default wind
self.update_weather(self.wind_heading, self.wind_speed)
# Initialize runway status
self.runway_status = {r.id: {"occupied_by": None} for r in self.config.runways}
self.runway_cooldowns = {r.id: 0.0 for r in self.config.runways}
self.event_buffer.append(
{
"type": "AIRPORT_LOADED",
"code": self.config.airport_code,
"timestamp": time.time(),
"msg": f"Airport {config.name} loaded. Active RWYs: {', '.join(self.active_runways)}",
}
)
def update_config(self, config):
"""Update the configuration without resetting the simulation state"""
self.config = config
if hasattr(config, "time_scale"):
self.time_scale = config.time_scale
# Re-evaluate weather logic to ensure active runways are still valid
self.update_weather(self.wind_heading, self.wind_speed)
# Sync runway status
for r in self.config.runways:
if r.id not in self.runway_status:
self.runway_status[r.id] = {"occupied_by": None}
self.event_buffer.append(
{
"type": "INFO",
"msg": f"Config updated. Active RWYs: {', '.join(self.active_runways)}",
"timestamp": time.time(),
}
)
async def run(self, on_step=None):
self.is_active = True
print("[Sim Engine] Simulation loop started.")
last_time = time.perf_counter()
tick_count = 0
while self.is_active:
try:
current_time = time.perf_counter()
actual_dt = current_time - last_time
last_time = current_time
dt = actual_dt * self.time_scale
# Step only if NOT terminal
if not self.is_terminal and self.config:
self.step(dt)
# ALWAYS broadcast if on_step is provided, even if terminal
if on_step:
await on_step(self.get_full_state())
tick_count += 1
if tick_count % 100 == 0:
print(
f"[Sim Engine] Heartbeat @ t={self.simulation_time:.1f}s, Scale={self.time_scale}x"
)
execution_time = time.perf_counter() - current_time
sleep_time = max(0.01, self.tick_rate - execution_time)
await asyncio.sleep(sleep_time)
except Exception as e:
print(f"[Sim Engine Critical Error] {e}")
await asyncio.sleep(0.5) # Throttle on error
def step(self, dt: float):
self.simulation_time += dt
# Build STAR context from config
stars = {}
if self.config and self.active_runways:
# Resolve stars for ALL active runways
for gate_id, runway_star_map in self.config.stars.items():
gate_routes = []
for active_rw_id in self.active_runways:
if active_rw_id in runway_star_map:
wp_ids = runway_star_map[active_rw_id]
route = []
for wp_id in wp_ids:
wp_cfg = self.config.waypoints.get(wp_id)
if wp_cfg:
route.append(wp_cfg.model_dump())
gate_routes.append({"runway": active_rw_id, "waypoints": route})
if gate_routes:
stars[gate_id] = gate_routes
context = {
"wind_heading": self.wind_heading,
"wind_speed": self.wind_speed,
"stars": stars,
"runway_status": self.runway_status,
}
to_delete = []
for callsign, aircraft in list(self.aircrafts.items()):
aircraft.update(dt, context)
# Use assigned runway's threshold for landing detection
# SUCCESSFUL LANDING Detection
if aircraft.state == "LANDING" and aircraft.speed < 10:
self.event_buffer.append(
{
"type": "SUCCESSFUL_LANDING",
"callsign": callsign,
"timestamp": time.time(),
}
)
if aircraft.target_runway_id in self.runway_status:
self.runway_status[aircraft.target_runway_id]["occupied_by"] = None
self.runway_cooldowns[aircraft.target_runway_id] = (
self.simulation_time + 60.0
)
to_delete.append(callsign)
# SUCCESSFUL DEPARTURE Detection (45km Boundary)
if aircraft.state == "CLIMB_OUT":
dist_from_center = math.sqrt(aircraft.x**2 + aircraft.y**2)
if dist_from_center > 45.0:
self.event_buffer.append(
{
"type": "SUCCESSFUL_DEPARTURE",
"callsign": callsign,
"reward": 100,
"timestamp": time.time(),
}
)
to_delete.append(callsign)
if (
aircraft.state == "CRASHED"
or aircraft.state == "CRASHED_RUNWAY_INCURSION"
):
self.trigger_crash(callsign, aircraft.state)
# Release lock if they crash while on runway
if aircraft.target_runway_id in self.runway_status:
if (
