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21a8fc4 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 | """Free, fast Client opponent used during training. NO API calls.
The ScriptedClient implements a deterministic-given-seed negotiation policy
in three phases (open / mid / end) with three strategy variants
(aggressive / balanced / conciliatory).
"""
from __future__ import annotations
import random
from typing import Any, Dict, List, Optional
from .utility import compute_utility
class ScriptedClient:
STRATEGIES = ("aggressive", "balanced", "conciliatory")
def __init__(
self,
brief: Dict[str, Any],
fixture: Dict[str, Any],
strategy: str = "balanced",
seed: Optional[int] = None,
):
if strategy not in self.STRATEGIES:
strategy = "balanced"
self.brief = brief
self.fixture = fixture
self.strategy = strategy
self.rng = random.Random(seed if seed is not None else 0)
self.max_turns = int(fixture.get("max_turns", 30))
# Track what we've conceded on so we don't keep folding on the same issue.
self._concessions: Dict[str, int] = {}
# Track our most recent counter so we can be consistent.
self._last_counter: Optional[Dict[str, Any]] = None
# Per-strategy parameters
if strategy == "aggressive":
self._accept_threshold = 0.65
self._concession_step = 0.10
self._walk_threshold = 0.45
elif strategy == "conciliatory":
self._accept_threshold = 0.45
self._concession_step = 0.25
self._walk_threshold = 0.30
else: # balanced
self._accept_threshold = 0.55
self._concession_step = 0.18
self._walk_threshold = 0.40
# ------------------------------------------------------------------
# Public API
# ------------------------------------------------------------------
def respond(
self,
vendor_action: Dict[str, Any],
history: List[Dict[str, Any]],
turn: int,
) -> Dict[str, Any]:
"""Return a NegotiationAction-like dict representing the client's move."""
if vendor_action is None:
vendor_action = {}
# If vendor walked away, mirror that (terminal handled by arena).
if vendor_action.get("action_type") == "walk_away":
return self._build_walkaway("vendor walked first")
# If vendor accepted: client's response is moot (arena already locks deal).
if vendor_action.get("action_type") == "accept_offer":
return {
"action_type": "accept_offer",
"agent_role": "client",
"reasoning": "vendor already accepted",
}
# Evaluate the most current proposed terms (vendor's, falling back
# to whatever's on the table from the offer history).
proposed = self._extract_proposed_terms(vendor_action, history)
client_util = self._evaluate_offer(proposed)
phase = self._phase(turn)
# Hard dealbreaker: walk if the proposed deal violates ours.
if proposed and self._violates_dealbreaker(proposed):
return self._build_walkaway("vendor proposal hits a dealbreaker")
if phase == "end":
# Last 5 turns: if acceptable, accept; else walk if too low.
if client_util >= self._accept_threshold and proposed:
return {
"action_type": "accept_offer",
"agent_role": "client",
"proposed_terms": proposed,
"reasoning": (
f"acceptable end-game utility ({client_util:.2f}) "
f"under {self.strategy} strategy"
),
}
if client_util < self._walk_threshold:
return self._build_walkaway(
f"end-game utility {client_util:.2f} below walk threshold"
)
# Otherwise make one more counter
return self._craft_counter_offer(proposed, turn, end_game=True)
if phase == "open":
# Demand near-ideal terms. If vendor opener is already great, accept.
if client_util >= 0.85 and proposed:
return {
"action_type": "accept_offer",
"agent_role": "client",
"proposed_terms": proposed,
"reasoning": "vendor opening already meets our ideal",
}
return self._craft_counter_offer(proposed, turn, end_game=False, opening=True)
# Mid-game: reciprocate concessions / counter
return self._craft_counter_offer(proposed, turn, end_game=False, opening=False)
# ------------------------------------------------------------------
# Helpers
# ------------------------------------------------------------------
def _phase(self, turn: int) -> str:
if turn <= 3:
return "open"
if turn >= self.max_turns - 4:
return "end"
return "mid"
def _extract_proposed_terms(
self, vendor_action: Dict[str, Any], history: List[Dict[str, Any]]
) -> Dict[str, Any]:
terms = dict(vendor_action.get("proposed_terms") or {})
# If vendor used concede/demand, fold the single-issue change
# into the running terms from history.
if vendor_action.get("action_type") in ("concede", "demand"):
running = self._latest_terms_from_history(history) or {}
running = dict(running)
issue = vendor_action.get("issue_name")
new_value = vendor_action.get("new_value")
if issue is not None and new_value is not None:
running[issue] = new_value
return running
if not terms:
return self._latest_terms_from_history(history) or {}
return terms
def _latest_terms_from_history(
self, history: List[Dict[str, Any]]
) -> Optional[Dict[str, Any]]:
for entry in reversed(history):
if entry.get("proposed_terms"):
return dict(entry["proposed_terms"])
return None
def _evaluate_offer(self, terms: Dict[str, Any]) -> float:
"""compute client's utility for the proposed terms."""
