File size: 76,310 Bytes
b163d5f 8573ebf b163d5f 8573ebf b163d5f 51bb0d4 d00513d b163d5f d00513d b163d5f 51bb0d4 b163d5f 51bb0d4 b163d5f 51bb0d4 b163d5f d00513d b163d5f d00513d b163d5f d00513d 51bb0d4 b163d5f d00513d b163d5f 51bb0d4 b163d5f 51bb0d4 b163d5f d00513d b163d5f 51bb0d4 b163d5f d00513d b163d5f 8573ebf b163d5f 1476327 b163d5f d29a040 b163d5f d29a040 b163d5f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 | """
Planetary Rover Navigation Simulator β OpenEnv Server
======================================================
Phase 3: Task definitions, /tasks endpoint, and starting-battery override.
Architecture
------------
RoverSim β pure Python simulation class (no FastAPI dependency)
SimulationStore β in-memory dict of live RoverSim instances keyed by episode_id
FastAPI routes β thin wrappers that delegate to SimulationStore
Physics overview (2-D plane, Z fixed at terrain height)
--------------------------------------------------------
Kinematics : Euler integration, dt = 1 s per step
Steering : yaw-rate model -> heading += steering * MAX_YAW_RATE * thrust
Velocity : vx/vy derived from heading + speed each step (no momentum)
Speed : thrust maps [0,1] -> [0, MAX_SPEED] m/s; brake halves speed
Battery : base drain + terrain multiplier + thrust cost; regen on brake
Terrain : seeded height/type grid (20 m cell resolution), lazy evaluation
Obstacles : randomly seeded circles; nearest-8 returned per step
Waypoints : spawned at episode start; rover must reach within WAYPOINT_RADIUS
Collision : nearest obstacle < COLLISION_RADIUS -> penalty, velocity zeroed
All Pydantic models mirror openenv.yaml exactly.
"""
from __future__ import annotations
import math
import random
import uuid
from pathlib import Path
from dataclasses import dataclass, field
from enum import IntEnum
from typing import Any
import uvicorn
from fastapi import FastAPI, HTTPException
from fastapi.responses import FileResponse
from pydantic import BaseModel, Field, field_validator
# =============================================================================
# Physics constants
# =============================================================================
MAX_SPEED = 5.0 # m/s at full thrust
MAX_YAW_RATE = 0.6 # rad/s at full thrust + full steering
SENSOR_RANGE = 50.0 # m obstacle detection radius
WAYPOINT_RADIUS = 2.0 # m "reached" threshold
COLLISION_RADIUS = 0.5 # m contact threshold
GRID_CELL = 20.0 # m terrain tile size
WORLD_HALF = 500.0 # m world spans [-500, 500] on each axis
DT = 1.0 # s simulation timestep
# Battery drain constants (fraction of capacity per step)
DRAIN_BASE = 0.002 # idle drain every step
DRAIN_PER_THRUST = 0.008 # additional drain proportional to thrust
DRAIN_TERRAIN = {0: 0.0, 1: 0.003, 2: 0.005, 3: 0.008}
REGEN_BRAKE = 0.002 # battery recovered per step when braking
# Task config (mirrors openenv.yaml tasks section)
#
# Three focused, distinct challenges β each has exactly ONE waypoint:
#
# easy β flat terrain, no obstacles, normal battery.
# Baseline navigation; partial credit = pure proximity progress.
#
# medium β flat terrain, a deterministic crater-rim ring blocks the direct
# path. Rover must detect and navigate around the obstacle.
# Collision penalty reduces score; partial credit = proximity
# minus collision penalty.
#
# hard β flat terrain, no obstacles, battery drain Γ4.
# Any significant detour exhausts the battery before arrival.
# Battery conservation is scored alongside proximity progress.
#
TASK_CONFIG: dict[str, dict] = {
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# EASY β Baseline navigation, no obstacles, generous battery.
# The only challenge is pointing toward the waypoint and driving there.
# Scoring weights proximity heavily (85 %) with a small efficiency bonus.
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
"easy": {
"display_name": "Flat Plains Transit",
"description": (
"Navigate to a single waypoint on flat, open terrain. "
"No obstacles. Full battery. Master the steering model."
),
"difficulty": 1,
"max_steps": 200,
"waypoints": 1,
"terrain_profile": "flat",
"obstacle_density": 0.0,
"battery_drain_mult": 1.0,
"starting_battery": 1.0, # full charge β not a constraint
"world_radius": 120.0,
"crater_obstacle": False,
"scoring_formula": "proximity*0.85 + step_efficiency*0.15",
"hints": [
"Point heading toward target_relative (dx, dy) using atan2.",
"Maintain thrust=1.0 on a flat beeline for full efficiency score.",
"battery_drain_rate is low β no need to brake or manage energy.",
],
},
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# MEDIUM β A deterministic crater-rim ring bisects the straight-line
# path to the waypoint. Two perpendicular gaps allow passage on either
# side. Charging straight through triggers collision penalties that
# subtract directly from the score.
# Scoring: proximity + efficiency β collision_penalty.
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
"medium": {
"display_name": "Crater Avoidance",
"description": (
"A static crater-rim obstacle ring is placed halfway between the "
"rover and the waypoint, blocking the direct path. "
"Two side gaps allow passage β detect them via obstacle_map and "
"steer around the ring. Each collision subtracts 0.06 from your score."
),
"difficulty": 2,
"max_steps": 300,
"waypoints": 1,
"terrain_profile": "flat",
"obstacle_density": 0.0, # no random scatter; crater is placed deterministically
"battery_drain_mult": 1.0,
"starting_battery": 1.0, # full charge β obstacle avoidance is the challenge
"world_radius": 120.0,
"crater_obstacle": True, # triggers ObstacleField.place_crater_ring() in _make_sim
"scoring_formula": "proximity*0.75 + step_efficiency*0.25 - min(collision_count*0.06, 0.40)",
"hints": [
"obstacle_map rows are sorted by distance β row 0 is the nearest post.",
"When nearest_obstacle_distance < 25 m, begin steering perpendicular to target_relative.",
"The two gaps are perpendicular to the roverβwaypoint bearing β aim Β±90Β° off course to find them.",
"Once past the ring, straighten heading back toward target_relative.",
],
},
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# HARD β The rover spawns with only 35 % battery (explicitly overridden
# below). Combined with a Γ4 drain multiplier, a full-throttle beeline
# consumes the battery in β 8 steps β just enough to reach a close
# waypoint if the path is arrow-straight. Any detour is fatal.
# Scoring: proximity and battery conservation weighted equally (50/50).
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
"hard": {
"display_name": "Battery Sprint",
"description": (
"The rover starts with only 35 % battery charge and drain is "
"multiplied Γ4. Any detour exhausts power before arrival. "
"Compute the direct vector to the waypoint immediately and commit "
"to a straight-line full-thrust burn."
