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| /** | |
| * @author WestLangley / http://github.com/WestLangley | |
| * | |
| */ | |
| THREE.Wireframe = function ( geometry, material ) { | |
| THREE.Mesh.call( this ); | |
| this.type = 'Wireframe'; | |
| this.geometry = geometry !== undefined ? geometry : new THREE.LineSegmentsGeometry(); | |
| this.material = material !== undefined ? material : new THREE.LineMaterial( { color: Math.random() * 0xffffff } ); | |
| }; | |
| THREE.Wireframe.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), { | |
| constructor: THREE.Wireframe, | |
| isWireframe: true, | |
| computeLineDistances: ( function () { // for backwards-compatability, but could be a method of LineSegmentsGeometry... | |
| var start = new THREE.Vector3(); | |
| var end = new THREE.Vector3(); | |
| return function computeLineDistances() { | |
| var geometry = this.geometry; | |
| var instanceStart = geometry.attributes.instanceStart; | |
| var instanceEnd = geometry.attributes.instanceEnd; | |
| var lineDistances = new Float32Array( 2 * instanceStart.data.count ); | |
| for ( var i = 0, j = 0, l = instanceStart.data.count; i < l; i ++, j += 2 ) { | |
| start.fromBufferAttribute( instanceStart, i ); | |
| end.fromBufferAttribute( instanceEnd, i ); | |
| lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ]; | |
| lineDistances[ j + 1 ] = lineDistances[ j ] + start.distanceTo( end ); | |
| } | |
| var instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1 | |
| geometry.addAttribute( 'instanceDistanceStart', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0 | |
| geometry.addAttribute( 'instanceDistanceEnd', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1 | |
| return this; | |
| }; | |
| }() ), | |
| copy: function ( source ) { | |
| // todo | |
| return this; | |
| } | |
| } ); | |