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| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author Alex Pletzer | |
| * | |
| * Updated on 22.03.2017 | |
| * VTK header is now parsed and used to extract all the compressed data | |
| * @author Andrii Iudin https://github.com/andreyyudin | |
| * @author Paul Kibet Korir https://github.com/polarise | |
| * @author Sriram Somasundharam https://github.com/raamssundar | |
| */ | |
| THREE.VTKLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| Object.assign( THREE.VTKLoader.prototype, THREE.EventDispatcher.prototype, { | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var loader = new THREE.FileLoader( scope.manager ); | |
| loader.setPath( scope.path ); | |
| loader.setResponseType( 'arraybuffer' ); | |
| loader.load( url, function ( text ) { | |
| onLoad( scope.parse( text ) ); | |
| }, onProgress, onError ); | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| return this; | |
| }, | |
| parse: function ( data ) { | |
| function parseASCII( data ) { | |
| // connectivity of the triangles | |
| var indices = []; | |
| // triangles vertices | |
| var positions = []; | |
| // red, green, blue colors in the range 0 to 1 | |
| var colors = []; | |
| // normal vector, one per vertex | |
| var normals = []; | |
| var result; | |
| // pattern for reading vertices, 3 floats or integers | |
| var pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g; | |
| // pattern for connectivity, an integer followed by any number of ints | |
| // the first integer is the number of polygon nodes | |
| var patConnectivity = /^(\d+)\s+([\s\d]*)/; | |
| // indicates start of vertex data section | |
| var patPOINTS = /^POINTS /; | |
| // indicates start of polygon connectivity section | |
| var patPOLYGONS = /^POLYGONS /; | |
| // indicates start of triangle strips section | |
| var patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /; | |
| // POINT_DATA number_of_values | |
| var patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/; | |
| // CELL_DATA number_of_polys | |
| var patCELL_DATA = /^CELL_DATA[ ]+(\d+)/; | |
| // Start of color section | |
| var patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/; | |
| // NORMALS Normals float | |
| var patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/; | |
| var inPointsSection = false; | |
| var inPolygonsSection = false; | |
| var inTriangleStripSection = false; | |
| var inPointDataSection = false; | |
| var inCellDataSection = false; | |
| var inColorSection = false; | |
| var inNormalsSection = false; | |
| var lines = data.split( '\n' ); | |
| for ( var i in lines ) { | |
| var line = lines[ i ]; | |
| if ( inPointsSection ) { | |
| // get the vertices | |
| while ( ( result = pat3Floats.exec( line ) ) !== null ) { | |
| var x = parseFloat( result[ 1 ] ); | |
| var y = parseFloat( result[ 2 ] ); | |
| var z = parseFloat( result[ 3 ] ); | |
| positions.push( x, y, z ); | |
| } | |
| } else if ( inPolygonsSection ) { | |
| if ( ( result = patConnectivity.exec( line ) ) !== null ) { | |
| // numVertices i0 i1 i2 ... | |
| var numVertices = parseInt( result[ 1 ] ); | |
| var inds = result[ 2 ].split( /\s+/ ); | |
| if ( numVertices >= 3 ) { | |
| var i0 = parseInt( inds[ 0 ] ); | |
| var i1, i2; | |
| var k = 1; | |
| // split the polygon in numVertices - 2 triangles | |
| for ( var j = 0; j < numVertices - 2; ++ j ) { | |
| i1 = parseInt( inds[ k ] ); | |
| i2 = parseInt( inds[ k + 1 ] ); | |
| indices.push( i0, i1, i2 ); | |
| k ++; | |
| } | |
| } | |
| } | |
| } else if ( inTriangleStripSection ) { | |
| if ( ( result = patConnectivity.exec( line ) ) !== null ) { | |
| // numVertices i0 i1 i2 ... | |
| var numVertices = parseInt( result[ 1 ] ); | |
| var inds = result[ 2 ].split( /\s+/ ); | |