),
"difficulty": 3,
"max_steps": 100,
"waypoints": 1,
"terrain_profile": "flat",
"obstacle_density": 0.0,
"battery_drain_mult": 4.0, # Γ4 drain rate
"starting_battery": 0.35, # β OVERRIDE: rover begins at 35 % charge
"world_radius": 80.0, # shorter range so a beeline is physically possible
"crater_obstacle": False,
"scoring_formula": "proximity*0.65 + battery_efficiency*0.35",
"hints": [
"Compute target heading = atan2(target_relative.y, target_relative.x) on step 1 and hold it.",
"Use thrust=1.0 every step β partial throttle wastes proportionally more battery per metre.",
"Do NOT brake β regen recovers less than the step cost of stopping.",
"With starting_battery=0.35 and drain_mult=4.0, budget β 8 full-thrust steps.",
],
},
}
# =============================================================================
# Enumerations
# =============================================================================
class TerrainType(IntEnum):
FLAT_SAND = 0
ROCKY = 1
CRATER_FLOOR = 2
CRATER_RIM = 3
# =============================================================================
# Pydantic models (bounds match openenv.yaml exactly)
# =============================================================================
class Vec3(BaseModel):
x: float
y: float
z: float
class ObstacleEntry(BaseModel):
dx_norm: float = Field(..., ge=-1.0, le=1.0)
dy_norm: float = Field(..., ge=-1.0, le=1.0)
dist_norm: float = Field(..., ge=0.0, le=1.0)
class Observation(BaseModel):
rover_position: Vec3
rover_heading: float = Field(..., ge=-math.pi, le=math.pi)
rover_velocity: Vec3
target_position: Vec3
target_relative: Vec3
target_distance: float = Field(..., ge=0.0, le=1414.0)
waypoints_remaining: int = Field(..., ge=0, le=3)
obstacle_map: list[ObstacleEntry] = Field(..., min_length=8, max_length=8)
obstacle_count: int = Field(..., ge=0, le=8)
nearest_obstacle_distance: float = Field(..., ge=0.0, le=50.0)
battery_level: float = Field(..., ge=0.0, le=1.0)
battery_drain_rate: float = Field(..., ge=0.0, le=1.0)
terrain_type: int = Field(..., ge=0, le=3)
terrain_slope: list[float] = Field(..., min_length=2, max_length=2)
steps_taken: float = Field(..., ge=0.0, le=500.0)
steps_remaining_norm: float = Field(..., ge=0.0, le=1.0)
@field_validator("terrain_slope")
@classmethod
def slope_bounds(cls, v: list[float]) -> list[float]:
for val in v:
if not (-1.0 <= val <= 1.0):
raise ValueError("terrain_slope components must be in [-1.0, 1.0]")
return v
class Action(BaseModel):
thrust: float = Field(..., ge=0.0, le=1.0)
steering: float = Field(..., ge=-1.0, le=1.0)
brake: int = Field(..., ge=0, le=1)
vertical_thruster: float = Field(..., ge=-0.2, le=0.2)
class StepResponse(BaseModel):
obs: Observation
reward: float
done: bool
truncated: bool
info: dict[str, Any] = Field(default_factory=dict)
class ResetRequest(BaseModel):
task_id: str = Field("easy")
seed: int | None = Field(None)
class ResetResponse(BaseModel):
obs: Observation
episode_id: str
task_id: str
class TaskMeta(BaseModel):
id: str
display_name: str
description: str
difficulty: int = Field(..., ge=1, le=3)
max_steps: int
waypoints: int
terrain_profile: str
obstacle_density: float
battery_drain_rate: float
starting_battery: float = Field(
1.0, ge=0.0, le=1.0,
description="Initial battery at episode start. Hard task overrides to 0.35.",
)
target_score: float
scoring_formula: str = Field(
"",
description="Formula showing how /grader computes the score for this task.",
)
hints: list[str] = Field(
default_factory=list,
description="Policy hints for building an agent for this task.",
)
action_schema: dict[str, Any] = Field(
default_factory=dict,
description="Action space schema: field -> {type, low, high, description}",
)
class GraderRequest(BaseModel):
"""
Trajectory summary submitted to /grader at episode end.
All fields except termination_reason are emitted directly from the
`info` dict of every StepResponse, so baseline.py can build this
object from the final step without maintaining separate state.
Fields
------
episode_id : UUID returned by /reset
task_id : "easy" | "medium" | "hard"
termination_reason : why the episode ended β drives the verdict logic
initial_distance : straight-line spawn β waypoint distance at reset (m)
used as the denominator in proximity_progress
min_distance_achieved : closest the rover ever got to the active waypoint (m)
the numerator in proximity_progress
waypoints_reached : count of waypoints the rover entered within 2 m
total_waypoints : total waypoints in the task (always 1 for all three tasks)
steps_taken : steps elapsed before termination
max_steps : step budget for this task
battery_remaining : battery level [0.0, 1.0] at episode end
collision_count : total obstacle-contact events (medium task penalty)
"""
episode_id: str
task_id: str
termination_reason: str = Field(
"unknown",
description=(
"Why the episode ended. One of: "
"'waypoint_reached' β rover arrived within 2 m of target; "
"'battery_dead' β battery hit 0.0 before arrival; "
"'max_steps' β step budget exhausted without arrival; "
"'unknown' β caller did not specify."
),
)
initial_distance: float = Field(..., ge=0.0,
description="Spawn-to-waypoint distance at reset (m)")
min_distance_achieved: float = Field(..., ge=0.0,
description="Closest approach to waypoint during episode (m)")
waypoints_reached: int = Field(..., ge=0, le=3)
total_waypoints: int = Field(..., ge=1, le=3)
steps_taken: int = Field(..., ge=0, le=500)
max_steps: int = Field(..., ge=1, le=500)
battery_remaining: float = Field(..., ge=0.0, le=1.0)
collision_count: int = Field(0, ge=0,
description="Total obstacle-contact events")
class GraderResponse(BaseModel):
episode_id: str
task_id: str
score: float = Field(..., ge=0.0, le=1.0,
description="Final normalised score [0.0, 1.0]")
verdict: str = Field(
...,
description=(
"Human-readable outcome category. One of: "
"WIN, WIN_WITH_COLLISIONS, PARTIAL_PROGRESS, "
"COLLISION_LOSS, BATTERY_DEAD, TIMEOUT."
),
)
proximity_progress: float = Field(
..., ge=0.0, le=1.0,
description=(
"Raw linear proximity metric before formula weighting. "
"Exactly 0.70 when the rover closed 70 % of the spawnβwaypoint gap."
),
)
score_rationale: str = Field(
...,
description="One-sentence explanation of how the score was computed.",
)
breakdown: dict[str, float]
class SpaceField(BaseModel):
name: str
type: str
shape: list[int] | None = None
dtype: str
low: Any | None = None
high: Any | None = None
description: str
class BaselineResponse(BaseModel):
name: str
version: str
description: str
observation_space: list[SpaceField]
action_space: list[SpaceField]
tasks: list[str]
# =============================================================================
# Terrain grid (lazy, seeded, 2-D)
# =============================================================================
@dataclass
class TerrainGrid:
"""
Seeded 2-D terrain grid. Each cell is GRID_CELL x GRID_CELL metres.
Cells are generated lazily on first access so we never allocate a full
1000x1000 grid; only cells the rover visits are populated.
Cell index: ix = floor((x + WORLD_HALF) / GRID_CELL)
"""
rng: random.Random
profile: str # "flat" | "rocky" | "crater"
_types: dict[tuple[int,int], int] = field(default_factory=dict)
_heights: dict[tuple[int,int], float] = field(default_factory=dict)
_PROFILE_WEIGHTS: dict = field(default_factory=lambda: {
"flat": {0: 0.90, 1: 0.08, 2: 0.02, 3: 0.00},
"rocky": {0: 0.30, 1: 0.55, 2: 0.10, 3: 0.05},
"crater": {0: 0.10, 1: 0.20, 2: 0.45, 3: 0.25},
})
def _populate(self, ix: int, iy: int) -> None:
weights = self._PROFILE_WEIGHTS.get(self.profile, self._PROFILE_WEIGHTS["flat"])
t = self.rng.choices(list(weights.keys()), weights=list(weights.values()), k=1)[0]
base_h = {0: 0.0, 1: self.rng.uniform(0.5, 3.0),
2: self.rng.uniform(-4.0, -1.0), 3: self.rng.uniform(2.0, 6.0)}
self._types[(ix, iy)] = t
self._heights[(ix, iy)] = base_h[t]
def _cell(self, x: float, y: float) -> tuple[int, int]:
return (int((x + WORLD_HALF) / GRID_CELL),
int((y + WORLD_HALF) / GRID_CELL))
def terrain_type(self, x: float, y: float) -> int:
c = self._cell(x, y)
if c not in self._types:
self._populate(*c)
return self._types[c]
def height(self, x: float, y: float) -> float:
c = self._cell(x, y)
if c not in self._heights:
self._populate(*c)
return self._heights[c]
def slope(self, x: float, y: float) -> tuple[float, float]:
"""Finite-difference slope, normalised to [-1, 1]."""
d = GRID_CELL
sx = (self.height(x + d, y) - self.height(x - d, y)) / (2 * d)
sy = (self.height(x, y + d) - self.height(x, y - d)) / (2 * d)
return max(-1.0, min(1.0, sx)), max(-1.0, min(1.0, sy))
# =============================================================================
# Obstacle field
# =============================================================================
@dataclass
class ObstacleField:
"""
Circular obstacle field. Obstacles are point centres; the rover is
considered to have collided when its position is within COLLISION_RADIUS.
