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# Multiplayer “room memory” + tiny easy-words command language.
# ✅ Shared across all clients connected to this Space (same running instance)
# ⚠️ Resets if the Space restarts/sleeps (RAM = goldfish with confidence 🐠)
import time, threading
from dataclasses import dataclass, field
from typing import Dict, Any, List, Optional
import gradio as gr # HF Spaces Gradio SDK: put this file as app.py :contentReference[oaicite:0]{index=0}
# -------------------------
# Shared server cache (RAM)
# -------------------------
PLAYER_TTL = 180 # seconds idle => considered gone (went to refill coffee ☕)
MAX_EVENTS = 300
@dataclass
class Room:
created_at: float = field(default_factory=time.time)
seq: int = 0
players: Dict[str, Dict[str, Any]] = field(default_factory=dict) # session_hash -> {name, seat, last_seen}
public: Dict[str, Any] = field(default_factory=lambda: {"kv": {}, "turn": 0})
private: Dict[int, Dict[str, Any]] = field(default_factory=dict) # seat -> {kv:{}}
events: List[Dict[str, Any]] = field(default_factory=list)
STORE = {
"lock": threading.Lock(),
"rooms": {}, # room_id -> Room
}
def _now() -> int:
return int(time.time())
def _get_room(room_id: str) -> Room:
with STORE["lock"]:
r = STORE["rooms"].get(room_id)
if r is None:
r = Room()
STORE["rooms"][room_id] = r
return r
def _event(r: Room, kind: str, data: Dict[str, Any]):
r.seq += 1
r.events.append({"seq": r.seq, "t": _now(), "kind": kind, "data": data})
if len(r.events) > MAX_EVENTS:
r.events = r.events[-MAX_EVENTS:]
def _prune(r: Room):
cutoff = _now() - PLAYER_TTL
dead = [sid for sid, p in r.players.items() if int(p.get("last_seen", 0)) < cutoff]
for sid in dead:
nm = r.players[sid].get("name", "Unknown")
seat = int(r.players[sid].get("seat", -1))
del r.players[sid]
_event(r, "leave", {"seat": seat, "name": nm, "why": "timeout"})
def _seat_of(r: Room, sid: str) -> Optional[int]:
p = r.players.get(sid)
return int(p["seat"]) if p and "seat" in p else None
def _smallest_unused_seat(r: Room) -> int:
used = {int(p["seat"]) for p in r.players.values()}
seat = 0
while seat in used:
seat += 1
return seat
def _roster(r: Room) -> List[Dict[str, Any]]:
return sorted(
[{"seat": int(p["seat"]), "name": p["name"], "last_seen": int(p["last_seen"])} for p in r.players.values()],
key=lambda x: x["seat"]
)
# -------------------------
# “Easy words” language
# -------------------------
HELP = """easy words 📎
- join [name] : join room
- leave : leave room
- say <msg> : chat/action line
- put <k> <v> : set shared memory
- get <k> : read shared memory
- add <k> <num> : add number into shared memory
- del <k> : delete key
- list : list keys
- who : list players
- mine <k> <v> : set your private memory (only your seat sees it)
- myget <k> : read your private memory
- clear : host only (seat 0)
"""
def _parse(cmd: str):
cmd = (cmd or "").strip()
parts = cmd.split()
verb = parts[0].lower() if parts else ""
rest = parts[1:] if len(parts) > 1 else []
return verb, rest
# -------------------------
# Gradio handlers
# -------------------------
def preload(room_in: str, name_in: str, request: gr.Request):
"""
Prefill room/name from URL query params if present.