self.runway_status[aircraft.target_runway_id]["occupied_by"]
== callsign
):
self.runway_status[aircraft.target_runway_id]["occupied_by"] = (
None
)
# 1. CFIT Detection (Controlled Flight Into Terrain)
# Below 50ft when not in a ground/landing state
if aircraft.altitude < 50 and aircraft.state not in [
"ON_GATE",
"TAXIING",
"HOLDING_SHORT",
"LINE_UP",
"TAKEOFF_ROLL",
"LANDING",
"APPROACH",
"CLIMB_OUT",
]:
self.trigger_crash(callsign, "CFIT")
# 2. Runway Overshoot (Overrun) Detection
# If in LANDING state and past the runway boundary at high speed
if aircraft.state == "LANDING" and aircraft.target_runway_id:
rw_cfg = next(
(
r
for r in self.config.runways
if r.id == aircraft.target_runway_id
),
None,
)
if rw_cfg:
# Check distance from threshold vs runway length
dist_from_threshold = math.sqrt(
(aircraft.x - rw_cfg.start.x) ** 2
+ (aircraft.y - rw_cfg.start.y) ** 2
)
if (
dist_from_threshold > (rw_cfg.length_km + 0.1)
and aircraft.speed > 20
):
self.trigger_crash(callsign, "OVERRUN")
for callsign in to_delete:
if callsign in self.aircrafts:
del self.aircrafts[callsign]
self.check_separation_violations()
def trigger_crash(
self, callsign: str, subtype: str, participants: list[str] = None
):
"""Centralized crash handler"""
if self.is_terminal:
return
self.is_terminal = True
self.event_buffer.append(
{
"type": "CRASH",
"subtype": subtype,
"callsign": callsign,
"participants": participants or [callsign],
"timestamp": time.time(),
"msg": f"CRASH: {subtype} involving {', '.join(participants or [callsign])}",
}
)
def check_separation_violations(self):
callsigns = list(self.aircrafts.keys())
for i in range(len(callsigns)):
for j in range(i + 1, len(callsigns)):
a1 = self.aircrafts[callsigns[i]]
a2 = self.aircrafts[callsigns[j]]
dist = math.sqrt((a1.x - a2.x) ** 2 + (a1.y - a2.y) ** 2)
alt_diff = abs(a1.altitude - a2.altitude)
# COLLISION (MAC): < 0.3km (300m) AND < 300ft
if dist < 0.3 and alt_diff < 300:
self.trigger_crash(a1.callsign, "MAC", [a1.callsign, a2.callsign])
# SEPARATION VIOLATION: < 5km AND < 1000ft
elif dist < 5.0 and alt_diff < 1000:
# Skip violation if they are on ground close to each other
if a1.altitude < 100 and a2.altitude < 100:
continue
# Push metrics to individual aircraft
a1.separation_warnings += 1
a1.closest_proximity_km = min(
a1.closest_proximity_km, round(dist, 2)
)
a2.separation_warnings += 1
a2.closest_proximity_km = min(
a2.closest_proximity_km, round(dist, 2)
)
self.event_buffer.append(
{
"type": "SEPARATION_VIOLATION",
"participants": [a1.callsign, a2.callsign],
"timestamp": time.time(),
}
)
def reset_environment(self):
self.aircrafts = {}
self.simulation_time = 0.0
self.is_terminal = False
self.event_buffer = []
def remove_aircraft(self, callsign: str):
if callsign in self.aircrafts:
del self.aircrafts[callsign]
self.event_buffer.append(
{
"type": "AIRCRAFT_REMOVED",
"callsign": callsign,
"timestamp": time.time(),
}
)
return True
return False
def add_aircraft(
self,
callsign,
ac_type,
weight_class,
gate,
altitude=10000,
heading=None,
speed=250,
):
if not self.config or gate not in self.config.gates:
return False
gate_pos = self.config.gates[gate]
pos = (gate_pos.x, gate_pos.y)
# Default heading: points toward center (0,0)
if heading is None:
dx = 0 - pos[0]
dy = 0 - pos[1]
heading = (90 - math.degrees(math.atan2(dy, dx))) % 360
new_ac = Aircraft(
callsign.upper(),
ac_type,
weight_class,
pos,
altitude,
heading,
speed,
active_star=gate,
gate=gate,
)
self.aircrafts[callsign.upper()] = new_ac
self.event_buffer.append(
{
"type": "SPAWN",
"callsign": callsign.upper(),
"ac_type": ac_type,
"weight_class": weight_class,
"timestamp": time.time(),
}
)
return True
def spawn_departure(
self,
callsign: str,
ac_type: str,
runway_id: str,
gate_id: str,
terminal_gate_id: str = None,
):
"""Spawns an aircraft on the ground for a SID departure."""
