Learn2Splat / optgs /model /decoder /diffgs_cuda_splatting.py
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from math import isqrt
from typing import Literal
import torch
from diff_gs import (
GaussianRasterizationSettings,
GaussianRasterizer,
)
from einops import einsum, rearrange, repeat
from jaxtyping import Float
from torch import Tensor
from ...geometry.projection import get_fov, homogenize_points
def get_projection_matrix(
near: Float[Tensor, " batch"],
far: Float[Tensor, " batch"],
fov_x: Float[Tensor, " batch"],
fov_y: Float[Tensor, " batch"],
) -> Float[Tensor, "batch 4 4"]:
"""Maps points in the viewing frustum to (-1, 1) on the X/Y axes and (0, 1) on the Z
axis. Differs from the OpenGL version in that Z doesn't have range (-1, 1) after
transformation and that Z is flipped.
"""
tan_fov_x = (0.5 * fov_x).tan()
tan_fov_y = (0.5 * fov_y).tan()
top = tan_fov_y * near
bottom = -top
right = tan_fov_x * near
left = -right
(b,) = near.shape
result = torch.zeros((b, 4, 4), dtype=torch.float32, device=near.device)
result[:, 0, 0] = 2 * near / (right - left)
result[:, 1, 1] = 2 * near / (top - bottom)
result[:, 0, 2] = (right + left) / (right - left)
result[:, 1, 2] = (top + bottom) / (top - bottom)
result[:, 3, 2] = 1
result[:, 2, 2] = far / (far - near)
result[:, 2, 3] = -(far * near) / (far - near)
return result
def render_cuda(
extrinsics: Float[Tensor, "batch 4 4"],
intrinsics: Float[Tensor, "batch 3 3"],
near: Float[Tensor, " batch"],
far: Float[Tensor, " batch"],
image_shape: tuple[int, int],
background_color: Float[Tensor, "batch 3"],
gaussian_means: Float[Tensor, "batch gaussian 3"],
gaussian_covariances: Float[Tensor, "batch gaussian 3 3"],
gaussian_sh_coefficients: Float[Tensor, "batch gaussian 3 d_sh"],
gaussian_opacities: Float[Tensor, "batch gaussian"],
scale_invariant: bool = False,
use_sh: bool = True,
):
assert use_sh or gaussian_sh_coefficients.shape[-1] == 1
assert scale_invariant is False
# Make sure everything is in a range where numerical issues don't appear.
if scale_invariant:
scale = 1 / near
extrinsics = extrinsics.clone()
extrinsics[..., :3, 3] = extrinsics[..., :3, 3] * scale[:, None]
gaussian_covariances = gaussian_covariances * (scale[:, None, None, None] ** 2)
gaussian_means = gaussian_means * scale[:, None, None]
near = near * scale
far = far * scale
_, _, _, n = gaussian_sh_coefficients.shape
degree = isqrt(n) - 1
shs = rearrange(gaussian_sh_coefficients, "b g xyz n -> b g n xyz").contiguous()
b, _, _ = extrinsics.shape
h, w = image_shape
fov_x, fov_y = get_fov(intrinsics).unbind(dim=-1)
tan_fov_x = (0.5 * fov_x).tan()
tan_fov_y = (0.5 * fov_y).tan()
projection_matrix = get_projection_matrix(near, far, fov_x, fov_y)
projection_matrix = rearrange(projection_matrix, "b i j -> b j i")
view_matrix = rearrange(extrinsics.inverse(), "b i j -> b j i")
full_projection = view_matrix @ projection_matrix
all_images = []
all_radii = []
all_depths = []
for i in range(b):
# Set up a tensor for the gradients of the screen-space means.
mean_gradients = torch.zeros_like(gaussian_means[i], requires_grad=True)
try:
mean_gradients.retain_grad()
except Exception:
pass
settings = GaussianRasterizationSettings(
image_height=h,
image_width=w,
tanfovx=tan_fov_x[i].item(),
tanfovy=tan_fov_y[i].item(),
bg=background_color[i],
scale_modifier=1.0,
viewmatrix=view_matrix[i],
projmatrix=full_projection[i],
sh_degree=degree,
campos=extrinsics[i, :3, 3],
prefiltered=False,
debug=False,
antialiasing=False,
)
rasterizer = GaussianRasterizer(settings)
row, col = torch.triu_indices(3, 3)
image, radii, depth = rasterizer(
means3D=gaussian_means[i],
means2D=mean_gradients,
shs=shs[i] if use_sh else None,
colors_precomp=None if use_sh else shs[i, :, 0, :],
opacities=gaussian_opacities[i, ..., None],
cov3D_precomp=gaussian_covariances[i, :, row, col],
)
all_images.append(image)
all_radii.append(radii)
all_depths.append(depth)
return {
'image': torch.stack(all_images),
'depth': torch.stack(all_depths),
'radii': torch.stack(all_radii),
}