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| /** | |
| * @author aleeper / http://adamleeper.com/ | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author gero3 / https://github.com/gero3 | |
| * @author Mugen87 / https://github.com/Mugen87 | |
| * | |
| * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs. | |
| * | |
| * Supports both binary and ASCII encoded files, with automatic detection of type. | |
| * | |
| * The loader returns a non-indexed buffer geometry. | |
| * | |
| * Limitations: | |
| * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL). | |
| * There is perhaps some question as to how valid it is to always assume little-endian-ness. | |
| * ASCII decoding assumes file is UTF-8. | |
| * | |
| * Usage: | |
| * var loader = new THREE.STLLoader(); | |
| * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) { | |
| * scene.add( new THREE.Mesh( geometry ) ); | |
| * }); | |
| * | |
| * For binary STLs geometry might contain colors for vertices. To use it: | |
| * // use the same code to load STL as above | |
| * if (geometry.hasColors) { | |
| * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors }); | |
| * } else { .... } | |
| * var mesh = new THREE.Mesh( geometry, material ); | |
| */ | |
| THREE.STLLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.STLLoader.prototype = { | |
| constructor: THREE.STLLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var loader = new THREE.FileLoader( scope.manager ); | |
| loader.setPath( scope.path ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| loader.load( url, function ( text ) { | |
| try { | |
| onLoad( scope.parse( text ) ); | |
| } catch ( exception ) { | |
| if ( onError ) { | |
| onError( exception ); | |
| } | |
| } | |
| }, onProgress, onError ); | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| return this; | |
| }, | |
| parse: function ( data ) { | |
| function isBinary( data ) { | |
| var expect, face_size, n_faces, reader; | |
| reader = new DataView( data ); | |
| face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 ); | |
| n_faces = reader.getUint32( 80, true ); | |
| expect = 80 + ( 32 / 8 ) + ( n_faces * face_size ); | |
| if ( expect === reader.byteLength ) { | |
| return true; | |
| } | |
| // An ASCII STL data must begin with 'solid ' as the first six bytes. | |
| // However, ASCII STLs lacking the SPACE after the 'd' are known to be | |
| // plentiful. So, check the first 5 bytes for 'solid'. | |
| // Several encodings, such as UTF-8, precede the text with up to 5 bytes: | |
| // https://en.wikipedia.org/wiki/Byte_order_mark#Byte_order_marks_by_encoding | |
| // Search for "solid" to start anywhere after those prefixes. | |
| // US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd' | |
| var solid = [ 115, 111, 108, 105, 100 ]; | |
| for ( var off = 0; off < 5; off ++ ) { | |
| // If "solid" text is matched to the current offset, declare it to be an ASCII STL. | |
| if ( matchDataViewAt ( solid, reader, off ) ) return false; | |
| } | |
| // Couldn't find "solid" text at the beginning; it is binary STL. | |
| return true; | |
| } | |
| function matchDataViewAt( query, reader, offset ) { | |
| // Check if each byte in query matches the corresponding byte from the current offset | |
| for ( var i = 0, il = query.length; i < il; i ++ ) { | |
| if ( query[ i ] !== reader.getUint8( offset + i, false ) ) return false; | |
| } | |
| return true; | |
| } | |
| function parseBinary( data ) { | |
| var reader = new DataView( data ); | |
| var faces = reader.getUint32( 80, true ); | |
| var r, g, b, hasColors = false, colors; | |
| var defaultR, defaultG, defaultB, alpha; | |
| // process STL header | |
| // check for default color in header ("COLOR=rgba" sequence). | |
| for ( var index = 0; index < 80 - 10; index ++ ) { | |
| if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) && | |
| ( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) && | |
| ( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) { | |
| hasColors = true; | |
| colors = []; | |
| defaultR = reader.getUint8( index + 6 ) / 255; | |
| defaultG = reader.getUint8( index + 7 ) / 255; | |
