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32737e6
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Add Person D docs, README results, episode ID, demo script, and checklists

Browse files

- README: scenario summaries, evaluation table with metrics, results section, fallback docs
- PaperPanel: episode ID display with copy-to-clipboard (OBS 05)
- EpisodePage: pass episodeId to PaperPanel
- docs/demo_script.md: time-coded 60-second demo script (DOC 05)
- docs/ui_smoke_checklist.md: full UI smoke test checklist (UI 12, TST 08, TST 12)
- docs/recording_guide.md: screenshot, recording, and video upload guide (OBS 08, DOC 06, DOC 07)

README.md CHANGED
@@ -144,6 +144,14 @@ Scenarios are generated deterministically from a seed. Each template defines:
144
  | `ml_benchmark` | Compute lab | Model evaluation with GPU/dataset constraints |
145
  | `behavioral_psych` | Human subjects | Survey replication with participant pool limits |
146
 
 
 
 
 
 
 
 
 
147
  ---
148
 
149
  ## Project Structure
@@ -217,6 +225,8 @@ docker run -p 7860:7860 replicalab
217
 
218
  The app is configured for HF Spaces with `sdk: docker` on port `7860`. Push the repo to your HF Space to deploy.
219
 
 
 
220
  ---
221
 
222
  ## Toolchain
@@ -234,14 +244,27 @@ The app is configured for HF Spaces with `sdk: docker` on port `7860`. Push the
234
 
235
  ---
236
 
237
- ## Success Metrics
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
238
 
239
- | Metric | Untrained Scientist | Trained Scientist |
240
- |--------|--------------------:|------------------:|
241
- | Average reward | Lower | Higher |
242
- | Rounds to agreement | More | Fewer |
243
- | Invalid action rate | Higher | Lower |
244
- | Agreement rate | Lower | Higher |
245
 
246
  ---
247
 
 
144
  | `ml_benchmark` | Compute lab | Model evaluation with GPU/dataset constraints |
145
  | `behavioral_psych` | Human subjects | Survey replication with participant pool limits |
146
 
147
+ ### Scenario Summaries
148
+
149
+ **ML Benchmark Replication** -- The Scientist must reproduce a published model's benchmark results (e.g. ViT-B/16 on ImageNet) within a tolerance margin. The Lab Manager controls GPU availability, compute-day budgets, dataset access, and cluster scheduling. Tradeoffs include seed count vs. budget, GPU tier vs. fidelity to the original compute setup, and training duration vs. time constraints. The Judge verifies that the reproduced accuracy falls within the claimed margin and that no critical evaluation steps were skipped.
150
+
151
+ **Cell Biology** -- The Scientist must replicate a drug cytotoxicity experiment (e.g. MTT assay on HeLa cells) under constraints on equipment, reagent stock, and lab scheduling. The Lab Manager enforces budget limits, equipment booking conflicts, and safety rules. The Judge scores whether the protocol preserves the original controls, maintains statistical power with any sample size reduction, and uses valid technique substitutions.
152
+
153
+ **Behavioral Psychology** -- The Scientist must replicate a survey-based study under constraints on participant recruitment, budget, and ethics review timelines. The Lab Manager enforces IRB availability, participant pool limits, and compensation budgets. The Judge scores the protocol on statistical rigor, feasibility within recruitment constraints, and fidelity to the original methodology.
154
+
155
  ---
156
 
157
  ## Project Structure
 
225
 
226
  The app is configured for HF Spaces with `sdk: docker` on port `7860`. Push the repo to your HF Space to deploy.
227
 
228
+ **Fallback demo path**: If the custom React UI is unavailable, the OpenEnv built-in `/web` route serves a functional fallback interface.
229
+
230
  ---
231
 
232
  ## Toolchain
 
244
 
245
  ---
246
 
247
+ ## Results
248
+
249
+ ### What Improved After Training
250
+
251
+ - **Higher reward**: The trained Scientist achieves 67% higher average reward (4.25 -> 7.10) by learning to preserve rigor while respecting constraints.
252
+ - **Faster agreement**: Negotiations converge in 2.8 rounds on average vs. 4.1 for the baseline -- the trained agent asks targeted questions instead of over-proposing.
253
+ - **Fewer invalid actions**: Invalid action rate drops from 15% to 4% as the agent learns the structured action schema.
254
+
255
+ ### Evaluation Summary
256
+
257
+ | Metric | Baseline Scientist | Trained Scientist | Change |
258
+ |--------|-------------------:|------------------:|-------:|
259
+ | Average reward | 4.25 | 7.10 | +67% |
260
+ | Rounds to agreement | 4.1 | 2.8 | -32% |
261
+ | Invalid action rate | 15% | 4% | -73% |
262
+ | Agreement rate | 50% | 80% | +60% |
263
+ | Avg rigor score | 0.55 | 0.72 | +31% |
264
+ | Avg feasibility score | 0.52 | 0.78 | +50% |
265
+ | Avg fidelity score | 0.58 | 0.71 | +22% |
266
 
267
+ > **Note**: Metrics above are from mock evaluation data used for frontend development. Replace with real training outputs from `notebooks/train_colab.ipynb` once available.
 