Two factory constructors:
generate() β random scatter (used by medium/hard random modes)
place_crater_ring() β deterministic ring bisecting the roverβwaypoint
straight line (used by medium task)
"""
obstacles: list[tuple[float, float]] = field(default_factory=list)
@classmethod
def generate(cls, rng: random.Random, density: float,
world_radius: float, exclusion_radius: float = 15.0) -> "ObstacleField":
n = int(density * (world_radius ** 2) * 0.05)
obs: list[tuple[float, float]] = []
for _ in range(n * 20):
if len(obs) >= n:
break
angle = rng.uniform(0, 2 * math.pi)
r = rng.uniform(exclusion_radius, world_radius)
cx, cy = r * math.cos(angle), r * math.sin(angle)
if not any(math.hypot(cx - ox, cy - oy) < 3.0 for ox, oy in obs):
obs.append((cx, cy))
return cls(obstacles=obs)
@classmethod
def place_crater_ring(cls, wx: float, wy: float,
ring_radius: float = 18.0,
n_posts: int = 22,
gap_half_angle: float = 0.42) -> "ObstacleField":
"""
Build a static crater obstacle for the medium task.
A ring of `n_posts` obstacle points is placed at `ring_radius` metres
around the midpoint of the roverβwaypoint straight line. Two symmetric
gaps (width ~2 * gap_half_angle radians, perpendicular to the approach
direction) allow the rover to pass on either side β but only if it
navigates around rather than charging straight through.
Layout
------
Midpoint : (wx/2, wy/2) β centre of the ring
Gap axis : perpendicular to the roverβwaypoint bearing
(so gaps are at Β±90Β° from the direction of travel)
Gap width : β 48Β° (gap_half_angle = 0.42 rad β 24Β° each side)
With ring_radius = 18 m and n_posts = 22:
arc spacing β 5.1 m β tight enough that the rover cannot slip between
posts, but the two gaps are β 15 m wide (passable at max speed).
"""
mx, my = wx / 2.0, wy / 2.0
# Bearing from rover (0,0) to waypoint, then rotate 90Β° for gap axis
bearing = math.atan2(wy, wx)
gap_centre = bearing + math.pi / 2.0 # gaps face left/right of travel
obs: list[tuple[float, float]] = []
for i in range(n_posts):
theta = 2 * math.pi * i / n_posts
# Angular distance from each gap centre (there are two gaps, Β±90Β°)
d1 = abs((theta - gap_centre + math.pi) % (2 * math.pi) - math.pi)
d2 = abs((theta - gap_centre - math.pi + math.pi) % (2 * math.pi) - math.pi)
in_gap = (d1 < gap_half_angle) or (d2 < gap_half_angle)
if not in_gap:
cx = mx + ring_radius * math.cos(theta)
cy = my + ring_radius * math.sin(theta)
obs.append((cx, cy))
return cls(obstacles=obs)
def nearest_n(self, x: float, y: float, n: int = 8
) -> list[tuple[float, float, float]]:
"""Returns up to n (dx, dy, dist) tuples within SENSOR_RANGE, sorted by dist."""
within = []
for cx, cy in self.obstacles:
dx, dy = cx - x, cy - y
d = math.hypot(dx, dy)
if d <= SENSOR_RANGE:
within.append((dx, dy, d))
within.sort(key=lambda t: t[2])
return within[:n]
# =============================================================================
# Core simulation
# =============================================================================
@dataclass
class RoverSim:
"""
Self-contained 2-D rover simulation.
State
-----
px, py : position (m)
heading : yaw angle (rad), east = 0
speed : scalar speed (m/s)
battery : [0.0, 1.0]
steps : int, incremented each step() call
done : True when all waypoints reached or battery dead
truncated : True when max_steps reached without done
waypoints_hit: count of waypoints successfully reached
"""
task_id: str
max_steps: int
drain_mult: float
terrain: TerrainGrid
obstacles: ObstacleField
waypoint_list: list[tuple[float, float]]
# Rover state (all mutable)
px: float = 0.0
py: float = 0.0
heading: float = 0.0
speed: float = 0.0
battery: float = 1.0
steps: int = 0
done: bool = False
truncated: bool = False
waypoints_hit: int = 0
total_reward: float = 0.0
# Grading telemetry β populated by _make_sim, updated each step
initial_distance: float = 0.0 # spawn β first waypoint (set once at reset)
min_distance: float = 0.0 # running minimum; drives partial-progress score
collision_count: int = 0 # cumulative obstacle contacts
# Reward-shaping state β tracks distance at previous step for potential-based shaping
_prev_distance: float = 0.0 # set equal to initial_distance at reset
# ββ Sim-to-Real: Domain Randomization (Feature 1) ββββββββββββββββββ
# Random per-episode modifier applied to speed in _apply_kinematics.
# Simulates varying terrain friction / gravity each episode.
physics_modifier: float = 1.0
# ββ Sim-to-Real: Servo Rate Limiting (Feature 2) βββββββββββββββββββ
# Tracks last step's steering so we can clamp Ξsteering β€ 0.5/step.
previous_steering: float = 0.0
# -------------------------------------------------------------------
# Helpers
# -------------------------------------------------------------------
@property
def active_waypoint(self) -> tuple[float, float] | None:
if self.waypoints_hit < len(self.waypoint_list):
return self.waypoint_list[self.waypoints_hit]
return None
@staticmethod
def _clamp(v: float, lo: float, hi: float) -> float:
return max(lo, min(hi, v))
@staticmethod
def _wrap(h: float) -> float:
while h > math.pi: h -= 2 * math.pi
while h <= -math.pi: h += 2 * math.pi
return h
# -------------------------------------------------------------------
# Kinematics (called by step)
# -------------------------------------------------------------------
def _apply_kinematics(self, action: Action) -> None:
"""
1. Heading: yaw rate scales with thrust so steering only works
when the rover is moving (realistic differential drive).
2. Speed: set directly from thrust; braking halves it.
Terrain slope projects onto heading to add drag/assist.
3. Position: Euler integration; world-boundary clamped.
"""
# Heading update
yaw_rate = action.steering * MAX_YAW_RATE * (action.thrust + 0.1)
self.heading = self._wrap(self.heading + yaw_rate * DT)
# Speed update
if action.brake:
target_speed = self.speed * 0.5
else:
target_speed = action.thrust * MAX_SPEED
# Slope drag: project (slope_x, slope_y) onto heading direction
sx, sy = self.terrain.slope(self.px, self.py)
slope_proj = sx * math.cos(self.heading) + sy * math.sin(self.heading)
drag = 1.0 - self._clamp(slope_proj * 0.3, -0.3, 0.3)
# ββ Sim-to-Real: Domain Randomization (Feature 1) ββββββββββββββ
# Apply per-episode physics_modifier to simulate terrain friction
# variation. Ground-truth physics uses the modified speed.
self.speed = self._clamp(target_speed * drag * self.physics_modifier, 0.0, MAX_SPEED)
# Position update with world clamping
self.px = self._clamp(self.px + self.speed * math.cos(self.heading) * DT,
-WORLD_HALF, WORLD_HALF)
self.py = self._clamp(self.py + self.speed * math.sin(self.heading) * DT,
-WORLD_HALF, WORLD_HALF)
# -------------------------------------------------------------------
# Battery (called by step)
# -------------------------------------------------------------------
def _update_battery(self, action: Action) -> float:
"""Compute and apply battery drain. Returns drain amount (>= 0)."""
t_type = self.terrain.terrain_type(self.px, self.py)
terrain_drain = DRAIN_TERRAIN.get(t_type, 0.0)
thrust_drain = DRAIN_PER_THRUST * action.thrust
regen = REGEN_BRAKE if action.brake else 0.0
drain = max(0.0, (DRAIN_BASE + terrain_drain + thrust_drain - regen) * self.drain_mult)
self.battery = self._clamp(self.battery - drain, 0.0, 1.0)
return drain
# -------------------------------------------------------------------
# Collision (called by step)
# -------------------------------------------------------------------
def _check_collision(self) -> tuple[bool, float]:
"""
Scan all obstacles. Returns (collided, nearest_distance_m).
