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Create app.py
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app.py
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| 1 |
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import streamlit as st
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| 2 |
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import os
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| 3 |
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import csv
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import huggingface_hub
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| 5 |
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from PIL import Image
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from components import GamePlay, Player, Dealer, Deck
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from huggingface_hub import Repository, hf_hub_download, upload_file
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from datetime import datetime
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DATASET_REPO_URL = "https://huggingface.co/datasets/awacke1/Carddata.csv"
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| 11 |
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DATASET_REPO_ID = "awacke1/Carddata.csv"
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| 12 |
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DATA_FILENAME = "Carddata.csv"
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| 13 |
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DATA_FILE = os.path.join("data", DATA_FILENAME)
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HF_TOKEN = os.environ.get("HF_TOKEN")
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number_of_decks = 6
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blackjack_multiplier = 1.5
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| 17 |
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def generate_html() -> str:
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with open(DATA_FILE) as csvfile:
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reader = csv.DictReader(csvfile)
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rows = []
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for row in reader:
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rows.append(row)
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rows.reverse()
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if len(rows) == 0:
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return "no messages yet"
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| 27 |
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else:
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html = "<div class='chatbot'>"
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for row in rows:
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html += "<div>"
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html += f"<span>{row['name']}</span>"
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html += f"<span class='message'>{row['message']}</span>"
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html += "</div>"
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html += "</div>"
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return html
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def store_message(name: str, message: str):
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| 38 |
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if name and message:
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| 39 |
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with open(DATA_FILE, "a") as csvfile:
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writer = csv.DictWriter(csvfile, fieldnames=["name", "message", "time"])
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writer.writerow(
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{"name": name, "message": message, "time": str(datetime.now())}
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)
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commit_url = repo.push_to_hub()
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| 45 |
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return generate_html()
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| 46 |
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# Initialize player, dealer, deck and game play. Cache these variables
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@st.cache(allow_output_mutation=True, suppress_st_warning=True)
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def start_game():
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game_deck = Deck(number_of_decks)
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| 51 |
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dealer = Dealer()
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player = Player()
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game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier)
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return game_deck, dealer, player, game_play
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game_deck, dealer, player, game_play = start_game()
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| 57 |
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def display_pro_tip(player, dealer):
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player_total = sum(card.rank for card in player.cards)
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| 61 |
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if dealer.cards:
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dealer_upcard = dealer.cards[0].rank
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else:
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dealer_upcard = 0
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| 66 |
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if player_total <= 11:
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return "Pro Tip: With a total of 11 or less, it's generally advisable to hit."
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elif player_total == 12 and dealer_upcard <= 3:
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return "Pro Tip: With a total of 12 and the dealer showing 3 or less, consider hitting."
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| 71 |
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elif player_total >= 17:
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return "Pro Tip: With a total of 17 or more, it's usually best to stand."
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else:
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return ""
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| 75 |
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| 76 |
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def display_betting_strategy(player, dealer):
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player_total = sum(card.rank for card in player.cards)
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| 78 |
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| 79 |
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if dealer.cards:
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dealer_upcard = dealer.cards[0].rank
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else:
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dealer_upcard = 0
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if player_total <= 11:
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return "Betting Strategy: Consider increasing your bet when your total is 11 or less."
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elif player_total >= 17 and dealer_upcard <= 6:
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return "Betting Strategy: Consider increasing your bet when you have a strong hand and the dealer has a weak upcard."
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else:
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return ""
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def calculate_hand_total(hand):
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total = sum(card.rank for card in hand)
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return total
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def calculate_probability(player_total, dealer_upcard):
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# Placeholder probability calculation
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# Replace with actual probability calculation based on player's total and dealer's upcard
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probability = (21 - player_total) / (21 - dealer_upcard) * 100
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return probability
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| 100 |
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st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')
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| 102 |
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if st.button('New hand?'):
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game_play.deal_in()
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player_stats = st.empty()
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| 107 |
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player_images = st.empty()
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| 108 |
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player_action = st.empty()
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done_button = st.empty()
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| 110 |
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dealer_stats = st.empty()
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| 111 |
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dealer_images = st.empty()
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| 112 |
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result = st.empty()
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| 113 |
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pro_tip = st.empty()
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| 114 |
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betting_strategy = st.empty()
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| 115 |
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probability_table = st.empty()
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| 116 |
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| 117 |
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while True:
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| 118 |
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game_play.update()
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| 119 |
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player_stats.write(player)
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| 120 |
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player_images.image([Image.open(card.image_location) for card in player.cards], width=100)
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| 121 |
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dealer_stats.write(dealer)
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| 122 |
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dealer_images.image([Image.open(card.image_location) for card in dealer.cards], width=100)
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| 123 |
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result.write(game_play)
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| 124 |
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| 125 |
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pro_tip.write(display_pro_tip(player, dealer))
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| 126 |
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betting_strategy.write(display_betting_strategy(player, dealer))
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| 127 |
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| 128 |
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player_total = calculate_hand_total(player.cards)
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| 129 |
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dealer_upcard = dealer.cards[0].rank if dealer.cards else 0
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| 130 |
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| 131 |
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probability = calculate_probability(player_total, dealer_upcard)
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| 132 |
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probability_table.table(
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| 133 |
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[["Player's Total", "Dealer's Upcard", "Probability of Winning"]],
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| 134 |
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[[str(player_total), str(dealer_upcard), f"{probability:.2f}%"]]
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| 135 |
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)
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| 136 |
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| 137 |
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if player_total == 21 or not player.possible_actions:
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| 138 |
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break
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| 139 |
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| 140 |
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if 'Hit' in player.possible_actions or 'Double Down' in player.possible_actions or 'Stand' in player.possible_actions:
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| 141 |
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action = player_action.radio("Choose your action", ("👋 Hit", "⏬ Double Down", "🚫 Stand"), key=f"action_{len(player.cards)}")
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| 142 |
+
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| 143 |
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if action == "👋 Hit":
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| 144 |
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player.player_hit(game_deck, game_play)
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| 145 |
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elif action == "⏬ Double Down":
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| 146 |
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player.double_down(game_deck, game_play)
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| 147 |
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elif action == "🚫 Stand":
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| 148 |
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player.stand(game_play)
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| 149 |
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break
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| 150 |
+
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| 151 |
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if done_button.button("✅ Done", key=f"done_{len(player.cards)}"):
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| 152 |
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player.stand(game_play)
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| 153 |
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break
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| 154 |
+
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| 155 |
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# Dealer's turn
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| 156 |
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while calculate_hand_total(dealer.cards) < 17:
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| 157 |
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dealer.dealer_hit(game_deck)
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| 158 |
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| 159 |
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game_play.update()
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| 160 |
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player_stats.write(player)
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| 161 |
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player_images.image([Image.open(card.image_location) for card in player.cards], width=100)
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| 162 |
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dealer_stats.write(dealer)
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| 163 |
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dealer_images.image([Image.open(card.image_location) for card in dealer.cards], width=100)
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| 164 |
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result.write(game_play)
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