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| /* | |
| * @author zz85 / https://github.com/zz85 | |
| * | |
| * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/ | |
| * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog | |
| * | |
| * 16 April 2012 - @blurspline | |
| */ | |
| THREE.AsciiEffect = function ( renderer, charSet, options ) { | |
| // its fun to create one your own! | |
| charSet = ( charSet === undefined ) ? ' .:-=+*#%@' : charSet; | |
| // ' .,:;=|iI+hHOE#`$'; | |
| // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/ | |
| // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split(''); | |
| if ( ! options ) options = {}; | |
| // Some ASCII settings | |
| var bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details | |
| var iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ]; | |
| var bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering! | |
| var bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency | |
| var bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos | |
| var bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black | |
| var strResolution = 'low'; | |
| var width, height; | |
| var domElement = document.createElement( 'div' ); | |
| domElement.style.cursor = 'default'; | |
| var oAscii = document.createElement( "table" ); | |
| domElement.appendChild( oAscii ); | |
| var iWidth, iHeight; | |
| var oImg; | |
| this.setSize = function ( w, h ) { | |
| width = w; | |
| height = h; | |
| renderer.setSize( w, h ); | |
| initAsciiSize(); | |
| }; | |
| this.render = function ( scene, camera ) { | |
| renderer.render( scene, camera ); | |
| asciifyImage( renderer, oAscii ); | |
| }; | |
| this.domElement = domElement; | |
| // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js | |
| /* | |
| * jsAscii 0.1 | |
| * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/ | |
| * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt] | |
| */ | |
| function initAsciiSize() { | |
| iWidth = Math.round( width * fResolution ); | |
| iHeight = Math.round( height * fResolution ); | |
| oCanvas.width = iWidth; | |
| oCanvas.height = iHeight; | |
| // oCanvas.style.display = "none"; | |
| // oCanvas.style.width = iWidth; | |
| // oCanvas.style.height = iHeight; | |
| oImg = renderer.domElement; | |
| if ( oImg.style.backgroundColor ) { | |
| oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor; | |
| oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color; | |
| } | |
| oAscii.cellSpacing = 0; | |
| oAscii.cellPadding = 0; | |
| var oStyle = oAscii.style; | |
| oStyle.display = "inline"; | |
| oStyle.width = Math.round( iWidth / fResolution * iScale ) + "px"; | |
| oStyle.height = Math.round( iHeight / fResolution * iScale ) + "px"; | |
| oStyle.whiteSpace = "pre"; | |
| oStyle.margin = "0px"; | |
| oStyle.padding = "0px"; | |
| oStyle.letterSpacing = fLetterSpacing + "px"; | |
| oStyle.fontFamily = strFont; | |
| oStyle.fontSize = fFontSize + "px"; | |
| oStyle.lineHeight = fLineHeight + "px"; | |
| oStyle.textAlign = "left"; | |
| oStyle.textDecoration = "none"; | |
| } | |
| var aDefaultCharList = ( " .,:;i1tfLCG08@" ).split( "" ); | |
| var aDefaultColorCharList = ( " CGO08@" ).split( "" ); | |
| var strFont = "courier new, monospace"; | |
| var oCanvasImg = renderer.domElement; | |
| var oCanvas = document.createElement( "canvas" ); | |
| if ( ! oCanvas.getContext ) { | |
| return; | |
| } | |
| var oCtx = oCanvas.getContext( "2d" ); | |
| if ( ! oCtx.getImageData ) { | |
| return; | |
| } | |
| var aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList ); | |
| if ( charSet ) aCharList = charSet; | |
| var fResolution = 0.5; | |
| switch ( strResolution ) { | |
| case "low" : fResolution = 0.25; break; | |
| case "medium" : fResolution = 0.5; break; | |
| case "high" : fResolution = 1; break; | |
| } | |
| if ( bResolution ) fResolution = bResolution; | |
| // Setup dom | |
| var fFontSize = ( 2 / fResolution ) * iScale; | |
| var fLineHeight = ( 2 / fResolution ) * iScale; | |
| // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width. | |
| var fLetterSpacing = 0; | |
| if ( strResolution == "low" ) { | |
| switch ( iScale ) { | |
| case 1 : fLetterSpacing = - 1; break; | |
| case 2 : | |
| case 3 : fLetterSpacing = - 2.1; break; | |
| case 4 : fLetterSpacing = - 3.1; break; | |
| case 5 : fLetterSpacing = - 4.15; break; | |
| } | |
| } | |
| if ( strResolution == "medium" ) { | |
| switch ( iScale ) { | |
| case 1 : fLetterSpacing = 0; break; | |
| case 2 : fLetterSpacing = - 1; break; | |
| case 3 : fLetterSpacing = - 1.04; break; | |
| case 4 : | |
| case 5 : fLetterSpacing = - 2.1; break; | |
| } | |
| } | |
| if ( strResolution == "high" ) { | |
| switch ( iScale ) { | |
| case 1 : | |
| case 2 : fLetterSpacing = 0; break; | |
| case 3 : | |
| case 4 : | |
| case 5 : fLetterSpacing = - 1; break; | |
| } | |
| } | |
| // can't get a span or div to flow like an img element, but a table works? | |
| // convert img element to ascii | |
| function asciifyImage( canvasRenderer, oAscii ) { | |
| oCtx.clearRect( 0, 0, iWidth, iHeight ); | |
| oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight ); | |
| var oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data; | |
| // Coloring loop starts now | |
| var strChars = ""; | |
| // console.time('rendering'); | |
| for ( var y = 0; y < iHeight; y += 2 ) { | |
| for ( var x = 0; x < iWidth; x ++ ) { | |
| var iOffset = ( y * iWidth + x ) * 4; | |
| var iRed = oImgData[ iOffset ]; | |
| var iGreen = oImgData[ iOffset + 1 ]; | |
| var iBlue = oImgData[ iOffset + 2 ]; | |
| var iAlpha = oImgData[ iOffset + 3 ]; | |
| var iCharIdx; | |
| var fBrightness; | |
| fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255; | |
| // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255; | |
| if ( iAlpha == 0 ) { | |
| // should calculate alpha instead, but quick hack :) | |
| //fBrightness *= (iAlpha / 255); | |
| fBrightness = 1; | |
| } | |
| iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) ); | |
| if ( bInvert ) { | |
| iCharIdx = aCharList.length - iCharIdx - 1; | |
| } | |
| // good for debugging | |
| //fBrightness = Math.floor(fBrightness * 10); | |
| //strThisChar = fBrightness; | |
| var strThisChar = aCharList[ iCharIdx ]; | |
| if ( strThisChar === undefined || strThisChar == " " ) | |
| strThisChar = " "; | |
| if ( bColor ) { | |
| strChars += "<span style='" | |
| + "color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" | |
| + ( bBlock ? "background-color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" : "" ) | |
| + ( bAlpha ? "opacity:" + ( iAlpha / 255 ) + ";" : "" ) | |
| + "'>" + strThisChar + "</span>"; | |
| } else { | |
| strChars += strThisChar; | |
| } | |
| } | |
| strChars += "<br/>"; | |
| } | |
| oAscii.innerHTML = "<tr><td>" + strChars + "</td></tr>"; | |
| // console.timeEnd('rendering'); | |
| // return oAscii; | |
| } | |
| // end modified asciifyImage block | |
| }; | |