if not terms:
return 0.0
return compute_utility(terms, self.brief, self.fixture)
def _violates_dealbreaker(self, terms: Dict[str, Any]) -> bool:
from .utility import _is_dealbreaker_violated # local import to avoid cycles
return _is_dealbreaker_violated(terms, self.brief.get("dealbreakers"))
def _should_walk_away(self, turn: int, history: List[Dict[str, Any]]) -> bool:
latest = self._latest_terms_from_history(history)
if not latest:
return False
util = self._evaluate_offer(latest)
if self._violates_dealbreaker(latest):
return True
if turn >= self.max_turns - 1 and util < self._walk_threshold:
return True
return False
def _pick_concession_issue(
self, current_terms: Dict[str, Any]
) -> Optional[str]:
"""Pick the lowest-priority issue we haven't already conceded much on."""
priorities: Dict[str, float] = self.brief.get("private_priorities", {})
# Sort issues ascending by priority — concede on cheapest first.
ordered = sorted(priorities.items(), key=lambda kv: (kv[1], kv[0]))
for name, _ in ordered:
if self._concessions.get(name, 0) >= 3:
continue
if name in current_terms:
return name
return ordered[0][0] if ordered else None
def _craft_counter_offer(
self,
vendor_terms: Dict[str, Any],
turn: int,
end_game: bool,
opening: bool = False,
) -> Dict[str, Any]:
"""Produce a counter offer that nudges the deal toward our ideals.
The strength of the nudge depends on the strategy and phase.
"""
ideals: Dict[str, Any] = self.brief.get("ideal_outcomes", {})
walkaways: Dict[str, Any] = self.brief.get("walkaway_thresholds", {})
value_maps: Dict[str, Dict[str, float]] = self.brief.get("value_maps", {})
priorities: Dict[str, float] = self.brief.get("private_priorities", {})
# Start from whatever's currently proposed; if empty, start from our opening.
if vendor_terms:
running = dict(vendor_terms)
else:
running = {
issue["name"]: issue["client_opening"]
for issue in self.fixture["issues"]
}
self._last_counter = dict(running)
return {
"action_type": "counter_offer",
"agent_role": "client",
"proposed_terms": running,
"reasoning": "client opening counter-offer",
}
# Pick how aggressively we move toward the vendor's terms.
if opening:
# Stick near our opening; only cosmetic concessions.
move_fraction = 0.05
else:
move_fraction = self._concession_step * (1.4 if end_game else 1.0)
for issue in self.fixture["issues"]:
name = issue["name"]
if name not in running:
running[name] = issue["client_opening"]
current = running[name]
ideal = ideals.get(name)
walk = walkaways.get(name)
# On HIGH-priority issues, demand harder (push toward ideal).
# On LOW-priority issues, concede toward the vendor's value.
prio = priorities.get(name, 0.0)
if issue["type"] == "numeric":
try:
cur_v = float(current)
ideal_v = float(ideal)
walk_v = float(walk)
except (TypeError, ValueError):
continue
if prio >= 0.20:
# demand toward our ideal
target = ideal_v
else:
# concede toward vendor's last value (if any) but not past walkaway
target = walk_v
self._concessions[name] = self._concessions.get(name, 0) + 1
new_v = cur_v + (target - cur_v) * move_fraction
# Round numerics sensibly
if isinstance(issue["vendor_opening"], int) and isinstance(
issue["client_opening"], int
):
new_v = int(round(new_v))
else:
new_v = round(new_v, 2)
running[name] = new_v
elif issue["type"] == "categorical":
vmap = value_maps.get(name, {})
if not vmap:
continue
# If vendor proposal is already 'good enough' for us, accept it.
cur_score = vmap.get(str(current), 0.0)
if prio >= 0.20 and cur_score < 0.5:
# demand our ideal
running[name] = ideal
elif prio < 0.20 and cur_score < 0.4 and not opening:
# concede: pick the next-best value above current
sorted_vals = sorted(vmap.items(), key=lambda kv: kv[1])
# Find a value strictly worse for us than ideal but better than current
for opt, sc in sorted_vals:
if sc > cur_score and sc < 1.0:
running[name] = opt
self._concessions[name] = self._concessions.get(name, 0) + 1
break
# Final dealbreaker safety check: if our own counter would violate
# our dealbreakers, refuse to send it and walk instead.
if self._violates_dealbreaker(running):
return self._build_walkaway("our own counter would violate our dealbreaker")
self._last_counter = dict(running)
return {
"action_type": "counter_offer",
"agent_role": "client",
"proposed_terms": running,
"reasoning": (
f"{self.strategy} {'end-game' if end_game else ('opening' if opening else 'mid-game')} counter"
),
}
def _build_walkaway(self, reason: str) -> Dict[str, Any]:
return {
"action_type": "walk_away",
"agent_role": "client",
"reasoning": reason,
}
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