On collision: speed zeroed, micro battery penalty applied.
"""
nearest = SENSOR_RANGE
collided = False
for cx, cy in self.obstacles.obstacles:
d = math.hypot(cx - self.px, cy - self.py)
if d < nearest:
nearest = d
if d < COLLISION_RADIUS:
collided = True
if collided:
self.speed = 0.0
self.battery = self._clamp(self.battery - 0.01, 0.0, 1.0)
self.collision_count += 1
return collided, min(nearest, SENSOR_RANGE)
# -------------------------------------------------------------------
# Waypoint check (called by step)
# -------------------------------------------------------------------
def _check_waypoints(self) -> bool:
"""Advance waypoint counter if rover is within WAYPOINT_RADIUS. Returns True on hit."""
wp = self.active_waypoint
if wp and math.hypot(wp[0] - self.px, wp[1] - self.py) <= WAYPOINT_RADIUS:
self.waypoints_hit += 1
return True
return False
# -------------------------------------------------------------------
# Reward (called by step)
# -------------------------------------------------------------------
def _compute_reward(
self,
waypoint_hit: bool,
collided: bool,
drain: float,
prev_dist: float,
) -> float:
"""
Upgraded reward with two anti-exploit shaping mechanisms:
1. **Potential-Based Reward Shaping (flat plains)**
Ξ¦(s) = βdistance_to_goal. Shaping = Ξ³Ξ¦(s') β Ξ¦(s) β prev_dist β curr_dist.
If the rover stands still, curr_dist == prev_dist β shaping = 0,
so the step penalty + battery drain yield a guaranteed net negative.
2. **Vector-Field Reward Shaping (craters / obstacles)**
When any obstacle is within 10 m, compute:
β’ Attractive gradient g_a = normalise(goal β pos)
β’ Repulsive gradient g_r = Ξ£ (1/dΒ² β 1/DΒ²) Β· normalise(pos β obs)
Blend into a combined desired vector, take its orthogonal tangent
(so the rover flows *around* obstacles rather than into them),
and reward based on cosine similarity between the rover's actual
heading vector and the tangent vector.
The massive +100.0 asymmetric waypoint reward is preserved to
anchor the policy toward goal completion.
"""
r = 0.0
# ββ 0. Constant step cost (time pressure) ββββββββββββββββββββββ
r -= 0.01
# ββ 1. Battery efficiency penalty ββββββββββββββββββββββββββββββ
r -= drain * 2.0
if self.battery <= 0.0:
r -= 20.0
# ββ 2. Collision penalty βββββββββββββββββββββββββββββββββββββββ
if collided:
r -= 5.0
# ββ 3. Waypoint reached β massive asymmetric reward βββββββββββ
if waypoint_hit:
r += 100.0
# ββ 4. Potential-based distance shaping ββββββββββββββββββββββββ
# Ξ¦(s) = βdist β F_shape = Ξ¦(s') β Ξ¦(s) = prev_dist β curr_dist
# Stationary rover: curr == prev β shaping = 0 β net reward < 0
wp = self.active_waypoint
if wp:
curr_dist = math.hypot(wp[0] - self.px, wp[1] - self.py)
# Scale by 1/initial_distance so shaping magnitude is
# independent of spawn distance (reward β roughly [-1, +1])
scale = 1.0 / max(self.initial_distance, 1.0)
distance_shaping = (prev_dist - curr_dist) * scale
r += distance_shaping
else:
curr_dist = 0.0
# ββ 5. Vector-field shaping near obstacles (within 10 m) βββββββ
INFLUENCE_RADIUS = 10.0
nearest_obs = self.obstacles.nearest_n(self.px, self.py, 8)
close_obstacles = [(dx, dy, d) for dx, dy, d in nearest_obs
if d < INFLUENCE_RADIUS and d > 1e-6]
if close_obstacles and wp:
# 5a. Attractive gradient: unit vector toward goal
g_ax = wp[0] - self.px
g_ay = wp[1] - self.py
g_a_mag = math.hypot(g_ax, g_ay)
if g_a_mag > 1e-6:
g_ax /= g_a_mag
g_ay /= g_a_mag
else:
g_ax, g_ay = 0.0, 0.0
# 5b. Repulsive gradient: sum of inverse-square repulsions
# g_r = Ξ£_i (1/d_iΒ² β 1/DΒ²) Β· normalise(pos β obs_i)
D = INFLUENCE_RADIUS
g_rx, g_ry = 0.0, 0.0
for dx, dy, d in close_obstacles:
# dx, dy point FROM rover TO obstacle; we want FROM obstacle
repel_x, repel_y = -dx, -dy
rep_mag = math.hypot(repel_x, repel_y)
if rep_mag > 1e-6:
repel_x /= rep_mag
repel_y /= rep_mag
strength = (1.0 / (d * d)) - (1.0 / (D * D))
g_rx += strength * repel_x
g_ry += strength * repel_y
# 5c. Blend attractive + repulsive into desired vector
alpha = 0.5 # blending weight for repulsive component
blend_x = g_ax + alpha * g_rx
blend_y = g_ay + alpha * g_ry
# 5d. Compute tangent (90Β° CCW rotation of the blended vector)
# so the rover is guided to flow *around* the obstacle field
tangent_x = -blend_y
tangent_y = blend_x
t_mag = math.hypot(tangent_x, tangent_y)
if t_mag > 1e-6:
tangent_x /= t_mag
tangent_y /= t_mag
# 5e. Rover's actual heading unit vector
hx = math.cos(self.heading)
hy = math.sin(self.heading)
# 5f. Cosine similarity (absolute value β either tangent
# direction is acceptable, clockwise or counter-clockwise)
cos_sim = abs(hx * tangent_x + hy * tangent_y)
# Scale reward by proximity urgency: closer β stronger signal
min_d = close_obstacles[0][2] # already sorted ascending
proximity_weight = 1.0 - (min_d / INFLUENCE_RADIUS)
r += 0.3 * cos_sim * proximity_weight
# ββ 6. Efficiency bonus: episode done in < 50% of step budget β
if (self.waypoints_hit == len(self.waypoint_list)
and self.steps < self.max_steps * 0.5):
r += 5.0
return r
# -------------------------------------------------------------------
# Observation builder
# -------------------------------------------------------------------
def _build_obs(self) -> Observation:
# Use last waypoint as reference after all are collected
wp = self.active_waypoint or self.waypoint_list[-1]
wx, wy = wp
dx, dy = wx - self.px, wy - self.py
dist = math.hypot(dx, dy)
# Obstacle sensor: nearest 8
nearest_raw = self.obstacles.nearest_n(self.px, self.py, 8)
nearest_dist = nearest_raw[0][2] if nearest_raw else SENSOR_RANGE
obs_map: list[ObstacleEntry] = [
ObstacleEntry(
dx_norm = self._clamp(e[0] / SENSOR_RANGE, -1.0, 1.0),
dy_norm = self._clamp(e[1] / SENSOR_RANGE, -1.0, 1.0),
dist_norm= self._clamp(e[2] / SENSOR_RANGE, 0.0, 1.0),
)
for e in nearest_raw
]
while len(obs_map) < 8:
obs_map.append(ObstacleEntry(dx_norm=0.0, dy_norm=0.0, dist_norm=1.0))
t_type = self.terrain.terrain_type(self.px, self.py)
t_height = self.terrain.height(self.px, self.py)
slope_x, slope_y = self.terrain.slope(self.px, self.py)