| defaultB = reader.getUint8( index + 8 ) / 255; | |
| alpha = reader.getUint8( index + 9 ) / 255; | |
| } | |
| } | |
| var dataOffset = 84; | |
| var faceLength = 12 * 4 + 2; | |
| var geometry = new THREE.BufferGeometry(); | |
| var vertices = []; | |
| var normals = []; | |
| for ( var face = 0; face < faces; face ++ ) { | |
| var start = dataOffset + face * faceLength; | |
| var normalX = reader.getFloat32( start, true ); | |
| var normalY = reader.getFloat32( start + 4, true ); | |
| var normalZ = reader.getFloat32( start + 8, true ); | |
| if ( hasColors ) { | |
| var packedColor = reader.getUint16( start + 48, true ); | |
| if ( ( packedColor & 0x8000 ) === 0 ) { | |
| // facet has its own unique color | |
| r = ( packedColor & 0x1F ) / 31; | |
| g = ( ( packedColor >> 5 ) & 0x1F ) / 31; | |
| b = ( ( packedColor >> 10 ) & 0x1F ) / 31; | |
| } else { | |
| r = defaultR; | |
| g = defaultG; | |
| b = defaultB; | |
| } | |
| } | |
| for ( var i = 1; i <= 3; i ++ ) { | |
| var vertexstart = start + i * 12; | |
| vertices.push( reader.getFloat32( vertexstart, true ) ); | |
| vertices.push( reader.getFloat32( vertexstart + 4, true ) ); | |
| vertices.push( reader.getFloat32( vertexstart + 8, true ) ); | |
| normals.push( normalX, normalY, normalZ ); | |
| if ( hasColors ) { | |
| colors.push( r, g, b ); | |
| } | |
| } | |
| } | |
| geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) ); | |
| geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) ); | |
| if ( hasColors ) { | |
| geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) ); | |
| geometry.hasColors = true; | |
| geometry.alpha = alpha; | |
| } | |
| return geometry; | |
| } | |
| function parseASCII( data ) { | |
| var geometry = new THREE.BufferGeometry(); | |
| var patternFace = /facet([\s\S]*?)endfacet/g; | |
| var faceCounter = 0; | |
| var patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source; | |
| var patternVertex = new RegExp( 'vertex' + patternFloat + patternFloat + patternFloat, 'g' ); | |
| var patternNormal = new RegExp( 'normal' + patternFloat + patternFloat + patternFloat, 'g' ); | |
| var vertices = []; | |
| var normals = []; | |
| var normal = new THREE.Vector3(); | |
| var result; | |
| while ( ( result = patternFace.exec( data ) ) !== null ) { | |
| var vertexCountPerFace = 0; | |
| var normalCountPerFace = 0; | |
| var text = result[ 0 ]; | |
| while ( ( result = patternNormal.exec( text ) ) !== null ) { | |
| normal.x = parseFloat( result[ 1 ] ); | |
| normal.y = parseFloat( result[ 2 ] ); | |
| normal.z = parseFloat( result[ 3 ] ); | |
| normalCountPerFace ++; | |
| } | |
| while ( ( result = patternVertex.exec( text ) ) !== null ) { | |
| vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) ); | |
| normals.push( normal.x, normal.y, normal.z ); | |
| vertexCountPerFace ++; | |
| } | |
| // every face have to own ONE valid normal | |
| if ( normalCountPerFace !== 1 ) { | |
| console.error( 'THREE.STLLoader: Something isn\'t right with the normal of face number ' + faceCounter ); | |
| } | |
| // each face have to own THREE valid vertices | |
| if ( vertexCountPerFace !== 3 ) { | |
| console.error( 'THREE.STLLoader: Something isn\'t right with the vertices of face number ' + faceCounter ); | |
| } | |
| faceCounter ++; | |
| } | |
| geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); | |
| geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); | |
| return geometry; | |
| } | |
| function ensureString( buffer ) { | |
| if ( typeof buffer !== 'string' ) { | |
| return THREE.LoaderUtils.decodeText( new Uint8Array( buffer ) ); | |
| } | |
| return buffer; | |
| } | |
| function ensureBinary( buffer ) { | |
| if ( typeof buffer === 'string' ) { | |
| var array_buffer = new Uint8Array( buffer.length ); | |
| for ( var i = 0; i < buffer.length; i ++ ) { | |
| array_buffer[ i ] = buffer.charCodeAt( i ) & 0xff; // implicitly assumes little-endian | |
| } | |
| return array_buffer.buffer || array_buffer; | |
| } else { | |
| return buffer; | |
| } | |
| } | |
| // start | |
| var binData = ensureBinary( data ); | |
| return isBinary( binData ) ? parseBinary( binData ) : parseASCII( ensureString( data ) ); | |
| } | |
| }; | |