Update index.html
Browse files- index.html +41 -19
index.html
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@@ -32,11 +32,18 @@
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// Create an array to hold the spheres
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var spheres = [];
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// Create a fountain of spheres that follow the mouse
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canvas.addEventListener('mousemove', function (event) {
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// Create a new sphere
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var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: Math.random() * 2 + 0.5}, scene);
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sphere.position = new BABYLON.Vector3(Math.random() * 4 - 2, Math.random() * 4 - 2, Math.random() * 4 - 2);
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spheres.push(sphere);
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// Follow the mouse with the spheres
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@@ -46,30 +53,45 @@
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sphere.position.copyFrom(pickInfo.pickedPoint);
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}
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// Animate the spheres
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var
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var keys = [];
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keys.push({frame: 0, value:
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keys.push({frame:
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sphere.
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scene.beginAnimation(sphere, 0, 100, true);
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});
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});
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});
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</body>
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</html>
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// Create an array to hold the spheres
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var spheres = [];
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// Load the texture and bump map
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var texture = new BABYLON.Texture("https://www.babylonjs-playground.com/textures/floor.png", scene);
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var bumpMap = new BABYLON.Texture("https://www.babylonjs-playground.com/textures/floor_n.jpg", scene);
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// Create a fountain of spheres that follow the mouse
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canvas.addEventListener('mousemove', function (event) {
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// Create a new sphere
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var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: Math.random() * 2 + 0.5, segments: 16}, scene);
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sphere.position = new BABYLON.Vector3(Math.random() * 4 - 2, Math.random() * 4 - 2, Math.random() * 4 - 2);
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sphere.material = new BABYLON.StandardMaterial("texture", scene);
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sphere.material.diffuseTexture = texture;
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sphere.material.bumpTexture = bumpMap;
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spheres.push(sphere);
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// Follow the mouse with the spheres
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sphere.position.copyFrom(pickInfo.pickedPoint);
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}
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// Animate the texture of the spheres
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var textureAnimation = new BABYLON.Animation("textureAnimation", "material.diffuseTexture.uOffset", 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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var keys = [];
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keys.push({frame: 0, value: 0});
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keys.push({frame: 100, value: 1});
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textureAnimation.setKeys(keys);
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sphere.material.diffuseTexture.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
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sphere.material.diffuseTexture.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
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sphere.material.diffuseTexture.uScale = 10;
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sphere.material.diffuseTexture.vScale = 10;
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sphere.animations.push(textureAnimation);
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scene.beginAnimation(sphere, 0, 100, true);
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// Animate the spheres
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var animation = new BABYLON.Animation("myAnimation", "position.y", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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var keys = [];
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keys.push({frame: 0, value: sphere.position.y});
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keys.push({frame: 50, value: sphere.position.y + 2});
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keys.push({frame: 100, value: sphere.position.y});
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animation.setKeys(keys);
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sphere.animations.push(animation);
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scene.beginAnimation(sphere, 0, 100, true);
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});
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return scene;
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}
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var scene = createScene();
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engine.runRenderLoop(function () {
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scene.render();
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});
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window.addEventListener('resize', function () {
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engine.resize();
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});
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});
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</script>
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</body>
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</html>
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