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| /** | |
| * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author yomotsu / https://yomotsu.net/ | |
| */ | |
| THREE.CSS3DObject = function ( element ) { | |
| THREE.Object3D.call( this ); | |
| this.element = element; | |
| this.element.style.position = 'absolute'; | |
| this.addEventListener( 'removed', function () { | |
| if ( this.element.parentNode !== null ) { | |
| this.element.parentNode.removeChild( this.element ); | |
| } | |
| } ); | |
| }; | |
| THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype ); | |
| THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject; | |
| THREE.CSS3DSprite = function ( element ) { | |
| THREE.CSS3DObject.call( this, element ); | |
| }; | |
| THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype ); | |
| THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite; | |
| // | |
| THREE.CSS3DRenderer = function () { | |
| console.log( 'THREE.CSS3DRenderer', THREE.REVISION ); | |
| var _width, _height; | |
| var _widthHalf, _heightHalf; | |
| var matrix = new THREE.Matrix4(); | |
| var cache = { | |
| camera: { fov: 0, style: '' }, | |
| objects: new WeakMap() | |
| }; | |
| var domElement = document.createElement( 'div' ); | |
| domElement.style.overflow = 'hidden'; | |
| this.domElement = domElement; | |
| var cameraElement = document.createElement( 'div' ); | |
| cameraElement.style.WebkitTransformStyle = 'preserve-3d'; | |
| cameraElement.style.transformStyle = 'preserve-3d'; | |
| domElement.appendChild( cameraElement ); | |
| var isIE = /Trident/i.test( navigator.userAgent ); | |
| this.getSize = function () { | |
| return { | |
| width: _width, | |
| height: _height | |
| }; | |
| }; | |
| this.setSize = function ( width, height ) { | |
| _width = width; | |
| _height = height; | |
| _widthHalf = _width / 2; | |
| _heightHalf = _height / 2; | |
| domElement.style.width = width + 'px'; | |
| domElement.style.height = height + 'px'; | |
| cameraElement.style.width = width + 'px'; | |
| cameraElement.style.height = height + 'px'; | |
| }; | |
| function epsilon( value ) { | |
| return Math.abs( value ) < 1e-10 ? 0 : value; | |
| } | |
| function getCameraCSSMatrix( matrix ) { | |
| var elements = matrix.elements; | |
| return 'matrix3d(' + | |
| epsilon( elements[ 0 ] ) + ',' + | |
| epsilon( - elements[ 1 ] ) + ',' + | |
| epsilon( elements[ 2 ] ) + ',' + | |
| epsilon( elements[ 3 ] ) + ',' + | |
| epsilon( elements[ 4 ] ) + ',' + | |
| epsilon( - elements[ 5 ] ) + ',' + | |
| epsilon( elements[ 6 ] ) + ',' + | |
| epsilon( elements[ 7 ] ) + ',' + | |
| epsilon( elements[ 8 ] ) + ',' + | |
| epsilon( - elements[ 9 ] ) + ',' + | |
| epsilon( elements[ 10 ] ) + ',' + | |
| epsilon( elements[ 11 ] ) + ',' + | |
| epsilon( elements[ 12 ] ) + ',' + | |
| epsilon( - elements[ 13 ] ) + ',' + | |
| epsilon( elements[ 14 ] ) + ',' + | |
| epsilon( elements[ 15 ] ) + | |
| ')'; | |
| } | |
| function getObjectCSSMatrix( matrix, cameraCSSMatrix ) { | |
| var elements = matrix.elements; | |
| var matrix3d = 'matrix3d(' + | |
| epsilon( elements[ 0 ] ) + ',' + | |
| epsilon( elements[ 1 ] ) + ',' + | |
| epsilon( elements[ 2 ] ) + ',' + | |
| epsilon( elements[ 3 ] ) + ',' + | |
| epsilon( - elements[ 4 ] ) + ',' + | |
| epsilon( - elements[ 5 ] ) + ',' + | |
| epsilon( - elements[ 6 ] ) + ',' + | |
| epsilon( - elements[ 7 ] ) + ',' + | |
| epsilon( elements[ 8 ] ) + ',' + | |