gr.Request exposes query_params/session_hash. :contentReference[oaicite:1]{index=1}
"""
qp = dict(request.query_params or {})
room = (qp.get("room") or room_in or "LOBBY")[:24]
name = (qp.get("name") or name_in or "Player")[:24]
return room, name, f"Tip: share URL like `?room={room}&name={name}` 🔗"
def join(room_id: str, name: str, request: gr.Request):
sid = request.session_hash # per-client identity (no tokens to leak)
room_id = (room_id or "LOBBY")[:24]
name = (name or "Player")[:24]
r = _get_room(room_id)
with STORE["lock"]:
_prune(r)
if sid in r.players:
# rename / heartbeat
r.players[sid]["name"] = name
r.players[sid]["last_seen"] = _now()
_event(r, "rename", {"seat": _seat_of(r, sid), "name": name})
else:
seat = _smallest_unused_seat(r)
r.players[sid] = {"name": name, "seat": seat, "last_seen": _now()}
r.private.setdefault(seat, {"kv": {}})
_event(r, "join", {"seat": seat, "name": name})
return f"Joined `{room_id}` as **{name}** (seat {_seat_of(r, sid)}). 🪑"
def leave(room_id: str, request: gr.Request):
sid = request.session_hash
room_id = (room_id or "LOBBY")[:24]
r = _get_room(room_id)
with STORE["lock"]:
_prune(r)
if sid not in r.players:
return "You are not joined. Try `join` first. 🤷"
nm = r.players[sid]["name"]
seat = int(r.players[sid]["seat"])
del r.players[sid]
_event(r, "leave", {"seat": seat, "name": nm, "why": "manual"})
return f"Left `{room_id}`. Bye, brave packet. 🧳📦"
def run_cmd(room_id: str, cmd: str, request: gr.Request):
sid = request.session_hash
room_id = (room_id or "LOBBY")[:24]
cmd = (cmd or "").strip()
if not cmd:
return {"ok": False, "msg": "Empty. Try: help"}
r = _get_room(room_id)
verb, rest = _parse(cmd)
with STORE["lock"]:
_prune(r)
if verb in ("help", "?"):
return {"ok": True, "msg": HELP}
if verb == "join":
# allow “join name” inside cmd box too
nm = (" ".join(rest).strip() or "Player")[:24]
if sid in r.players:
r.players[sid]["name"] = nm
r.players[sid]["last_seen"] = _now()
_event(r, "rename", {"seat": _seat_of(r, sid), "name": nm})
return {"ok": True, "msg": f"Renamed to {nm}."}
seat = _smallest_unused_seat(r)
r.players[sid] = {"name": nm, "seat": seat, "last_seen": _now()}
r.private.setdefault(seat, {"kv": {}})
_event(r, "join", {"seat": seat, "name": nm})
return {"ok": True, "msg": f"Joined as {nm} (seat {seat})."}
if verb == "leave":
if sid not in r.players:
return {"ok": False, "msg": "Not joined."}
nm = r.players[sid]["name"]
seat = int(r.players[sid]["seat"])
del r.players[sid]
_event(r, "leave", {"seat": seat, "name": nm, "why": "manual"})
return {"ok": True, "msg": "Left."}
if sid not in r.players:
return {"ok": False, "msg": "Join first. (Try: join Aaron)"}
# heartbeat
r.players[sid]["last_seen"] = _now()
seat = int(r.players[sid]["seat"])
name = r.players[sid]["name"]
r.public.setdefault("kv", {})
r.private.setdefault(seat, {"kv": {}})
r.private[seat].setdefault("kv", {})
if verb == "who":
return {"ok": True, "players": _roster(r)}
if verb == "list":
return {"ok": True, "keys": sorted(list(r.public["kv"].keys()))}
if verb == "say":
msg = " ".join(rest).strip()[:240]
if not msg:
return {"ok": False, "msg": "Usage: say <msg>"}
_event(r, "say", {"seat": seat, "name": name, "text": msg})
return {"ok": True, "msg": "sent 🗣️"}
if verb == "put":
if len(rest) < 2:
return {"ok": False, "msg": "Usage: put <k> <v>"}
k = rest[0]
v = " ".join(rest[1:])[:240]
r.public["kv"][k] = v
_event(r, "put", {"seat": seat, "key": k, "value": v})
return {"ok": True, "msg": f"stored ✅ {k}"}
if verb == "get":
if len(rest) != 1:
return {"ok": False, "msg": "Usage: get <k>"}
k = rest[0]