| if ( numVertices >= 3 ) { | |
| var i0, i1, i2; | |
| // split the polygon in numVertices - 2 triangles | |
| for ( var j = 0; j < numVertices - 2; j ++ ) { | |
| if ( j % 2 === 1 ) { | |
| i0 = parseInt( inds[ j ] ); | |
| i1 = parseInt( inds[ j + 2 ] ); | |
| i2 = parseInt( inds[ j + 1 ] ); | |
| indices.push( i0, i1, i2 ); | |
| } else { | |
| i0 = parseInt( inds[ j ] ); | |
| i1 = parseInt( inds[ j + 1 ] ); | |
| i2 = parseInt( inds[ j + 2 ] ); | |
| indices.push( i0, i1, i2 ); | |
| } | |
| } | |
| } | |
| } | |
| } else if ( inPointDataSection || inCellDataSection ) { | |
| if ( inColorSection ) { | |
| // Get the colors | |
| while ( ( result = pat3Floats.exec( line ) ) !== null ) { | |
| var r = parseFloat( result[ 1 ] ); | |
| var g = parseFloat( result[ 2 ] ); | |
| var b = parseFloat( result[ 3 ] ); | |
| colors.push( r, g, b ); | |
| } | |
| } else if ( inNormalsSection ) { | |
| // Get the normal vectors | |
| while ( ( result = pat3Floats.exec( line ) ) !== null ) { | |
| var nx = parseFloat( result[ 1 ] ); | |
| var ny = parseFloat( result[ 2 ] ); | |
| var nz = parseFloat( result[ 3 ] ); | |
| normals.push( nx, ny, nz ); | |
| } | |
| } | |
| } | |
| if ( patPOLYGONS.exec( line ) !== null ) { | |
| inPolygonsSection = true; | |
| inPointsSection = false; | |
| inTriangleStripSection = false; | |
| } else if ( patPOINTS.exec( line ) !== null ) { | |
| inPolygonsSection = false; | |
| inPointsSection = true; | |
| inTriangleStripSection = false; | |
| } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) { | |
| inPolygonsSection = false; | |
| inPointsSection = false; | |
| inTriangleStripSection = true; | |
| } else if ( patPOINT_DATA.exec( line ) !== null ) { | |
| inPointDataSection = true; | |
| inPointsSection = false; | |
| inPolygonsSection = false; | |
| inTriangleStripSection = false; | |
| } else if ( patCELL_DATA.exec( line ) !== null ) { | |
| inCellDataSection = true; | |
| inPointsSection = false; | |
| inPolygonsSection = false; | |
| inTriangleStripSection = false; | |
| } else if ( patCOLOR_SCALARS.exec( line ) !== null ) { | |
| inColorSection = true; | |
| inNormalsSection = false; | |
| inPointsSection = false; | |
| inPolygonsSection = false; | |
| inTriangleStripSection = false; | |
| } else if ( patNORMALS.exec( line ) !== null ) { | |
| inNormalsSection = true; | |
| inColorSection = false; | |
| inPointsSection = false; | |
| inPolygonsSection = false; | |
| inTriangleStripSection = false; | |
| } | |
| } | |
| var geometry = new THREE.BufferGeometry(); | |
| geometry.setIndex( indices ); | |
| geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) ); | |
| if ( normals.length === positions.length ) { | |
| geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); | |
| } | |
| if ( colors.length !== indices.length ) { | |
| // stagger | |
| if ( colors.length === positions.length ) { | |
| geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); | |
| } | |
| } else { | |
| // cell | |
| geometry = geometry.toNonIndexed(); | |
| var numTriangles = geometry.attributes.position.count / 3; | |
| if ( colors.length === ( numTriangles * 3 ) ) { | |
| var newColors = []; | |
| for ( var i = 0; i < numTriangles; i ++ ) { | |
| var r = colors[ 3 * i + 0 ]; | |
| var g = colors[ 3 * i + 1 ]; | |
| var b = colors[ 3 * i + 2 ]; | |
| newColors.push( r, g, b ); | |
| newColors.push( r, g, b ); | |
| newColors.push( r, g, b ); | |
| } | |
| geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( newColors, 3 ) ); | |
| } | |
| } | |
| return geometry; | |
| } | |
| function parseBinary( data ) { | |
| var count, pointIndex, i, numberOfPoints, s; | |
| var buffer = new Uint8Array( data ); | |
| var dataView = new DataView( data ); | |
| // Points and normals, by default, are empty | |
| var points = []; | |
