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| /** | |
| * @author sunag / http://www.sunag.com.br/ | |
| */ | |
| import { TempNode } from '../core/TempNode.js'; | |
| import { FunctionNode } from '../core/FunctionNode.js'; | |
| import { MaxMIPLevelNode } from '../utils/MaxMIPLevelNode.js'; | |
| import { BlinnShininessExponentNode } from './BlinnShininessExponentNode.js'; | |
| function RoughnessToBlinnExponentNode( texture ) { | |
| TempNode.call( this, 'f' ); | |
| this.texture = texture; | |
| this.maxMIPLevel = new MaxMIPLevelNode( texture ); | |
| this.blinnShininessExponent = new BlinnShininessExponentNode(); | |
| } | |
| RoughnessToBlinnExponentNode.Nodes = ( function () { | |
| var getSpecularMIPLevel = new FunctionNode( [ | |
| // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html | |
| "float getSpecularMIPLevel( const in float blinnShininessExponent, const in float maxMIPLevelScalar ) {", | |
| // float envMapWidth = pow( 2.0, maxMIPLevelScalar ); | |
| // float desiredMIPLevel = log2( envMapWidth * sqrt( 3.0 ) ) - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 ); | |
| " float desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );", | |
| // clamp to allowable LOD ranges. | |
| " return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );", | |
| "}" | |
| ].join( "\n" ) ); | |
| return { | |
| getSpecularMIPLevel: getSpecularMIPLevel | |
| }; | |
| } )(); | |
| RoughnessToBlinnExponentNode.prototype = Object.create( TempNode.prototype ); | |
| RoughnessToBlinnExponentNode.prototype.constructor = RoughnessToBlinnExponentNode; | |
| RoughnessToBlinnExponentNode.prototype.nodeType = "RoughnessToBlinnExponent"; | |
| RoughnessToBlinnExponentNode.prototype.generate = function ( builder, output ) { | |
| if ( builder.isShader( 'fragment' ) ) { | |
| this.maxMIPLevel.texture = this.texture; | |
| var getSpecularMIPLevel = builder.include( RoughnessToBlinnExponentNode.Nodes.getSpecularMIPLevel ); | |
| return builder.format( getSpecularMIPLevel + '( ' + this.blinnShininessExponent.build( builder, 'f' ) + ', ' + this.maxMIPLevel.build( builder, 'f' ) + ' )', this.type, output ); | |
| } else { | |
| console.warn( "THREE.RoughnessToBlinnExponentNode is not compatible with " + builder.shader + " shader." ); | |
| return builder.format( '0.0', this.type, output ); | |
| } | |
| }; | |
| RoughnessToBlinnExponentNode.prototype.copy = function ( source ) { | |
| TempNode.prototype.copy.call( this, source ); | |
| this.texture = source.texture; | |
| }; | |
| RoughnessToBlinnExponentNode.prototype.toJSON = function ( meta ) { | |
| var data = this.getJSONNode( meta ); | |
| if ( ! data ) { | |
| data = this.createJSONNode( meta ); | |
| data.texture = this.texture; | |
| } | |
| return data; | |
| }; | |
| export { RoughnessToBlinnExponentNode }; | |