return {"ok": True, "key": k, "value": r.public["kv"].get(k)}
if verb == "add":
if len(rest) < 2:
return {"ok": False, "msg": "Usage: add <k> <num>"}
k = rest[0]
try:
amt = float(rest[1])
except:
return {"ok": False, "msg": "add needs a number, e.g. add score 5"}
cur = r.public["kv"].get(k, 0)
try:
cur = float(cur)
except:
cur = 0.0
r.public["kv"][k] = cur + amt
_event(r, "add", {"seat": seat, "key": k, "amt": amt, "new": r.public["kv"][k]})
return {"ok": True, "msg": f"{k} -> {r.public['kv'][k]} 📈"}
if verb == "del":
if len(rest) != 1:
return {"ok": False, "msg": "Usage: del <k>"}
k = rest[0]
r.public["kv"].pop(k, None)
_event(r, "del", {"seat": seat, "key": k})
return {"ok": True, "msg": f"deleted 🧹 {k}"}
if verb == "mine":
if len(rest) < 2:
return {"ok": False, "msg": "Usage: mine <k> <v>"}
k = rest[0]
v = " ".join(rest[1:])[:240]
r.private[seat]["kv"][k] = v
_event(r, "mine", {"seat": seat, "key": k})
return {"ok": True, "msg": f"saved 🤫 {k}"}
if verb == "myget":
if len(rest) != 1:
return {"ok": False, "msg": "Usage: myget <k>"}
k = rest[0]
return {"ok": True, "key": k, "value": r.private.get(seat, {}).get("kv", {}).get(k)}
if verb == "clear":
if seat != 0:
return {"ok": False, "msg": "Only host (seat 0) can clear 🧯"}
r.public["kv"] = {}
r.events = []
r.seq = 0
_event(r, "clear", {"by": name})
return {"ok": True, "msg": "cleared 🧼"}
return {"ok": False, "msg": f"Unknown verb: {verb}. Try: help"}
def snapshot(room_id: str, request: gr.Request):
"""
Called by a Timer to keep the UI “multiplayer live”.
gr.Timer.tick runs on a schedule. :contentReference[oaicite:2]{index=2}
"""
sid = request.session_hash
room_id = (room_id or "LOBBY")[:24]
r = _get_room(room_id)
with STORE["lock"]:
_prune(r)
joined = sid in r.players
seat = _seat_of(r, sid)
you = {"joined": joined, "seat": seat, "name": r.players[sid]["name"] if joined else None}
pub = r.public
priv = r.private.get(seat, {}) if joined else {}
events = r.events[-40:]
return {
"room": room_id,
"you": you,
"roster": _roster(r),
"public": pub,
"private": priv,
"events_tail": events,
}
# -------------------------
# UI (Blocks)
# -------------------------
with gr.Blocks(title="Multiplayer Memory (Gradio)") as demo:
gr.Markdown("## 🧠🕹️ Multiplayer Memory (Gradio)\nShared room state + easy words. No tokens. No drama. Just vibes. 🎻")
with gr.Row():
room = gr.Textbox(label="room", value="LOBBY")
name = gr.Textbox(label="name", value="Player")
tip = gr.Markdown("")
with gr.Row():
btn_join = gr.Button("Join 🪑")
btn_leave = gr.Button("Leave 🧳")
btn_help = gr.Button("Help 📎")
cmd = gr.Textbox(label="command", placeholder="join Aaron | say hi | put mood happy | add score 5 | mine secret yes")
btn_run = gr.Button("Run ✅")
out = gr.JSON(label="result")
state = gr.JSON(label="live state")
timer = gr.Timer(5.0)
# Prefill from URL params on first load (best-effort) :contentReference[oaicite:3]{index=3}
demo.load(preload, inputs=[room, name], outputs=[room, name, tip], api_name=False)
btn_join.click(join, inputs=[room, name], outputs=tip, api_name=False)
btn_leave.click(leave, inputs=[room], outputs=tip, api_name=False)
# Commands are also exposed as an API if you want to call from JS later (“Use via API”) :contentReference[oaicite:4]{index=4}
btn_run.click(run_cmd, inputs=[room, cmd], outputs=out, api_name="cmd")
btn_help.click(lambda: {"ok": True, "msg": HELP}, inputs=None, outputs=out, api_name=False)
# Live snapshot for multiplayer feel (polling via Timer) :contentReference[oaicite:5]{index=5}
timer.tick(snapshot, inputs=[room], outputs=[state], api_name="state")
demo.launch()
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