if not self.config:
return None
# Find runway config
rw_cfg = next((r for r in self.config.runways if r.id == runway_id), None)
if not rw_cfg:
return None
# Determine spawn point and state
start_p = rw_cfg.start
initial_state = "HOLDING_SHORT"
if terminal_gate_id and terminal_gate_id in self.config.terminal_gates:
gate_p = self.config.terminal_gates[terminal_gate_id]
start_p = gate_p
initial_state = "ON_GATE"
# Build SID route: Runway -> DP -> Gate
sid_wp_ids = self.config.sids.get(runway_id, {}).get(gate_id, [])
route = []
for wp_id in sid_wp_ids:
wp = self.config.waypoints.get(wp_id)
if wp:
route.append(wp.model_dump())
elif wp_id in self.config.gates:
# Boundary gate is a "virtual waypoint"
gate_p = self.config.gates[wp_id]
route.append(
{
"id": wp_id,
"name": wp_id,
"x": gate_p.x,
"y": gate_p.y,
"target_alt": 6000,
"target_speed": 250,
}
)
# Create Aircraft
ac = Aircraft(
callsign=callsign.upper(),
type=ac_type,
weight_class="Heavy"
if any(x in ac_type for x in ["74", "77", "78", "380"])
else "Medium",
position=(start_p.x, start_p.y),
altitude=0,
heading=rw_cfg.heading,
speed=0,
state=initial_state,
gate=gate_id,
)
# Initialize departure state
ac.target_runway_id = runway_id
ac.runway_threshold = {"x": rw_cfg.start.x, "y": rw_cfg.start.y}
ac.runway_heading = rw_cfg.heading
ac.active_route = route
ac.route_index = 0
self.aircrafts[callsign.upper()] = ac
self.event_buffer.append(
{
"type": "SPAWN",
"subtype": "DEPARTURE",
"callsign": callsign.upper(),
"runway": runway_id,
"timestamp": time.time(),
}
)
return ac
def update_weather(self, heading: float, speed: float):
self.wind_heading = heading
self.wind_speed = speed
if not self.config or not self.config.runways:
self.active_runways = []
return
old_runways = list(self.active_runways)
# 1. Selection logic: Select all runways with ANY headwind component (< 90 deg diff)
# diff = (r.heading - wind_heading + 180) % 360 - 180
# abs(diff) < 90 means it has a headwind component.
new_active = []
for r in self.config.runways:
diff = (r.heading - heading + 180) % 360 - 180
if abs(diff) < 90:
new_active.append(r.id)
# 2. Safety Fallback: If no runway has a headwind component, pick the single best one (least tailwind)
if not new_active and self.config.runways:
best_rw = min(
self.config.runways,
key=lambda r: abs((r.heading - heading + 180) % 360 - 180),
)
new_active = [best_rw.id]
self.active_runways = new_active
if set(self.active_runways) != set(old_runways):
self.event_buffer.append(
{
"type": "RUNWAY_CHANGE",
"from": old_runways,
"to": self.active_runways,
"timestamp": time.time(),
}
)
# Transition existing enroute aircraft to HOLDING so they can be re-cleared for new active runways
for ac in self.aircrafts.values():
if ac.active_star:
ac.active_star = None
ac.state = "HOLDING"
def get_full_state(self, clear_events: bool = True):
config_data = self.config.model_dump() if self.config else None
anchor = config_data["anchor"] if config_data else None
# Calculate dynamic runway status for the UI
# 1. Start with base occupied_by from engine locks
display_runway_status = {}
for r_id, status in self.runway_status.items():
effective_status = {
"id": r_id,
"status": "CLEAR",
"occupied_by": status["occupied_by"],
"reserved_by": None,
"cooldown_remaining": max(
0,
round(self.runway_cooldowns.get(r_id, 0) - self.simulation_time, 1),
),
}
# Priority 1: Physical Occupancy (Lock)
if status["occupied_by"]:
effective_status["status"] = "OCCUPIED"
# Priority 2: Cooldown
elif effective_status["cooldown_remaining"] > 0:
effective_status["status"] = "COOLDOWN"
# Priority 3: Reservations (Assignments)
else:
# Check for any aircraft that is actively using or approaching this runway
for ac in self.aircrafts.values():
# 1. Skip if still at terminal (don't block runway yet)
if ac.state == "ON_GATE":
continue
is_reserving = False
# 2. Check if this is their target runway and they are in an active phase
if ac.target_runway_id == r_id:
# Arrivals in ENROUTE/HOLDING don't reserve yet
# Departures in TAXIING/HOLDING_SHORT do reserve
if ac.state in [
"TAXIING",
"HOLDING_SHORT",
"APPROACH",
"LANDING",
"GO_AROUND",
]:
is_reserving = True
# 3. Check for queued landings (explicitly cleared)
if (
not is_reserving
and ac.queued_landing
and ac.queued_landing.get("runway_id") == r_id
):
is_reserving = True
if is_reserving:
effective_status["status"] = "RESERVED"
effective_status["reserved_by"] = ac.callsign
break
display_runway_status[r_id] = effective_status
state = {
"simulation_time": round(self.simulation_time, 2),
"is_terminal": self.is_terminal,
"active_runways": self.active_runways,
"wind_heading": self.wind_heading,
"wind_speed": self.wind_speed,
"time_scale": self.time_scale,
"aircrafts": {
c: a.get_state(anchor=anchor) for c, a in self.aircrafts.items()
},
"runway_status": display_runway_status,
"events": list(self.event_buffer),
"config": config_data,
}
if clear_events:
self.event_buffer = []
return state
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