current_drain = (DRAIN_BASE + DRAIN_TERRAIN.get(t_type, 0.0)) * self.drain_mult
waypts_rem = len(self.waypoint_list) - self.waypoints_hit
# ββ Sim-to-Real: Sensor Noise (Feature 3) ββββββββββββββββββββββ
# Inject Gaussian noise into REPORTED position only. Ground-truth
# self.px / self.py remain untouched for physics & reward.
noisy_x = self.px + random.gauss(0.0, 0.1)
noisy_y = self.py + random.gauss(0.0, 0.1)
return Observation(
rover_position = Vec3(x=noisy_x, y=noisy_y, z=t_height),
rover_heading = self.heading,
rover_velocity = Vec3(
x=self.speed * math.cos(self.heading),
y=self.speed * math.sin(self.heading),
z=0.0,
),
target_position = Vec3(x=wx, y=wy, z=0.0),
target_relative = Vec3(x=dx, y=dy, z=0.0),
target_distance = self._clamp(dist, 0.0, 1414.0),
waypoints_remaining = self._clamp(waypts_rem, 0, 3),
obstacle_map = obs_map,
obstacle_count = len(nearest_raw),
nearest_obstacle_distance = self._clamp(nearest_dist, 0.0, SENSOR_RANGE),
battery_level = self.battery,
battery_drain_rate = self._clamp(current_drain, 0.0, 1.0),
terrain_type = t_type,
terrain_slope = [slope_x, slope_y],
steps_taken = float(self.steps),
steps_remaining_norm = self._clamp(1.0 - self.steps / self.max_steps, 0.0, 1.0),
)
# -------------------------------------------------------------------
# Public API
# -------------------------------------------------------------------
def get_obs(self) -> Observation:
"""Return current observation without advancing the simulation."""
return self._build_obs()
def step(self, action: Action) -> StepResponse:
"""
Advance one timestep. Physics order:
1. Kinematics (heading -> speed -> position)
2. Battery (drain + optional regen)
3. Collision (penalty + speed zero)
4. Waypoints (check arrival)
5. Termination (done / truncated flags)
6. Reward
7. Observation snapshot
"""
if self.done or self.truncated:
raise RuntimeError("Episode over β call /reset.")
self.steps += 1
# ββ Sim-to-Real: Servo Rate Limiting (Feature 2) βββββββββββββββ
# Clamp steering delta to Β±0.5 per step so the LLM cannot command
# instantaneous full-lock turns (mimics real servo slew rate).
max_delta = 0.5
clamped_steering = self._clamp(
action.steering,
self.previous_steering - max_delta,
self.previous_steering + max_delta,
)
# Build a rate-limited copy of the action for kinematics
action = Action(
thrust=action.thrust,
steering=clamped_steering,
brake=action.brake,
vertical_thruster=action.vertical_thruster,
)
# Snapshot distance BEFORE kinematics so potential-based shaping
# can compute Ξd = prev_dist β curr_dist for this step.
prev_dist = self._prev_distance
self._apply_kinematics(action)
# Update previous_steering AFTER kinematics for next step's clamp
self.previous_steering = clamped_steering
drain = self._update_battery(action)
collided, nd = self._check_collision()
wp_hit = self._check_waypoints()
# Track closest approach (drives partial-progress score)
wp = self.active_waypoint or self.waypoint_list[-1]
current_dist = math.hypot(wp[0] - self.px, wp[1] - self.py)
if current_dist < self.min_distance:
self.min_distance = current_dist
# Update _prev_distance for the NEXT step's shaping computation
self._prev_distance = current_dist
all_done = self.waypoints_hit == len(self.waypoint_list)
batt_dead = self.battery <= 0.0
self.done = all_done or batt_dead
self.truncated = (not self.done) and (self.steps >= self.max_steps)
# Termination reason β surfaced in info so baseline.py can pass it
# directly to /grader without maintaining separate state.
if all_done:
termination_reason = "waypoint_reached"
elif batt_dead:
termination_reason = "battery_dead"
elif self.truncated:
termination_reason = "max_steps"
else:
termination_reason = "unknown"
reward = self._compute_reward(wp_hit, collided, drain, prev_dist)
self.total_reward += reward
obs = self._build_obs()
info: dict[str, Any] = {
"steps": self.steps,
"max_steps": self.max_steps,
"waypoints_hit": self.waypoints_hit,
"total_waypoints": len(self.waypoint_list),
"collision": collided,
"battery": round(self.battery, 4),
"nearest_obstacle": round(nd, 2),
"total_reward": round(self.total_reward, 4),
# Grader telemetry β pass these directly to /grader at episode end
"termination_reason": termination_reason,
"initial_distance": round(self.initial_distance, 4),
"min_distance": round(self.min_distance, 4),
"collision_count": self.collision_count,
}
return StepResponse(obs=obs, reward=reward,
done=self.done, truncated=self.truncated, info=info)
# =============================================================================
# Episode factory
# =============================================================================
def _make_sim(task_id: str, seed: int | None) -> RoverSim:
"""
Build a fully initialised RoverSim.
Spawn rules
-----------
- Rover always starts at (0, 0), heading = 0 rad (east), battery = 1.0.
- Waypoints placed at random angles, distances in
[world_radius*0.3, world_radius*0.9]. Successive waypoints must be
>= 40 m apart and >= 5 m from any obstacle centre.
- Obstacle exclusion zone of 15 m around (0, 0) ensures a clear launch pad.
"""
cfg = TASK_CONFIG[task_id]
rng = random.Random(seed)
terrain = TerrainGrid(
rng=random.Random(rng.randint(0, 2**31)),
profile=cfg["terrain_profile"],
)
# ------------------------------------------------------------------
# Step 1: Waypoint placement
# Must happen BEFORE obstacle placement so the medium task can aim
# its crater ring at the midpoint of the rover β waypoint line.
# ------------------------------------------------------------------
wp_rng = random.Random(rng.randint(0, 2**31))
waypoints: list[tuple[float, float]] = []
prev_x, prev_y = 0.0, 0.0
for _ in range(500):
if len(waypoints) >= cfg["waypoints"]:
break
angle = wp_rng.uniform(0, 2 * math.pi)
r = wp_rng.uniform(cfg["world_radius"] * 0.35, cfg["world_radius"] * 0.85)
wx, wy = r * math.cos(angle), r * math.sin(angle)
# Enforce minimum spacing between consecutive waypoints
if math.hypot(wx - prev_x, wy - prev_y) < 30.0:
continue
waypoints.append((wx, wy))
prev_x, prev_y = wx, wy
if not waypoints:
# Deterministic fallback: place waypoint due east at 60 % of world radius
waypoints = [(cfg["world_radius"] * 0.6, 0.0)]
# ------------------------------------------------------------------
# Step 2: Obstacle field
#
# easy / hard β ObstacleField.generate() with density=0.0 β empty
# medium β deterministic crater ring centred at the midpoint of
# the rover β first-waypoint straight line, with two
# symmetric gaps that force a detour
# ------------------------------------------------------------------
if cfg.get("crater_obstacle"):
wx0, wy0 = waypoints[0]
obstacles = ObstacleField.place_crater_ring(wx0, wy0)
else:
obstacles = ObstacleField.generate(
rng=random.Random(rng.randint(0, 2**31)),
density=cfg["obstacle_density"],
world_radius=cfg["world_radius"],
)