| var normals = []; | |
| var indices = []; | |
| // Going to make a big array of strings | |
| var vtk = []; | |
| var index = 0; | |
| function findString( buffer, start ) { | |
| var index = start; | |
| var c = buffer[ index ]; | |
| var s = []; | |
| while ( c !== 10 ) { | |
| s.push( String.fromCharCode( c ) ); | |
| index ++; | |
| c = buffer[ index ]; | |
| } | |
| return { start: start, | |
| end: index, | |
| next: index + 1, | |
| parsedString: s.join( '' ) }; | |
| } | |
| var state, line; | |
| while ( true ) { | |
| // Get a string | |
| state = findString( buffer, index ); | |
| line = state.parsedString; | |
| if ( line.indexOf( 'POINTS' ) === 0 ) { | |
| vtk.push( line ); | |
| // Add the points | |
| numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 ); | |
| // Each point is 3 4-byte floats | |
| count = numberOfPoints * 4 * 3; | |
| points = new Float32Array( numberOfPoints * 3 ); | |
| pointIndex = state.next; | |
| for ( i = 0; i < numberOfPoints; i ++ ) { | |
| points[ 3 * i ] = dataView.getFloat32( pointIndex, false ); | |
| points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false ); | |
| points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false ); | |
| pointIndex = pointIndex + 12; | |
| } | |
| // increment our next pointer | |
| state.next = state.next + count + 1; | |
| } else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) { | |
| var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 ); | |
| var size = parseInt( line.split( ' ' )[ 2 ], 10 ); | |
| // 4 byte integers | |
| count = size * 4; | |
| indices = new Uint32Array( 3 * size - 9 * numberOfStrips ); | |
| var indicesIndex = 0; | |
| pointIndex = state.next; | |
| for ( i = 0; i < numberOfStrips; i ++ ) { | |
| // For each strip, read the first value, then record that many more points | |
| var indexCount = dataView.getInt32( pointIndex, false ); | |
| var strip = []; | |
| pointIndex += 4; | |
| for ( s = 0; s < indexCount; s ++ ) { | |
| strip.push( dataView.getInt32( pointIndex, false ) ); | |
| pointIndex += 4; | |
| } | |
| // retrieves the n-2 triangles from the triangle strip | |
| for ( var j = 0; j < indexCount - 2; j ++ ) { | |
| if ( j % 2 ) { | |
| indices[ indicesIndex ++ ] = strip[ j ]; | |
| indices[ indicesIndex ++ ] = strip[ j + 2 ]; | |
| indices[ indicesIndex ++ ] = strip[ j + 1 ]; | |
| } else { | |
| indices[ indicesIndex ++ ] = strip[ j ]; | |
| indices[ indicesIndex ++ ] = strip[ j + 1 ]; | |
| indices[ indicesIndex ++ ] = strip[ j + 2 ]; | |
| } | |
| } | |
| } | |
| // increment our next pointer | |
| state.next = state.next + count + 1; | |
| } else if ( line.indexOf( 'POLYGONS' ) === 0 ) { | |
| var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 ); | |
| var size = parseInt( line.split( ' ' )[ 2 ], 10 ); | |
| // 4 byte integers | |
| count = size * 4; | |
| indices = new Uint32Array( 3 * size - 9 * numberOfStrips ); | |
| var indicesIndex = 0; | |
| pointIndex = state.next; | |
| for ( i = 0; i < numberOfStrips; i ++ ) { | |
| // For each strip, read the first value, then record that many more points | |
| var indexCount = dataView.getInt32( pointIndex, false ); | |
| var strip = []; | |
| pointIndex += 4; | |
| for ( s = 0; s < indexCount; s ++ ) { | |
| strip.push( dataView.getInt32( pointIndex, false ) ); | |
| pointIndex += 4; | |
| } | |
| // divide the polygon in n-2 triangle | |
| for ( var j = 1; j < indexCount - 1; j ++ ) { | |
| indices[ indicesIndex ++ ] = strip[ 0 ]; | |
| indices[ indicesIndex ++ ] = strip[ j ]; | |
| indices[ indicesIndex ++ ] = strip[ j + 1 ]; | |
| } | |
| } | |
| // increment our next pointer | |
| state.next = state.next + count + 1; | |
| } else if ( line.indexOf( 'POINT_DATA' ) === 0 ) { | |
| numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 ); | |