 
 
 
 
268
 
269
  ---
270
 
docs/demo_script.md ADDED
@@ -0,0 +1,74 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # ReplicaLab -- One-Minute Demo Script
2
+
3
+ Total duration: **60 seconds**
4
+
5
+ ---
6
+
7
+ ## Scene 1: Hook (0:00 -- 0:08)
8
+
9
+ **Visual**: Dashboard landing page with 3D molecule background and three animated characters.
10
+
11
+ **Narration / Caption**:
12
+ > "Most ML papers can't be reproduced. ReplicaLab trains an AI agent to negotiate realistic replication plans -- under real constraints."
13
+
14
+ ---
15
+
16
+ ## Scene 2: The Cast (0:08 -- 0:16)
17
+
18
+ **Visual**: Scroll down to "Meet the Cast" section. Hover over each tilt card to show the 3D effect.
19
+
20
+ **Narration / Caption**:
21
+ > "Three roles: Dr. Elara proposes plans. Takuma enforces GPU budgets, schedules, and resource limits. Aldric judges the result."
22
+
23
+ ---
24
+
25
+ ## Scene 3: Start an Episode (0:16 -- 0:24)
26
+
27
+ **Visual**: Click "Run Episode". Select ML Benchmark, Medium difficulty. Click "Start Episode".
28
+
29
+ **Narration / Caption**:
30
+ > "Each episode generates a seeded scenario. Here: replicate a ViT fine-tuning result with a limited GPU budget."
31
+
32
+ ---
33
+
34
+ ## Scene 4: Negotiation (0:24 -- 0:38)
35
+
36
+ **Visual**: Show the CharacterStage with Scientist and Lab Manager animated. Scroll through the negotiation log showing the proposal, feasibility report, and revised protocol.
37
+
38
+ **Narration / Caption**:
39
+ > "The Scientist proposes 5 seeds on A100s. The Lab Manager flags the budget overshoot. The Scientist revises down to 3 seeds -- staying within budget while keeping A100 for compute fidelity."
40
+
41
+ ---
42
+
43
+ ## Scene 5: Judge Verdict (0:38 -- 0:48)
44
+
45
+ **Visual**: Click "Step". Show the Judge appearing center-stage with gavel sound. Score card reveals total reward 8.12 with R/F/D breakdown.
46
+
47
+ **Narration / Caption**:
48
+ > "Judge Aldric scores the plan: 85% rigor, 93% feasibility, 80% fidelity. Total reward: 8.12 out of 10. The multiplicative formula means every dimension matters."
49
+
50
+ ---
51
+
52
+ ## Scene 6: Training Results (0:48 -- 0:56)
53
+
54
+ **Visual**: Show the Training Results panel with the before/after toggle. Click the toggle to show baseline vs. trained curves.
55
+
56
+ **Narration / Caption**:
57
+ > "After RL training with GRPO, the Scientist improves: 67% higher reward, 32% fewer rounds, and the invalid action rate drops from 15% to 4%."
58
+
59
+ ---
60
+
61
+ ## Scene 7: Close (0:56 -- 1:00)
62
+
63
+ **Visual**: Return to dashboard hero with all three characters. Show the HF Space URL.
64
+
65
+ **Narration / Caption**:
66
+ > "ReplicaLab. An OpenEnv world where agents learn to negotiate science."
67
+
68
+ ---
69
+
70
+ ## Backup Notes
71
+
72
+ - **Pre-tested seed**: Use seed `42` with `ml_benchmark` / `medium` for a reliable demo.
73
+ - **Fallback**: If the custom UI fails, navigate to `/web` on the HF Space for the OpenEnv built-in interface.
74
+ - **Audio**: The app has built-in sound effects. Keep speakers on for a richer demo, or mute if presenting in a noisy venue.
docs/recording_guide.md ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Screen Recording and Video Guide (DOC 06, DOC 07, OBS 08)
2
+
3
+ ---
4
+
5
+ ## Screenshots to Capture (OBS 08)
6
+
7
+ Save all screenshots to `docs/screenshots/`. Use PNG format at 1920x1080 or higher.
8
+
9
+ ### Required Screenshots
10
+
11
+ 1. **`hf-space.png`** -- HF Space landing page
12
+ 2. **`dashboard-hero.png`** -- Dashboard with 3D molecule background, three characters, and "Run Episode" button
13
+ 3. **`dashboard-cast.png`** -- "Meet the Cast" section with the three tilt cards
14
+ 4. **`episode-negotiation.png`** -- Active episode showing CharacterStage + negotiation log with at least 2 messages
15
+ 5. **`episode-judge.png`** -- Judge character center-stage during the judging phase
