Create app.py
Browse files
app.py
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| 1 |
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import streamlit as st
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import random
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import time
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# Game settings
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player_position = 5 # Player starts in the middle of the track
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game_over = False
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score = 0
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game_speed = 0.1 # Speed of the game (lower value = faster)
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track_length = 10 # Number of positions on the track
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# Function to update game state
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def update_game():
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global score, player_position, game_over
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move = st.session_state.get('move', None)
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if move == 'left' and player_position > 0:
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player_position -= 1
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elif move == 'right' and player_position < track_length - 1:
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player_position += 1
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# Randomly generate obstacles (just for simulation)
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obstacle_position = random.randint(0, track_length - 1)
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# Check for collision
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if player_position == obstacle_position:
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game_over = True
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score += 1 # Increment score over time
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# Start page
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def start_page():
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st.title("Subway Surfer Game")
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st.write("Welcome to the Subway Surfer Game!")
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st.write("Use the left and right arrow keys to avoid obstacles.")
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st.button("Start Game", on_click=start_game)
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# Game over page
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def game_over_page():
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st.title("Game Over")
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st.write(f"Your score: {score}")
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st.button("Play Again", on_click=start_game)
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# Main game loop
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def main_game():
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global game_over
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st.title("Subway Surfer Game")
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st.write(f"Score: {score}")
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st.write(f"Player position: {player_position}")
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if game_over:
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game_over_page()
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return
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# Display available moves
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st.text("Use the arrow keys (left, right) to move.")
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st.text("Game speed: " + str(game_speed))
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# Update the game every 100ms
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time.sleep(game_speed)
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update_game()
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if not game_over:
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main_game()
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# Game start logic
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def start_game():
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global score, player_position, game_over
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score = 0
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player_position = 5 # Reset player to the center of the track
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game_over = False
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main_game()
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# Initial game start page
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start_page()
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