| // Grab the next line | |
| state = findString( buffer, state.next ); | |
| // Now grab the binary data | |
| count = numberOfPoints * 4 * 3; | |
| normals = new Float32Array( numberOfPoints * 3 ); | |
| pointIndex = state.next; | |
| for ( i = 0; i < numberOfPoints; i ++ ) { | |
| normals[ 3 * i ] = dataView.getFloat32( pointIndex, false ); | |
| normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false ); | |
| normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false ); | |
| pointIndex += 12; | |
| } | |
| // Increment past our data | |
| state.next = state.next + count; | |
| } | |
| // Increment index | |
| index = state.next; | |
| if ( index >= buffer.byteLength ) { | |
| break; | |
| } | |
| } | |
| var geometry = new THREE.BufferGeometry(); | |
| geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); | |
| geometry.addAttribute( 'position', new THREE.BufferAttribute( points, 3 ) ); | |
| if ( normals.length === points.length ) { | |
| geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); | |
| } | |
| return geometry; | |
| } | |
| function Float32Concat( first, second ) { | |
| var firstLength = first.length, result = new Float32Array( firstLength + second.length ); | |
| result.set( first ); | |
| result.set( second, firstLength ); | |
| return result; | |
| } | |
| function Int32Concat( first, second ) { | |
| var firstLength = first.length, result = new Int32Array( firstLength + second.length ); | |
| result.set( first ); | |
| result.set( second, firstLength ); | |
| return result; | |
| } | |
| function parseXML( stringFile ) { | |
| // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json | |
| function xmlToJson( xml ) { | |
| // Create the return object | |
| var obj = {}; | |
| if ( xml.nodeType === 1 ) { // element | |
| // do attributes | |
| if ( xml.attributes ) { | |
| if ( xml.attributes.length > 0 ) { | |
| obj[ 'attributes' ] = {}; | |
| for ( var j = 0; j < xml.attributes.length; j ++ ) { | |
| var attribute = xml.attributes.item( j ); | |
| obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim(); | |
| } | |
| } | |
| } | |
| } else if ( xml.nodeType === 3 ) { // text | |
| obj = xml.nodeValue.trim(); | |
| } | |
| // do children | |
| if ( xml.hasChildNodes() ) { | |
| for ( var i = 0; i < xml.childNodes.length; i ++ ) { | |
| var item = xml.childNodes.item( i ); | |
| var nodeName = item.nodeName; | |
| if ( typeof obj[ nodeName ] === 'undefined' ) { | |
| var tmp = xmlToJson( item ); | |
| if ( tmp !== '' ) obj[ nodeName ] = tmp; | |
| } else { | |
| if ( typeof obj[ nodeName ].push === 'undefined' ) { | |
| var old = obj[ nodeName ]; | |
| obj[ nodeName ] = [ old ]; | |
| } | |
| var tmp = xmlToJson( item ); | |
| if ( tmp !== '' ) obj[ nodeName ].push( tmp ); | |
| } | |
| } | |
| } | |
| return obj; | |
| } | |
| // Taken from Base64-js | |
| function Base64toByteArray( b64 ) { | |
| var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array; | |
| var i; | |
| var lookup = []; | |
| var revLookup = []; | |
| var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; | |
| var len = code.length; | |
| for ( i = 0; i < len; i ++ ) { | |
| lookup[ i ] = code[ i ]; | |
| } | |
| for ( i = 0; i < len; ++ i ) { | |
| revLookup[ code.charCodeAt( i ) ] = i; | |
| } | |
| revLookup[ '-'.charCodeAt( 0 ) ] = 62; | |
| revLookup[ '_'.charCodeAt( 0 ) ] = 63; | |
| var j, l, tmp, placeHolders, arr; | |
| var len = b64.length; | |
| if ( len % 4 > 0 ) { | |
| throw new Error( 'Invalid string. Length must be a multiple of 4' ); | |
| } | |
| placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0; | |
| arr = new Arr( len * 3 / 4 - placeHolders ); | |
| l = placeHolders > 0 ? len - 4 : len; | |
| var L = 0; | |
| for ( i = 0, j = 0; i < l; i += 4, j += 3 ) { | |
| tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ]; | |
| arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16; | |
| arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8; | |
| arr[ L ++ ] = tmp & 0xFF; | |
| } | |
| if ( placeHolders === 2 ) { | |
| tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 ); | |
| arr[ L ++ ] = tmp & 0xFF; | |
| } else if ( placeHolders === 1 ) { | |
| tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 ); | |
| arr[ L ++ ] = ( tmp >> 8 ) & 0xFF; | |
| arr[ L ++ ] = tmp & 0xFF; | |
| } | |
| return arr; | |
| } | |
| function parseDataArray( ele, compressed ) { | |
| var numBytes = 0; | |
| if ( json.attributes.header_type === 'UInt64' ) { | |
| numBytes = 8; | |
| } else if ( json.attributes.header_type === 'UInt32' ) { | |
| numBytes = 4; | |
| } | |
| // Check the format | |
| if ( ele.attributes.format === 'binary' && compressed ) { | |
| var rawData, content, byteData, blocks, cSizeStart, headerSize, padding, dataOffsets, currentOffset; | |
| if ( ele.attributes.type === 'Float32' ) { | |
| var txt = new Float32Array( ); | |
| } else if ( ele.attributes.type === 'Int64' ) { | |
| var txt = new Int32Array( ); | |
| } | |
| // VTP data with the header has the following structure: | |
| // [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA] | |
| // | |
| // Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are: | |
| // [#blocks] = Number of blocks | |
| // [#u-size] = Block size before compression | |
| // [#p-size] = Size of last partial block (zero if it not needed) | |
| // [#c-size-i] = Size in bytes of block i after compression | |
| // | |
| // The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is | |
| // computed by summing the compressed block sizes from preceding blocks according to the header. | |
| rawData = ele[ '#text' ]; | |
| byteData = Base64toByteArray( rawData ); | |
| blocks = byteData[ 0 ]; | |
| for ( var i = 1; i < numBytes - 1; i ++ ) { | |
| blocks = blocks | ( byteData[ i ] << ( i * numBytes ) ); | |
| } | |
| headerSize = ( blocks + 3 ) * numBytes; | |
| padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0; | |
| headerSize = headerSize + padding; | |
| dataOffsets = []; | |
| currentOffset = headerSize; | |
| dataOffsets.push( currentOffset ); | |
| // Get the blocks sizes after the compression. | |
| // There are three blocks before c-size-i, so we skip 3*numBytes | |
| cSizeStart = 3 * numBytes; | |
| for ( var i = 0; i < blocks; i ++ ) { | |
| var currentBlockSize = byteData[ i * numBytes + cSizeStart ]; | |
| for ( var j = 1; j < numBytes - 1; j ++ ) { | |
| // Each data point consists of 8 bytes regardless of the header type | |
| currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * 8 ) ); | |
| } | |
| currentOffset = currentOffset + currentBlockSize; | |
| dataOffsets.push( currentOffset ); | |
| } | |
| for ( var i = 0; i < dataOffsets.length - 1; i ++ ) { | |
| var inflate = new Zlib.Inflate( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ), { resize: true, verify: true } ); // eslint-disable-line no-undef | |
| content = inflate.decompress(); | |
| content = content.buffer; | |
| if ( ele.attributes.type === 'Float32' ) { | |
| content = new Float32Array( content ); | |
| txt = Float32Concat( txt, content ); | |
| } else if ( ele.attributes.type === 'Int64' ) { | |
| content = new Int32Array( content ); | |
| txt = Int32Concat( txt, content ); | |
| } | |
| } | |
| delete ele[ '#text' ]; | |
| if ( ele.attributes.type === 'Int64' ) { | |
| if ( ele.attributes.format === 'binary' ) { | |
| txt = txt.filter( function ( el, idx ) { | |
| if ( idx % 2 !== 1 ) return true; | |
| } ); | |
| } | |
| } | |
| } else { | |
| if ( ele.attributes.format === 'binary' && ! compressed ) { | |