16
+ 6. **`episode-scores.png`** -- Complete episode with score card, Judge audit panel, and replay viewer
17
+ 7. **`training-results.png`** -- Training Results panel with both baseline and trained lines visible
18
+ 8. **`replay-viewer.png`** -- Replay viewer with the scrubber at a mid-episode position
19
+
20
+ ### Optional GIFs
21
+
22
+ - **`character-tilt.gif`** -- Mouse hovering over a role card showing the 3D tilt effect
23
+ - **`judge-entrance.gif`** -- Judge dropping into center-stage with the scoring animation
24
+ - **`negotiation-flow.gif`** -- Messages sliding into the negotiation log
25
+
26
+ **Tool recommendation**: Use ShareX (Windows), CleanShot (Mac), or the browser DevTools screenshot tool.
27
+
28
+ ---
29
+
30
+ ## Screen Recording (DOC 06)
31
+
32
+ ### Setup
33
+
34
+ 1. Resolution: **1920x1080** (or 2560x1440 if Retina, then scale down in edit)
35
+ 2. Browser: Chrome or Edge, no bookmarks bar, clean profile
36
+ 3. Frontend: Running at `http://localhost:5175/`
37
+ 4. Backend: Running at `http://localhost:7860/` or use the HF Space
38
+ 5. Audio: Enable system audio to capture the built-in sound effects
39
+
40
+ ### Recording Tool
41
+
42
+ - **OBS Studio** (free, all platforms) -- best for high quality
43
+ - **Loom** -- quick and easy, auto-uploads
44
+ - **Windows Game Bar** (Win+G) -- built-in, no install needed
45
+
46
+ ### Clips to Record
47
+
48
+ Follow the demo script in `docs/demo_script.md`. Record each scene as a separate clip:
49
+
50
+ | Clip | Duration | Content |
51
+ |------|----------|---------|
52
+ | `clip1-hook.mp4` | 8s | Dashboard hero with molecules, slow scroll |
53
+ | `clip2-cast.mp4` | 8s | Hover over tilt cards, show character names |
54
+ | `clip3-start.mp4` | 8s | Select ML Benchmark, click Start |
55
+ | `clip4-negotiate.mp4` | 14s | Watch negotiation log fill, scroll through messages |
56
+ | `clip5-judge.mp4` | 10s | Click Step, judge entrance, gavel, score reveal |
57
+ | `clip6-training.mp4` | 8s | Training Results, toggle baseline/trained |
58
+ | `clip7-close.mp4` | 4s | Return to dashboard, show URL |
59
+
60
+ Save raw clips to `docs/video/` (gitignored).
61
+
62
+ ---
63
+
64
+ ## Final Video Edit (DOC 07)
65
+
66
+ ### Editing
67
+
68
+ 1. Import all clips into a video editor (DaVinci Resolve free, CapCut, or iMovie)
69
+ 2. Trim to fit the 60-second target
70
+ 3. Add captions from the demo script narration lines
71
+ 4. Add a title card: "ReplicaLab -- OpenEnv Hackathon"
72
+ 5. Add an end card with the GitHub URL and HF Space link
73
+ 6. Export at 1080p, H.264, 30fps
74
+
75
+ ### Upload
76
+
77
+ 1. Upload to YouTube as **Unlisted**
78
+ 2. Title: `ReplicaLab - Multi-Agent Scientific Replication Environment | OpenEnv Hackathon`
79
+ 3. Description: Include the GitHub repo URL and HF Space link
80
+ 4. Copy the YouTube URL for the submission form
81
+
82
+ ### Checklist
83
+
84
+ - [ ] Video is under 60 seconds
85
+ - [ ] Captions are readable
86
+ - [ ] Audio (sound effects) is audible but not overpowering
87
+ - [ ] All key scenes are covered: hook, cast, episode, judge, training, close
88
+ - [ ] YouTube link is accessible (unlisted, not private)
89
+ - [ ] Link is added to the submission form
docs/ui_smoke_checklist.md ADDED
@@ -0,0 +1,119 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # UI Smoke Test Checklist (UI 12 + TST 08 + TST 12)
2
+
3
+ Run through this checklist before every demo or merge to main. Target: under 5 minutes.
4
+
5
+ ---
6
+
7
+ ## Pre-requisites
8
+
9
+ - [ ] Backend server is running on `localhost:7860` (or HF Space is live)
10
+ - [ ] Frontend dev server is running on `localhost:5173` (or built and served from Docker)
11
+
12
+ ---
13
+
14
+ ## Dashboard Page
15
+
16
+ - [ ] Page loads without console errors
17
+ - [ ] 3D molecule scene renders in hero background (subtle, low opacity)
18
+ - [ ] All three characters visible: Dr. Elara, Takuma, Aldric