# ------------------------------------------------------------------
# Step 3: Grading telemetry
# initial_distance is the straight-line spawn β first waypoint distance.
# min_distance starts equal to initial_distance and falls each step;
# it drives partial-progress scoring in _compute_score.
# ------------------------------------------------------------------
initial_dist = math.hypot(waypoints[0][0], waypoints[0][1])
# ββ Sim-to-Real: Domain Randomization (Feature 1) ββββββββββββββββββ
# Each episode gets a random physics modifier β [0.9, 1.1] that
# slightly scales speed, simulating terrain friction / gravity jitter.
physics_mod = rng.uniform(0.9, 1.1)
return RoverSim(
task_id=task_id,
max_steps=cfg["max_steps"],
drain_mult=cfg["battery_drain_mult"],
terrain=terrain,
obstacles=obstacles,
waypoint_list=waypoints,
px=0.0, py=0.0, heading=0.0, speed=0.0,
battery=cfg.get('starting_battery', 1.0), steps=0,
done=False, truncated=False, waypoints_hit=0,
initial_distance=initial_dist,
min_distance=initial_dist,
_prev_distance=initial_dist,
collision_count=0,
physics_modifier=physics_mod, # Feature 1: domain randomization
previous_steering=0.0, # Feature 2: servo rate limiter init
)
# =============================================================================
# In-memory episode store
# =============================================================================
class SimulationStore:
def __init__(self) -> None:
self._sims: dict[str, RoverSim] = {}
def new(self, task_id: str, seed: int | None) -> tuple[str, RoverSim]:
eid = str(uuid.uuid4())
self._sims[eid] = _make_sim(task_id, seed)
return eid, self._sims[eid]
def get(self, episode_id: str) -> RoverSim:
sim = self._sims.get(episode_id)
if sim is None:
raise HTTPException(404, f"Episode '{episode_id}' not found. Call /reset first.")
return sim
_store = SimulationStore()
# =============================================================================
# Grading helpers
# =============================================================================
def _clamp01(v: float) -> float:
return max(0.0, min(1.0, v))
def _proximity_progress(initial: float, closest: float) -> float:
"""
Linear partial-progress metric.
Maps the rover's closest recorded approach to the waypoint onto [0.0, 1.0]
using a straight linear scale against the initial spawnβwaypoint distance:
proximity = 1.0 - (min_distance_achieved / initial_distance)
Calibration table (matches the "gets N% of the way β returns N/100" contract):
Progress min_distance_achieved proximity returned
ββββββββ βββββββββββββββββββββ βββββββββββββββββ
0 % == initial_distance 0.00
30 % 0.70 Γ initial 0.30
50 % 0.50 Γ initial 0.50
70 % 0.30 Γ initial 0.70 β key example from spec
90 % 0.10 Γ initial 0.90
100 % β€ WAYPOINT_RADIUS 1.00 (hard override in _compute_score)
No smoothing is applied here β task formulas apply their own weights.
A previous sqrt-smoothed version returned β0.837 for 70% progress, which
violated the partial-progress contract. This version is exact.
"""
if initial <= 0.0:
return 1.0
progress = 1.0 - _clamp01(closest / initial)
return round(progress, 6)
# ββ Verdict labels βββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
_VERDICT_WIN = "WIN"
_VERDICT_WIN_COLLISIONS = "WIN_WITH_COLLISIONS"
_VERDICT_PARTIAL = "PARTIAL_PROGRESS"
_VERDICT_COLLISION_LOSS = "COLLISION_LOSS"
_VERDICT_BATTERY_DEAD = "BATTERY_DEAD"
_VERDICT_TIMEOUT = "TIMEOUT"
def _compute_score(req: GraderRequest) -> tuple[float, str, str, dict[str, float]]:
"""
Task-specific grading with explicit win / partial-progress / loss paths.
Returns
-------
(score, verdict, rationale, breakdown)
score : float in [0.0, 1.0]
verdict : one of the _VERDICT_* constants
rationale: one-sentence human-readable explanation
breakdown: per-component float dict (keys vary by task)
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Shared building blocks
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
proximity_progress (linear, [0.0, 1.0])
= 1.0 - (min_distance_achieved / initial_distance)
Exactly 0.70 when the rover closed 70 % of the gap.
Overridden to 1.0 on confirmed arrival (waypoints_reached >= total).
step_efficiency ([0.0, 1.0])
= 1.0 - (steps_taken / max_steps)
0.0 when the full budget was consumed; 1.0 if done in step 1.
battery_efficiency ([0.0, 1.0]) β hard task only
= battery_remaining / starting_battery
Normalised against the task's starting charge (0.35) so the hard task
doesn't punish the rover for starting with less than a full battery.
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
EASY β "Flat Plains Transit"
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Challenge : pure navigation, no obstacles, no battery constraint.
Formula : proximity * 0.85 + step_efficiency * 0.15
Condition paths
βββββββββββββββ
WIN waypoints_reached >= total
score = 1.0 * 0.85 + step_eff * 0.15
Maximum 1.00 (arrived in first step), minimum 0.85 (full budget).
PARTIAL didn't arrive but made measurable progress (proximity > 0)
score = proximity * 0.85 + step_eff * 0.15
"70% of the way, half budget used" β 0.70*0.85 + 0.50*0.15 = 0.67
TIMEOUT step budget exhausted without arrival, no progress
score = 0.0 * 0.85 + 0.0 * 0.15 = 0.00
Example scores
ββββββββββββββ
Arrive, use 50 % budget : 0.85 + 0.075 = 0.925
Arrive, use 100 % budget : 0.85 + 0.000 = 0.850
70 % there, 50 % budget : 0.595 + 0.075 = 0.670
30 % there, full budget : 0.255 + 0.000 = 0.255
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
MEDIUM β "Crater Avoidance"
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Challenge : navigate around a static crater ring; each contact is penalised.
Formula : proximity * 0.75 + step_efficiency * 0.25 β collision_penalty
where : collision_penalty = min(collision_count * 0.06, 0.40)
Condition paths
βββββββββββββββ
WIN arrived, zero collisions
score = 0.75 + step_eff * 0.25
WIN_WITH_COLLISIONS arrived, but hit the ring
score = (0.75 + step_eff * 0.25) β penalty
Capped at 0 so the rover can't score negative.
PARTIAL_PROGRESS didn't arrive, mild collisions (penalty < proximity component)
score = proximity * 0.75 + step_eff * 0.25 β penalty
COLLISION_LOSS so many collisions that score floor is 0
verdict = COLLISION_LOSS even if proximity > 0
BATTERY_DEAD battery hit 0 mid-episode (shouldn't happen on medium;
drain_mult=1.0, but handled defensively)
Example scores
ββββββββββββββ
Arrive, 0 collisions, 50 % budget : 0.75 + 0.125 = 0.875
Arrive, 3 collisions, 50 % budget : 0.875 β 0.18 = 0.695
70 % there, 1 collision, 50 % : 0.525 + 0.125 β 0.06 = 0.590
Stuck in ring, 8 collisions : any_proximity β 0.40 β likely β€ 0.00
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
HARD β "Battery Sprint"
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Challenge : 35 % starting battery + Γ4 drain; any detour is fatal.
Formula : proximity * 0.65 + battery_efficiency * 0.35
where : battery_efficiency = battery_remaining / HARD_START_BATTERY (0.35)
Normalising against starting_battery (0.35) means a rover that arrives
having used exactly half its charge gets battery_efficiency = 0.50, not
(0.175/1.0) = 0.175. This makes the battery component human-readable.
Condition paths
βββββββββββββββ
WIN arrived (proximity = 1.0)
score = 0.65 + batt_eff * 0.35
Maximum 1.00 (arrive with full starting charge, impossible
in practice but mathematically correct ceiling).
BATTERY_DEAD battery hit 0 before arrival
score = proximity * 0.65 + 0.0 * 0.35
"70 % there, battery dead" β 0.70 * 0.65 = 0.455
This is the primary failure mode for this task.
TIMEOUT ran out of steps β scores proximity + whatever battery remains.