| var content = Base64toByteArray( ele[ '#text' ] ); | |
| // VTP data for the uncompressed case has the following structure: | |
| // [#bytes][DATA] | |
| // where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it. | |
| content = content.slice( numBytes ).buffer; | |
| } else { | |
| if ( ele[ '#text' ] ) { | |
| var content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) { | |
| if ( el !== '' ) return el; | |
| } ); | |
| } else { | |
| var content = new Int32Array( 0 ).buffer; | |
| } | |
| } | |
| delete ele[ '#text' ]; | |
| // Get the content and optimize it | |
| if ( ele.attributes.type === 'Float32' ) { | |
| var txt = new Float32Array( content ); | |
| } else if ( ele.attributes.type === 'Int32' ) { | |
| var txt = new Int32Array( content ); | |
| } else if ( ele.attributes.type === 'Int64' ) { | |
| var txt = new Int32Array( content ); | |
| if ( ele.attributes.format === 'binary' ) { | |
| txt = txt.filter( function ( el, idx ) { | |
| if ( idx % 2 !== 1 ) return true; | |
| } ); | |
| } | |
| } | |
| } // endif ( ele.attributes.format === 'binary' && compressed ) | |
| return txt; | |
| } | |
| // Main part | |
| // Get Dom | |
| var dom = null; | |
| if ( window.DOMParser ) { | |
| try { | |
| dom = ( new DOMParser() ).parseFromString( stringFile, 'text/xml' ); | |
| } catch ( e ) { | |
| dom = null; | |
| } | |
| } else if ( window.ActiveXObject ) { | |
| try { | |
| dom = new ActiveXObject( 'Microsoft.XMLDOM' ); // eslint-disable-line no-undef | |
| dom.async = false; | |
| if ( ! dom.loadXML( /* xml */ ) ) { | |
| throw new Error( dom.parseError.reason + dom.parseError.srcText ); | |
| } | |
| } catch ( e ) { | |
| dom = null; | |
| } | |
| } else { | |
| throw new Error( 'Cannot parse xml string!' ); | |
| } | |
| // Get the doc | |
| var doc = dom.documentElement; | |
| // Convert to json | |
| var json = xmlToJson( doc ); | |
| var points = []; | |
| var normals = []; | |
| var indices = []; | |
| if ( json.PolyData ) { | |
| var piece = json.PolyData.Piece; | |
| var compressed = json.attributes.hasOwnProperty( 'compressor' ); | |
| // Can be optimized | |
| // Loop through the sections | |
| var sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines']; | |
| var sectionIndex = 0, numberOfSections = sections.length; | |
| while ( sectionIndex < numberOfSections ) { | |
| var section = piece[ sections[ sectionIndex ] ]; | |
| // If it has a DataArray in it | |
| if ( section && section.DataArray ) { | |
| // Depending on the number of DataArrays | |
| if ( Object.prototype.toString.call( section.DataArray ) === '[object Array]' ) { | |
| var arr = section.DataArray; | |
| } else { | |
| var arr = [ section.DataArray ]; | |
| } | |
| var dataArrayIndex = 0, numberOfDataArrays = arr.length; | |
| while ( dataArrayIndex < numberOfDataArrays ) { | |
| // Parse the DataArray | |
| if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) { | |
| arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed ); | |
| } | |
| dataArrayIndex ++; | |
| } | |
| switch ( sections[ sectionIndex ] ) { | |
| // if iti is point data | |
| case 'PointData': | |
| var numberOfPoints = parseInt( piece.attributes.NumberOfPoints ); | |
| var normalsName = section.attributes.Normals; | |
| if ( numberOfPoints > 0 ) { | |
| for ( var i = 0, len = arr.length; i < len; i ++ ) { | |
| if ( normalsName === arr[ i ].attributes.Name ) { | |
| var components = arr[ i ].attributes.NumberOfComponents; | |
| normals = new Float32Array( numberOfPoints * components ); | |
| normals.set( arr[ i ].text, 0 ); | |
| } | |
| } | |
| } | |
| break; | |
| // if it is points | |
| case 'Points': | |
| var numberOfPoints = parseInt( piece.attributes.NumberOfPoints ); | |
| if ( numberOfPoints > 0 ) { | |
| var components = section.DataArray.attributes.NumberOfComponents; | |
