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import numpy as np
import argparse
from PIL import Image
from interactive_pipe import (
    interactive_pipeline, interactive, Curve, SingleCurve
)
from transformers import pipeline

# ----------------------------
# Processing blocks definition
# ----------------------------


@interactive(
    background_color=("green", ["green", "blue", "red"]),
    border_size=(0.05, [0., 0.3]),
)
def generate_background(
    background_color: str = "green",  # dropdown menu (str)
    border_size: float = 0.   # continuous slider (float)
) -> np.ndarray:
    out = np.zeros((256, 256, 3))  # Initial background set to black
    border_int = int(border_size * 256)
    out[
        border_int:out.shape[0]-border_int,
        border_int:out.shape[1]-border_int,
        ["red", "green", "blue"].index(background_color)
    ] = 0.5
    return out


@interactive(
    radius=(0.005, [0., 0.01]),
    spread=(1., [0., 2.]),
    geometric_shape=("snooker", ["snooker", "circle", "traffic light"]),
)
def add_circles(
    background: np.ndarray,
    radius: float = 0.,  # continuous slider (float)
    spread: float = 1.,  # continuous slider (float)
    geometric_shape: str = "snooker",  # dropdown menu (str)
) -> np.ndarray:
    out = background.copy()  # Perform a copy to avoid inplace modifications!
    x, y = np.meshgrid(
        np.linspace(-1, 1, out.shape[1]), np.linspace(-1, 1, out.shape[0]))
    balls = [
        ((0., 0.3), [0.8, 0.8, 0.8]),  # Cue ball (white)
        ((0.0, -0.6), [1, 1, 0]),
        ((-0.15, -0.85), [1, 0, 0]),
        ((0.0, -0.85), [0, 1, 0]),
        ((0.15, -0.85), [1, 0, 0]),
        ((-0.075, -0.725), [1, 1, 0]),
        ((0.075, -0.725), [1, 0, 0]),
    ]
    circle_clock = [
        ((0.7*np.cos(angle), 0.7*np.sin(angle)), [1, 1, 0])
        for angle in np.linspace(0, 2*np.pi, 12)
    ]
    traffic_light = [
        ((0.0, 0.0), [1, 0.8, 0]),
        ((0.0, 0.12), [0, 1, 0]),
        ((0.0, -0.12), [1, 0, 0])
    ]
    chosen_pattern = {"circle": circle_clock, "snooker": balls,
                      "traffic light": traffic_light}[geometric_shape]
    for (cx, cy), color in chosen_pattern:
        r = (x - spread*cx) ** 2 + (y - spread*cy) ** 2
        out[r < radius, :] = color
    return out


@interactive(add_stick=(False, "Add black rectangle"))
def add_details(img: np.ndarray, add_stick: bool = False) -> np.ndarray:
    out = img.copy()
    x, y = np.meshgrid(
        np.linspace(-1, 1, out.shape[1]), np.linspace(-1, 1, out.shape[0]))
    if add_stick:
        # out[(np.abs(x)+0.5*np.abs(y)) < 0.3] = 0.  # [0.8, 0.8, 0.]
        mask = (np.abs(x) < 0.1) * (0.75*np.abs(y) < 0.2)
        out[mask, :] = 0.
    return out


@interactive(
    noise_level=(0.05, [0., 0.2]),
    seed=(42, [-1, 100])
)
def add_noise(img: np.ndarray, noise_level: float = 0., seed: int = 42):
    if seed > 0:
        # If you do not set the seed, the noise will be different at each call
        # So changing any slider value will change the noise pattern...
        # This is something you want to avoid in practice in graphical user interfaces!
        np.random.seed(seed)
    return (img + np.random.normal(0, noise_level, img.shape)).clip(0., 1.)


@interactive(detect=(True, "Enable classification"))
def apply_classifier(
    img: np.ndarray,
    context: dict = {},
    detect: bool = False
) -> None:
    if detect:
        if not context.get("clf", None):
            context["clf"] = pipeline(
                "image-classification",
                model="google/vit-base-patch16-224"
            )
            # Context is used to store the classification pipeline
            # and avoid reloading it.
        result = context["clf"](Image.fromarray((img*255).astype(np.uint8)))
    else:
        result = [{"score": 0., "label": "No classification"}]*5
    # Context is shared between all interactive blocks.
    # We also store the classification result inside this dictionary
    # We do not return classification results.
    # as these are not image/audio buffers!
    # In display_result, we'll show some curves based
    # on the classification results.
    context["result"] = result


def display_result(context: dict = {}) -> Curve:
    # Context is shared between all interactive blocks.
    # We can access the classification result here.
    result_dict = context.get("result", [])
    curves = [
        SingleCurve(
            x=[id, id, id+1, id+1],
            y=[0, r['score'], r['score'], 0],
            label=r["label"], linestyle="-",
        )
        for id, r in enumerate(result_dict)]
    result_curves = Curve(
        curves,
        ylim=[0, 1],
        title=f"{result_dict[0]['label']} ({result_dict[0]['score']:.2%})"
    )
    return result_curves

# -------------------
# Pipeline definition
# -------------------


def classification_tutorial_pipeline():
    background = generate_background()
    foreground = add_details(background)
    foreground = add_circles(foreground)
    noisy_input = add_noise(foreground)
    apply_classifier(noisy_input)
    result_curve = display_result()
    return [[background, foreground], [noisy_input, result_curve]]


# ----------------------------------------------------------
# Main:
# allows choosing backend through the command line `-b qt`
# ----------------------------------------------------------
if __name__ == "__main__":
    BACKEND_OPTIONS = ["gradio", "qt", "mpl"]
    parser = argparse.ArgumentParser()
    parser.add_argument("-b", "--backend", type=str,
                        choices=BACKEND_OPTIONS, default=BACKEND_OPTIONS[0])
    args = parser.parse_args()
    md_description = "# 🔍 EXAMPLE Interactive-pipe + machine learning \n"
    md_description += "```python\n"+open(__file__, 'r').read()+"```\n"
    classification_tutorial_pipeline_interactive = interactive_pipeline(
        gui=args.backend,
        markdown_description=md_description,
    )(classification_tutorial_pipeline)
    classification_tutorial_pipeline_interactive()