Example scores
ββββββββββββββ
Arrive, 50 % start-bat left : 0.65 + (0.175/0.35)*0.35 = 0.65 + 0.175 = 0.825
Arrive, battery = 0 on arrival: 0.65 + 0.00 = 0.650
70 % there, battery dead : 0.455 + 0.00 = 0.455
0 % progress, battery dead : 0.000 + 0.00 = 0.000
"""
HARD_START_BATTERY = TASK_CONFIG["hard"].get("starting_battery", 0.35)
# ββ Shared inputs ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
arrived = req.waypoints_reached >= req.total_waypoints
proximity = _proximity_progress(req.initial_distance, req.min_distance_achieved)
# Confirmed arrival overrides floating-point near-misses
if arrived:
proximity = 1.0
step_eff = _clamp01(1.0 - req.steps_taken / req.max_steps)
batt = _clamp01(req.battery_remaining)
reason = req.termination_reason
# ββ EASY βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
if req.task_id == "easy":
p_score = round(proximity * 0.85, 4)
e_score = round(step_eff * 0.15, 4)
raw = p_score + e_score
if arrived:
verdict = _VERDICT_WIN
rationale = (
f"Waypoint reached in {req.steps_taken}/{req.max_steps} steps "
f"(efficiency {step_eff:.0%})."
)
elif proximity > 0.0:
verdict = _VERDICT_PARTIAL
rationale = (
f"Rover closed {proximity:.0%} of the gap "
f"({req.min_distance_achieved:.1f} m from waypoint) "
f"before {reason.replace('_', ' ')}."
)
else:
verdict = _VERDICT_TIMEOUT
rationale = "No progress recorded β rover did not move toward the waypoint."
score = round(_clamp01(raw), 4)
breakdown = {
"proximity_component": p_score,
"efficiency_component": e_score,
"total": score,
}
return score, verdict, rationale, proximity, breakdown
# ββ MEDIUM βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
elif req.task_id == "medium":
collision_penalty = round(min(req.collision_count * 0.06, 0.40), 4)
p_score = round(proximity * 0.75, 4)
e_score = round(step_eff * 0.25, 4)
raw = p_score + e_score - collision_penalty
if arrived and req.collision_count == 0:
verdict = _VERDICT_WIN
rationale = (
f"Waypoint reached with zero collisions in "
f"{req.steps_taken}/{req.max_steps} steps."
)
elif arrived and req.collision_count > 0:
verdict = _VERDICT_WIN_COLLISIONS
rationale = (
f"Waypoint reached but {req.collision_count} collision(s) "
f"applied a -{collision_penalty:.2f} penalty."
)
elif raw <= 0.0:
verdict = _VERDICT_COLLISION_LOSS
rationale = (
f"{req.collision_count} collision(s) (penalty {collision_penalty:.2f}) "
f"erased all proximity/efficiency gains."
)
elif reason == "battery_dead":
verdict = _VERDICT_BATTERY_DEAD
rationale = (
f"Battery depleted at {proximity:.0%} progress; "
f"{req.collision_count} collision(s) added penalty."
)
else:
verdict = _VERDICT_PARTIAL
rationale = (
f"Rover closed {proximity:.0%} of the gap "
f"({req.collision_count} collision(s), penalty -{collision_penalty:.2f})."
)
score = round(_clamp01(raw), 4)
breakdown = {
"proximity_component": p_score,
"efficiency_component": e_score,
"collision_penalty": -collision_penalty,
"total": score,
}
return score, verdict, rationale, proximity, breakdown
# ββ HARD βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
else:
# Normalise battery against starting charge so the component is
# human-readable: 1.0 = no battery consumed, 0.0 = fully depleted.
batt_eff = round(_clamp01(batt / HARD_START_BATTERY), 6)
p_score = round(proximity * 0.65, 4)
b_score = round(batt_eff * 0.35, 4)
raw = p_score + b_score
if arrived:
verdict = _VERDICT_WIN
rationale = (
f"Waypoint reached with {batt:.1%} battery remaining "
f"({batt_eff:.0%} of starting charge conserved)."
)
elif reason == "battery_dead":
verdict = _VERDICT_BATTERY_DEAD
rationale = (
f"Battery exhausted at {proximity:.0%} progress "
f"({req.min_distance_achieved:.1f} m from waypoint)."
)
elif proximity > 0.0:
verdict = _VERDICT_PARTIAL
rationale = (
f"Rover closed {proximity:.0%} of the gap; "
f"{batt:.1%} battery left at {reason.replace('_', ' ')}."
)
else:
verdict = _VERDICT_TIMEOUT
rationale = "No proximity progress before step budget exhausted."
score = round(_clamp01(raw), 4)
breakdown = {
"proximity_component": p_score,
"battery_efficiency_component": b_score,
"battery_remaining_raw": round(batt, 4),
"battery_normalised": round(batt_eff, 4),
"total": score,
}
return score, verdict, rationale, proximity, breakdown
# =============================================================================
# FastAPI application
# =============================================================================
app = FastAPI(
title="Planetary Rover Navigation Simulator",
description="OpenEnv-compliant RL environment β Meta PyTorch Hackathon Round 1",
version="1.0.0",
)
_INDEX_HTML_PATH = Path(__file__).resolve().parent / "index.html"
@app.get("/", include_in_schema=False)
def ui() -> FileResponse:
"""Serve the dashboard UI from the repository root."""
if not _INDEX_HTML_PATH.exists():
raise HTTPException(404, "index.html not found in application directory.")
return FileResponse(_INDEX_HTML_PATH)
# Action schema is identical across all tasks β defined once, attached to every TaskMeta.
# Describes every field in the Action model: type, bounds, and semantics.
_ACTION_SCHEMA: dict[str, Any] = {
"thrust": {
"type": "Box",
"dtype": "float32",
"low": 0.0,
"high": 1.0,
"description": "Forward drive intensity. 0.0 = stopped, 1.0 = full throttle.",
},
"steering": {
"type": "Box",
"dtype": "float32",
"low": -1.0,
"high": 1.0,
"description": (
"Yaw-rate command. -1.0 = hard left, 0.0 = straight, 1.0 = hard right. "
"Effective yaw rate scales with current thrust."
),
},
"brake": {
"type": "Discrete",
"dtype": "int32",
"n": 2,
"description": (
"Binary brake flag. 1 = apply regenerative braking: "
"halves speed and recovers a small amount of battery energy. "
"0 = coast or drive normally."
),
},
"vertical_thruster": {
"type": "Box",
"dtype": "float32",
"low": -0.2,
"high": 0.2,
"description": (
"Small vertical adjustment thruster. Only has physical effect "
"on crater_floor / crater_rim terrain. Ignored (zero battery cost) "
"on flat terrain."
),
},
}
@app.get("/tasks", response_model=list[TaskMeta], tags=["OpenEnv"])
def get_tasks() -> list[TaskMeta]:
"""
Return metadata for all three tasks, including the full action schema.
Each TaskMeta includes:
β’ Core task parameters (difficulty, max_steps, terrain, obstacles, battery)
β’ A human-readable description of the challenge
β’ action_schema: the complete typed action space the agent must send
to /step β field names, types, bounds, and semantics
Intended use
ββββββββββββ
Agents and baselines call this endpoint once at startup to:
1. Discover available task IDs for /reset
2. Understand the observation/action contract before building a policy
3. Auto-generate random-action baselines from the declared bounds
"""
tasks = []
for tid, cfg in TASK_CONFIG.items():
# Representative full-thrust drain scaled by task multiplier
drain_rate = round((DRAIN_BASE + DRAIN_PER_THRUST) * cfg["battery_drain_mult"], 6)
tasks.append(TaskMeta(
id = tid,
display_name = cfg["display_name"],
description = cfg["description"],
difficulty = cfg["difficulty"],
max_steps = cfg["max_steps"],
waypoints = cfg["waypoints"],
terrain_profile = cfg["terrain_profile"],
obstacle_density = cfg["obstacle_density"],
battery_drain_rate = drain_rate,
starting_battery = cfg.get("starting_battery", 1.0),
target_score = 1.0,
scoring_formula = cfg.get("scoring_formula", ""),
hints = cfg.get("hints", []),
action_schema = _ACTION_SCHEMA,
))
return tasks
@app.get("/latest_episode", tags=["OpenEnv"])
def latest_episode() -> dict[str, str | None]:
"""
Return the most recently created episode_id, or None if none exist.
Used by the frontend to automatically sync with a running training script.
"""
keys = list(_store._sims.keys())
return {"episode_id": keys[-1] if keys else None}
@app.post("/reset", response_model=ResetResponse, tags=["OpenEnv"])
def reset(req: ResetRequest | None = None) -> ResetResponse:
"""
Initialise a new episode.
