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| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) { | |
| THREE.Pass.call( this ); | |
| if ( THREE.FilmShader === undefined ) | |
| console.error( "THREE.FilmPass relies on THREE.FilmShader" ); | |
| var shader = THREE.FilmShader; | |
| this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); | |
| this.material = new THREE.ShaderMaterial( { | |
| uniforms: this.uniforms, | |
| vertexShader: shader.vertexShader, | |
| fragmentShader: shader.fragmentShader | |
| } ); | |
| if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale; | |
| if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity; | |
| if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity; | |
| if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount; | |
| this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); | |
| }; | |
| THREE.FilmPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
| constructor: THREE.FilmPass, | |
| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { | |
| this.uniforms[ "tDiffuse" ].value = readBuffer.texture; | |
| this.uniforms[ "time" ].value += deltaTime; | |
| if ( this.renderToScreen ) { | |
| renderer.setRenderTarget( null ); | |
| this.fsQuad.render( renderer ); | |
| } else { | |
| renderer.setRenderTarget( writeBuffer ); | |
| if ( this.clear ) renderer.clear(); | |
| this.fsQuad.render( renderer ); | |
| } | |
| } | |
| } ); | |