| points = new Float32Array( numberOfPoints * components ); | |
| points.set( section.DataArray.text, 0 ); | |
| } | |
| break; | |
| // if it is strips | |
| case 'Strips': | |
| var numberOfStrips = parseInt( piece.attributes.NumberOfStrips ); | |
| if ( numberOfStrips > 0 ) { | |
| var connectivity = new Int32Array( section.DataArray[ 0 ].text.length ); | |
| var offset = new Int32Array( section.DataArray[ 1 ].text.length ); | |
| connectivity.set( section.DataArray[ 0 ].text, 0 ); | |
| offset.set( section.DataArray[ 1 ].text, 0 ); | |
| var size = numberOfStrips + connectivity.length; | |
| indices = new Uint32Array( 3 * size - 9 * numberOfStrips ); | |
| var indicesIndex = 0; | |
| for ( var i = 0, len = numberOfStrips; i < len; i ++ ) { | |
| var strip = []; | |
| for ( var s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) { | |
| strip.push( connectivity[ s ] ); | |
| if ( i > 0 ) len0 = offset[ i - 1 ]; | |
| } | |
| for ( var j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) { | |
| if ( j % 2 ) { | |
| indices[ indicesIndex ++ ] = strip[ j ]; | |
| indices[ indicesIndex ++ ] = strip[ j + 2 ]; | |
| indices[ indicesIndex ++ ] = strip[ j + 1 ]; | |
| } else { | |
| indices[ indicesIndex ++ ] = strip[ j ]; | |
| indices[ indicesIndex ++ ] = strip[ j + 1 ]; | |
| indices[ indicesIndex ++ ] = strip[ j + 2 ]; | |
| } | |
| if ( i > 0 ) len0 = offset[ i - 1 ]; | |
| } | |
| } | |
| } | |
| break; | |
| // if it is polys | |
| case 'Polys': | |
| var numberOfPolys = parseInt( piece.attributes.NumberOfPolys ); | |
| if ( numberOfPolys > 0 ) { | |
| var connectivity = new Int32Array( section.DataArray[ 0 ].text.length ); | |
| var offset = new Int32Array( section.DataArray[ 1 ].text.length ); | |
| connectivity.set( section.DataArray[ 0 ].text, 0 ); | |
| offset.set( section.DataArray[ 1 ].text, 0 ); | |
| var size = numberOfPolys + connectivity.length; | |
| indices = new Uint32Array( 3 * size - 9 * numberOfPolys ); | |
| var indicesIndex = 0, connectivityIndex = 0; | |
| var i = 0, len = numberOfPolys, len0 = 0; | |
| while ( i < len ) { | |
| var poly = []; | |
| var s = 0, len1 = offset[ i ]; | |
| while ( s < len1 - len0 ) { | |
| poly.push( connectivity[ connectivityIndex ++ ] ); | |
| s ++; | |
| } | |
| var j = 1; | |
| while ( j < len1 - len0 - 1 ) { | |
| indices[ indicesIndex ++ ] = poly[ 0 ]; | |
| indices[ indicesIndex ++ ] = poly[ j ]; | |
| indices[ indicesIndex ++ ] = poly[ j + 1 ]; | |
| j ++; | |
| } | |
| i ++; | |
| len0 = offset[ i - 1 ]; | |
| } | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| sectionIndex ++; | |
| } | |
| var geometry = new THREE.BufferGeometry(); | |
| geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); | |
| geometry.addAttribute( 'position', new THREE.BufferAttribute( points, 3 ) ); | |
| if ( normals.length === points.length ) { | |
| geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); | |
| } | |
| return geometry; | |
| } else { | |
| // TODO for vtu,vti,and other xml formats | |
| } | |
| } | |
| function getStringFile( data ) { | |
| var stringFile = ''; | |
| var charArray = new Uint8Array( data ); | |
| var i = 0; | |
| var len = charArray.length; | |
| while ( len -- ) { | |
| stringFile += String.fromCharCode( charArray[ i ++ ] ); | |
| } | |
| return stringFile; | |
| } | |
| // get the 5 first lines of the files to check if there is the key word binary | |
| var meta = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 250 ) ).split( '\n' ); | |
| if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) { | |
| return parseXML( getStringFile( data ) ); | |
| } else if ( meta[ 2 ].includes( 'ASCII' ) ) { | |
| return parseASCII( getStringFile( data ) ); | |
| } else { | |
| return parseBinary( data ); | |
| } | |
| } | |
| } ); | |