Rover spawns at (0, 0), heading east (0 rad), battery = 100%.
Waypoints are seeded from task config + optional RNG seed.
Returns initial Observation and episode_id for all subsequent calls.
"""
# If the bot sends a null/empty request, manually create a default one
if req is None:
req = ResetRequest(task_id="easy", seed=None)
if req.task_id not in TASK_CONFIG:
raise HTTPException(422, f"task_id must be one of {sorted(TASK_CONFIG)}")
eid, sim = _store.new(req.task_id, req.seed)
return ResetResponse(obs=sim.get_obs(), episode_id=eid, task_id=req.task_id)
@app.get("/state", response_model=Observation, tags=["OpenEnv"])
def state(episode_id: str) -> Observation:
"""
Return the current Observation without advancing the simulation.
Safe to call at any point during an episode.
Query param: ?episode_id=<uuid>
"""
return _store.get(episode_id).get_obs()
@app.post("/step", response_model=StepResponse, tags=["OpenEnv"])
def step(episode_id: str, action: Action) -> StepResponse:
"""
Apply one action and advance the simulation by one timestep (dt = 1 s).
Physics pipeline per step:
1. Kinematics β yaw-rate steering, thrust->speed, Euler position update
2. Battery β base + terrain + thrust cost, regen on brake
3. Collision β obstacle proximity; zeroes speed on contact
4. Waypoints β checks 2 m arrival radius; increments counter
5. Termination β done = all waypoints reached OR battery = 0;
truncated = max_steps exceeded
6. Reward β step penalty, waypoint bonus, collision/battery penalties
"""
sim = _store.get(episode_id)
if sim.done or sim.truncated:
raise HTTPException(409, "Episode finished. Call /reset.")
try:
return sim.step(action)
except RuntimeError as e:
raise HTTPException(409, str(e))
@app.get("/baseline", response_model=BaselineResponse, tags=["OpenEnv"])
def baseline() -> BaselineResponse:
"""Machine-readable environment identity and space declarations."""
obs_fields = [
SpaceField(name="rover_position", type="Box", shape=[3], dtype="float32",
low=[-500,-500,-50], high=[500,500,50], description="[x,y,z] rover position (m)"),
SpaceField(name="rover_heading", type="Box", shape=[1], dtype="float32",
low=[-3.14159], high=[3.14159], description="Yaw (rad)"),
SpaceField(name="rover_velocity", type="Box", shape=[3], dtype="float32",
low=[-5,-5,-2], high=[5,5,2], description="[vx,vy,vz] m/s"),
SpaceField(name="target_position", type="Box", shape=[3], dtype="float32",
low=[-500,-500,-50], high=[500,500,50], description="Active waypoint (m)"),
SpaceField(name="target_relative", type="Box", shape=[3], dtype="float32",
low=[-1000,-1000,-100], high=[1000,1000,100], description="Rover->waypoint vector"),
SpaceField(name="target_distance", type="Box", shape=[1], dtype="float32",
low=[0.0], high=[1414.0], description="Distance to waypoint (m)"),
SpaceField(name="waypoints_remaining", type="Discrete", shape=None, dtype="int32",
low=0, high=3, description="Unvisited waypoints"),
SpaceField(name="obstacle_map", type="Box", shape=[8,3], dtype="float32",
low=-1.0, high=1.0, description="8 nearest [dx,dy,dist]_norm"),
SpaceField(name="obstacle_count", type="Discrete", shape=None, dtype="int32",
low=0, high=8, description="Obstacles in sensor range"),
SpaceField(name="nearest_obstacle_distance", type="Box", shape=[1], dtype="float32",
low=[0.0], high=[50.0], description="Closest obstacle (m)"),
SpaceField(name="battery_level", type="Box", shape=[1], dtype="float32",
low=[0.0], high=[1.0], description="Battery [0=dead,1=full]"),
SpaceField(name="battery_drain_rate", type="Box", shape=[1], dtype="float32",
low=[0.0], high=[1.0], description="Drain per step / capacity"),
SpaceField(name="terrain_type", type="Discrete", shape=None, dtype="int32",
low=0, high=3, description="0=flat 1=rocky 2=floor 3=rim"),
SpaceField(name="terrain_slope", type="Box", shape=[2], dtype="float32",
low=[-1.0,-1.0], high=[1.0,1.0], description="[slope_x,slope_y]"),
SpaceField(name="steps_taken", type="Box", shape=[1], dtype="float32",
low=[0.0], high=[500.0], description="Steps elapsed"),
SpaceField(name="steps_remaining_norm", type="Box", shape=[1], dtype="float32",
low=[0.0], high=[1.0], description="Remaining budget [0,1]"),
]
act_fields = [
SpaceField(name="thrust", type="Box", shape=[1], dtype="float32",
low=[0.0], high=[1.0], description="Forward drive intensity"),
SpaceField(name="steering", type="Box", shape=[1], dtype="float32",
low=[-1.0], high=[1.0], description="Yaw rate command"),
SpaceField(name="brake", type="Discrete", shape=None, dtype="int32",
low=0, high=1, description="Regen braking flag"),
SpaceField(name="vertical_thruster", type="Box", shape=[1], dtype="float32",
low=[-0.2], high=[0.2], description="Vertical adjust (crater only)"),
]
return BaselineResponse(
name="planetary-rover-navigation", version="1.0.0",
description="Planetary rover nav sim β reach waypoints, manage battery, avoid obstacles.",
observation_space=obs_fields, action_space=act_fields,
tasks=["easy", "medium", "hard"],
)
@app.post("/grader", response_model=GraderResponse, tags=["OpenEnv"])
def grader(req: GraderRequest) -> GraderResponse:
"""
Score a completed episode and return a float in [0.0, 1.0].
Accepts a GraderRequest containing the trajectory summary produced by the
final StepResponse `info` dict. All required fields are emitted by the
simulation automatically β no client-side bookkeeping needed.
Scoring is task-specific:
EASY : proximity * 0.85 + step_efficiency * 0.15
MEDIUM : proximity * 0.75 + step_efficiency * 0.25 β collision_penalty
HARD : proximity * 0.65 + battery_efficiency * 0.35
where proximity is a LINEAR metric: exactly 0.70 when the rover closed
70 % of the spawnβwaypoint gap, exactly 1.0 on confirmed arrival.
The response includes:
β’ score : the final [0.0, 1.0] float
β’ verdict : WIN | WIN_WITH_COLLISIONS | PARTIAL_PROGRESS |
COLLISION_LOSS | BATTERY_DEAD | TIMEOUT
β’ proximity_progress: the raw linear proximity value (task-weight-free)
β’ score_rationale : one-sentence plain-English explanation
β’ breakdown : per-component floats (keys vary by task)
Validation
----------
β’ task_id must be "easy", "medium", or "hard"
β’ min_distance_achieved must be <= initial_distance
β’ steps_taken must be <= max_steps
"""
if req.task_id not in TASK_CONFIG:
raise HTTPException(422, f"task_id must be one of {sorted(TASK_CONFIG)}")
if req.min_distance_achieved > req.initial_distance + 1e-6:
raise HTTPException(
422,
f"min_distance_achieved ({req.min_distance_achieved:.2f}) cannot exceed "
f"initial_distance ({req.initial_distance:.2f})."
)
if req.steps_taken > req.max_steps:
raise HTTPException(
422,
f"steps_taken ({req.steps_taken}) cannot exceed max_steps ({req.max_steps})."
)
score, verdict, rationale, proximity, breakdown = _compute_score(req)
return GraderResponse(
episode_id = req.episode_id,
task_id = req.task_id,
score = score,
verdict = verdict,
proximity_progress = round(proximity, 4),
score_rationale = rationale,
breakdown = breakdown,
)
# =============================================================================
# Entry point
# =============================================================================
if __name__ == "__main__":
uvicorn.run("main:app", host="0.0.0.0", port=7860, reload=True)
|