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Update app.py
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app.py
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@@ -284,56 +284,81 @@ roleplaying_glossary = {
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"Supports various AI algorithms and models"
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},
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}
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}
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"Supports various AI algorithms and models"
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]
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},
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"π World Ship Design": {
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"ShipHullGAN π": [
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"Generic parametric modeller for ship hull design",
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"Uses deep convolutional generative adversarial networks (GANs)",
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"Trained on diverse ship hull designs",
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"Generates geometrically valid and feasible ship hull shapes",
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"Enables exploration of traditional and novel designs",
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"From the paper 'ShipHullGAN: A generic parametric modeller for ship hull design using deep convolutional generative model'"
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],
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"B\'ezierGAN π": [
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"Automatic generation of smooth curves",
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"Maps low-dimensional parameters to B\'ezier curve points",
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"Generates diverse and realistic curves",
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"Preserves shape variation in latent space",
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"Useful for design optimization and exploration",
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"From the paper 'B\'ezierGAN: Automatic Generation of Smooth Curves from Interpretable Low-Dimensional Parameters'"
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],
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"PlotMap πΊοΈ": [
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"Automated game world layout design",
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"Uses reinforcement learning to place plot elements",
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"Considers spatial constraints from story",
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"Enables procedural content generation for games",
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"Handles multi-modal inputs (images, locations, text)",
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"From the paper 'PlotMap: Automated Layout Design for Building Game Worlds'"
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],
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"ShipGen β": [
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"Diffusion model for parametric ship hull generation",
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"Considers multiple objectives and constraints",
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"Generates tabular parametric design vectors",
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"Uses classifier guidance to improve hull quality",
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"Reduces design time and generates high-performing hulls",
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"From the paper 'ShipGen: A Diffusion Model for Parametric Ship Hull Generation with Multiple Objectives and Constraints'"
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],
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"Ship-D π": [
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"Large dataset of ship hulls for machine learning",
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"30,000 hulls with design and performance data",
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"Includes parameterization, mesh, point cloud, images",
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"Measures hydrodynamic drag under different conditions",
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"Enables data-driven ship design optimization",
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"From the paper 'Ship-D: Ship Hull Dataset for Design Optimization using Machine Learning'"
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]
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},
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"π Exploring the Universe":{
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"Cosmos πͺ": [
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"Object-centric world modeling framework",
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"Designed for compositional generalization",
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"Uses neurosymbolic grounding",
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"Neurosymbolic scene encodings and attention mechanism",
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"Computes symbolic attributes using vision-language models",
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"From the paper 'Neurosymbolic Grounding for Compositional World Models'"
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],
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"Active World Model Learning π": [
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"Curiosity-driven exploration for world model learning",
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"Constructs agent to visually explore 3D environment",
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"Uses progress-based curiosity signal ($\gamma$-Progress)",
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"Overcomes 'white noise problem' in exploration",
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"Outperforms baseline exploration strategies",
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"From the paper 'Active World Model Learning with Progress Curiosity'"
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],
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"Probabilistic Worldbuilding π²": [
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"Symbolic Bayesian model for semantic parsing and reasoning",
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"Aims for general natural language understanding",
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"Expresses meaning in human-readable formal language",
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"Designed to generalize to new domains and tasks",
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"Outperforms baselines on out-of-domain question answering",
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"From the paper 'Towards General Natural Language Understanding with Probabilistic Worldbuilding'"
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],
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"Language-Guided World Models π¬": [
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"Capture environment dynamics from language descriptions",
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"Allow efficient communication and control",
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"Enable self-learning from human instruction texts",
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"Tested on challenging benchmark requiring generalization",
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"Improves interpretability and safety via generated plans",
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"From the paper 'Language-Guided World Models: A Model-Based Approach to AI Control'"
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]
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}
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}
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