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Create app.py
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app.py
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import gradio as gr
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from PIL import Image, ImageEnhance
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import numpy as np
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# Function to convert image to grayscale internally
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def convert_to_grayscale(img):
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if img is None:
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return None
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return img.convert('L').convert('RGB') # Convert to grayscale and back to RGB
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# Function to apply grayscale and custom texture with enhanced effect on white regions
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def apply_texture(img, texture, intensity=0.7):
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if img is None or texture is None:
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return None
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gray_img = convert_to_grayscale(img) # Convert input to grayscale
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texture = texture.resize(img.size, Image.LANCZOS) # Resize texture to match image
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# Convert images to arrays
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gray_arr = np.array(gray_img, dtype=np.float32) / 255.0 # Normalize grayscale image
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texture_arr = np.array(texture, dtype=np.float32) / 255.0 # Normalize texture
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# Detect white regions (where pixel intensity is high)
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white_mask = gray_arr.mean(axis=2) > 0.8 # If pixel intensity > 80% (near white)
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# Normal blending for non-white areas
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blended = np.where(texture_arr <= 0.5, 2 * gray_arr * texture_arr, 1 - 2 * (1 - gray_arr) * (1 - texture_arr))
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# Apply enhanced texture in white regions (90% texture, 10% grayscale)
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enhanced_texture = (0.9 * texture_arr + 0.1 * gray_arr)
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# Combine both approaches
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final_arr = np.where(white_mask[..., None], enhanced_texture, blended)
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return Image.fromarray((final_arr * 255).clip(0, 255).astype(np.uint8))
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# Function to adjust contrast
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def adjust_contrast(img, contrast_level):
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if img is None:
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return None
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enhancer = ImageEnhance.Contrast(img)
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return enhancer.enhance(contrast_level)
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# Gradio GUI
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def main():
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with gr.Blocks() as demo:
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gr.Markdown("## 🌫️ Enhanced Texture Effect with Contrast Adjustment")
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with gr.Row():
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input_img = gr.Image(label="Input Image", type="pil")
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texture_img = gr.Image(label="Upload Custom Texture", type="pil")
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intensity = gr.Slider(0.0, 1.0, value=0.6, label="Texture Strength")
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contrast = gr.Slider(0.5, 2.0, value=1.0, label="Contrast Adjustment")
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with gr.Row():
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output_img1 = gr.Image(label="Grayscale + Texture Result", interactive=False)
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output_img2 = gr.Image(label="Final Image with Contrast", interactive=False)
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# Store intermediate texture result
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texture_state = gr.State()
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# Step 1: Apply texture with improved blending
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def process_texture(img, texture, intensity):
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result = apply_texture(img, texture, intensity)
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return result, result # Store for contrast adjustment
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# Step 2: Adjust contrast
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def process_contrast(img, contrast_level):
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return adjust_contrast(img, contrast_level)
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# Update texture-blended image
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input_img.change(process_texture, inputs=[input_img, texture_img, intensity], outputs=[output_img1, texture_state])
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texture_img.change(process_texture, inputs=[input_img, texture_img, intensity], outputs=[output_img1, texture_state])
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intensity.change(process_texture, inputs=[input_img, texture_img, intensity], outputs=[output_img1, texture_state])
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# Update final contrast image
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contrast.change(process_contrast, inputs=[texture_state, contrast], outputs=output_img2)
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demo.launch()
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if __name__ == "__main__":
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main()
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