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| /** | |
| * Make all faces use unique vertices | |
| * so that each face can be separated from others | |
| * | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.ExplodeModifier = function () { | |
| }; | |
| THREE.ExplodeModifier.prototype.modify = function ( geometry ) { | |
| var vertices = []; | |
| for ( var i = 0, il = geometry.faces.length; i < il; i ++ ) { | |
| var n = vertices.length; | |
| var face = geometry.faces[ i ]; | |
| var a = face.a; | |
| var b = face.b; | |
| var c = face.c; | |
| var va = geometry.vertices[ a ]; | |
| var vb = geometry.vertices[ b ]; | |
| var vc = geometry.vertices[ c ]; | |
| vertices.push( va.clone() ); | |
| vertices.push( vb.clone() ); | |
| vertices.push( vc.clone() ); | |
| face.a = n; | |
| face.b = n + 1; | |
| face.c = n + 2; | |
| } | |
| geometry.vertices = vertices; | |
| }; | |