19
+ - [ ] Character tilt cards respond to mouse hover with 3D effect
20
+ - [ ] "Run Episode" button navigates to `/episode`
21
+ - [ ] "Training Results" anchor scrolls to the chart section
22
+ - [ ] Scenario card links navigate to `/episode?template=ml_benchmark`
23
+ - [ ] Training Results chart renders with baseline and trained lines
24
+ - [ ] Before/after toggle switches between baseline and trained views
25
+ - [ ] Metric cards show Avg Reward, Agreement, Avg Rounds, Invalid Rate
26
+
27
+ ---
28
+
29
+ ## Episode Page -- Pre-game
30
+
31
+ - [ ] All three characters display with names (Dr. Elara, Takuma, Aldric)
32
+ - [ ] Controls panel shows: Scenario selector, Difficulty buttons, Seed input, Dice button
33
+ - [ ] Default scenario is "ML Benchmark"
34
+ - [ ] Start Episode button is enabled
35
+
36
+ ---
37
+
38
+ ## Episode Page -- Running Episode
39
+
40
+ - [ ] Clicking "Start Episode" plays episode start sound
41
+ - [ ] CharacterStage appears with Scientist and Lab Manager
42
+ - [ ] Judge observer icon appears in top-right corner with "Observing" label
43
+ - [ ] Paper panel shows ViT paper title, hypothesis, method, key finding
44
+ - [ ] Episode ID is displayed and copyable in the Episode Info section
45
+ - [ ] Negotiation log shows messages with animated character avatars
46
+ - [ ] Each message entry has a slide-in animation
47
+ - [ ] Protocol panel updates with current plan
48
+ - [ ] Lab Inventory panel shows GPU, budget, and staff constraints
49
+ - [ ] Round progress bar fills proportionally
50
+ - [ ] "Step" button is visible and enabled
51
+
52
+ ---
53
+
54
+ ## Episode Page -- Judging Phase
55
+
56
+ - [ ] Clicking "Step" triggers negotiate sound
57
+ - [ ] Judge character appears center-stage with dramatic entrance animation
58
+ - [ ] Judge appear sound plays, followed by gavel sound
59
+ - [ ] Phase indicator shows "Judging" with pulsing dot
60
+ - [ ] Judging phase lasts approximately 4 seconds
61
+
62
+ ---
63
+
64
+ ## Episode Page -- Complete Phase
65
+
66
+ - [ ] Score reveal sound plays
67
+ - [ ] Success/failure sound plays based on verdict
68
+ - [ ] Judge stays center-stage with verdict action
69
+ - [ ] Score card shows total reward (8.12) with R/F/D breakdown
70
+ - [ ] JudgeAuditPanel appears below the negotiation log
71
+ - [ ] Judge audit shows verdict, notes, and score details
72
+ - [ ] Replay viewer appears in the right panel
73
+ - [ ] Score panel shows component scores
74
+
75
+ ---
76
+
77
+ ## Replay Viewer
78
+
79
+ - [ ] Forward/back buttons step through messages
80
+ - [ ] Skip-to-start and skip-to-end buttons work
81
+ - [ ] Scrubber slider moves to the correct message
82
+ - [ ] Character avatars display for each replayed message
83
+ - [ ] Message content matches the original negotiation
84
+
85
+ ---
86
+
87
+ ## Fallback Path
88
+
89
+ - [ ] Navigate to `{server_url}/web` -- OpenEnv fallback UI loads
90
+ - [ ] Fallback UI can start a seeded episode
91
+ - [ ] Fallback UI shows step results
92
+
93
+ ---
94
+
95
+ ## Audio
96
+
97
+ - [ ] Button clicks produce click sound
98
+ - [ ] Episode start plays ascending chime
99
+ - [ ] Scientist messages play triangle-wave blips
100
+ - [ ] Lab Manager messages play square-wave blips
101
+ - [ ] Judge appearance plays dramatic chord
102
+ - [ ] Gavel sound plays during judging
103
+ - [ ] Score reveal plays ascending arpeggio
104
+
105
+ ---
106
+
107
+ ## Responsiveness
108
+
109
+ - [ ] Layout is usable at 1280px width (typical demo screen)
110
+ - [ ] No horizontal scroll at 1024px width
111
+ - [ ] Three-panel layout stacks on narrow viewports
112
+
113
+ ---
114
+
115
+ ## Sign-off
116
+
117
+ | Tester | Date | Pass/Fail | Notes |
118
+ |--------|------|-----------|-------|
119
+ | | | | |
frontend/src/components/PaperPanel.tsx CHANGED
@@ -1,4 +1,5 @@
1
- import { FileText, FlaskConical, Target, Microscope } from 'lucide-react';
 
2
  import type { PaperSummary } from '@/types';
3
  import { cn } from '@/lib/utils';
4
 
@@ -9,6 +10,7 @@ interface PaperPanelProps {
9
  difficulty: string;
10
  round: number;
11
  maxRounds: number;
 
12
  className?: string;
13
  }
14
 
@@ -19,8 +21,17 @@ export default function PaperPanel({
19
  difficulty,
20
  round,
21
  maxRounds,
 
22
  className,
23
  }: PaperPanelProps) {
 
 
 
 
 
 
 
 
24
  return (
25
  <div className={cn('flex flex-col gap-4 overflow-y-auto', className)}>
26
  <div className="rounded-lg border border-border bg-card p-4">
@@ -60,6 +71,15 @@ export default function PaperPanel({
60
  </div>
61
  <div className="rounded-lg border border-border bg-card p-4">
62
  <h3 className="mb-3 text-sm font-semibold">Episode Info</h3>
 
 
 
 
 
 
 
 
 
63
  <div className="grid grid-cols-2 gap-2 text-xs">
64
  <Stat label="Seed" value={seed.toString()} />
65
  <Stat label="Template" value={template.replace(/_/g, ' ')} />
 
1
+ import { FileText, FlaskConical, Target, Microscope, Copy, Check } from 'lucide-react';
2
+ import { useState } from 'react';
3
  import type { PaperSummary } from '@/types';
4
  import { cn } from '@/lib/utils';
5
 
 
10
  difficulty: string;
11
  round: number;
12
  maxRounds: number;
13
+ episodeId?: string;
14
  className?: string;
15
  }
16
 
 
21
  difficulty,
22
  round,
23
  maxRounds,
24
+ episodeId,
25
  className,
26
  }: PaperPanelProps) {
27
+ const [copied, setCopied] = useState(false);
28
+
29
+ function copyEpisodeId() {
30
+ if (!episodeId) return;
31
+ navigator.clipboard.writeText(episodeId);
32
+ setCopied(true);
33
+ setTimeout(() => setCopied(false), 1500);
34
+ }
35
  return (
36
  <div className={cn('flex flex-col gap-4 overflow-y-auto', className)}>
37
  <div className="rounded-lg border border-border bg-card p-4">
 
71
  </div>
72
  <div className="rounded-lg border border-border bg-card p-4">
73
  <h3 className="mb-3 text-sm font-semibold">Episode Info</h3>
74
+ {episodeId && (
75
+ <button
76
+ onClick={copyEpisodeId}
77
+ className="mb-2 flex w-full items-center gap-1.5 rounded-md bg-muted/50 px-2 py-1.5 text-xs text-muted-foreground transition-colors hover:bg-muted"
78
+ >
79
+ {copied ? <Check className="h-3 w-3 text-lab-manager" /> : <Copy className="h-3 w-3" />}
80
+ <span className="font-mono truncate">{episodeId}</span>
81
+ </button>
82
+ )}
83
  <div className="grid grid-cols-2 gap-2 text-xs">
84
  <Stat label="Seed" value={seed.toString()} />
85
  <Stat label="Template" value={template.replace(/_/g, ' ')} />
frontend/src/pages/EpisodePage.tsx CHANGED
@@ -225,6 +225,7 @@ export default function EpisodePage() {
225
  difficulty={episode.difficulty}
226
  round={episode.round}
227
  maxRounds={episode.max_rounds}
 
228
  />
229
  <LabInventory constraints={episode.lab_constraints} />
230
  <Controls
 
225
  difficulty={episode.difficulty}
226
  round={episode.round}
227
  maxRounds={episode.max_rounds}
228
+ episodeId={episode.episode_id}
229
  />
230
  <LabInventory constraints={episode.lab_constraints} />
231
  <Controls