| epsilon( elements[ 9 ] ) + ',' + | |
| epsilon( elements[ 10 ] ) + ',' + | |
| epsilon( elements[ 11 ] ) + ',' + | |
| epsilon( elements[ 12 ] ) + ',' + | |
| epsilon( elements[ 13 ] ) + ',' + | |
| epsilon( elements[ 14 ] ) + ',' + | |
| epsilon( elements[ 15 ] ) + | |
| ')'; | |
| if ( isIE ) { | |
| return 'translate(-50%,-50%)' + | |
| 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' + | |
| cameraCSSMatrix + | |
| matrix3d; | |
| } | |
| return 'translate(-50%,-50%)' + matrix3d; | |
| } | |
| function renderObject( object, camera, cameraCSSMatrix ) { | |
| if ( object instanceof THREE.CSS3DObject ) { | |
| var style; | |
| if ( object instanceof THREE.CSS3DSprite ) { | |
| // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ | |
| matrix.copy( camera.matrixWorldInverse ); | |
| matrix.transpose(); | |
| matrix.copyPosition( object.matrixWorld ); | |
| matrix.scale( object.scale ); | |
| matrix.elements[ 3 ] = 0; | |
| matrix.elements[ 7 ] = 0; | |
| matrix.elements[ 11 ] = 0; | |
| matrix.elements[ 15 ] = 1; | |
| style = getObjectCSSMatrix( matrix, cameraCSSMatrix ); | |
| } else { | |
| style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix ); | |
| } | |
| var element = object.element; | |
| var cachedObject = cache.objects.get( object ); | |
| if ( cachedObject === undefined || cachedObject.style !== style ) { | |
| element.style.WebkitTransform = style; | |
| element.style.transform = style; | |
| var objectData = { style: style }; | |
| if ( isIE ) { | |
| objectData.distanceToCameraSquared = getDistanceToSquared( camera, object ); | |
| } | |
| cache.objects.set( object, objectData ); | |
| } | |
| if ( element.parentNode !== cameraElement ) { | |
| cameraElement.appendChild( element ); | |
| } | |
| } | |
| for ( var i = 0, l = object.children.length; i < l; i ++ ) { | |
| renderObject( object.children[ i ], camera, cameraCSSMatrix ); | |
| } | |
| } | |
| var getDistanceToSquared = function () { | |
| var a = new THREE.Vector3(); | |
| var b = new THREE.Vector3(); | |
| return function ( object1, object2 ) { | |
| a.setFromMatrixPosition( object1.matrixWorld ); | |
| b.setFromMatrixPosition( object2.matrixWorld ); | |
| return a.distanceToSquared( b ); | |
| }; | |
| }(); | |
| function filterAndFlatten( scene ) { | |
| var result = []; | |
| scene.traverse( function ( object ) { | |
| if ( object instanceof THREE.CSS3DObject ) result.push( object ); | |
| } ); | |
| return result; | |
| } | |
| function zOrder( scene ) { | |
| var sorted = filterAndFlatten( scene ).sort( function ( a, b ) { | |
| var distanceA = cache.objects.get( a ).distanceToCameraSquared; | |
| var distanceB = cache.objects.get( b ).distanceToCameraSquared; | |
| return distanceA - distanceB; | |
| } ); | |
| var zMax = sorted.length; | |
| for ( var i = 0, l = sorted.length; i < l; i ++ ) { | |
| sorted[ i ].element.style.zIndex = zMax - i; | |
| } | |
| } | |
| this.render = function ( scene, camera ) { | |
| var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf; | |
| if ( cache.camera.fov !== fov ) { | |
| if ( camera.isPerspectiveCamera ) { | |
| domElement.style.WebkitPerspective = fov + 'px'; | |
| domElement.style.perspective = fov + 'px'; | |
| } | |
| cache.camera.fov = fov; | |
| } | |
| scene.updateMatrixWorld(); | |
| if ( camera.parent === null ) camera.updateMatrixWorld(); | |
| if ( camera.isOrthographicCamera ) { | |
| var tx = - ( camera.right + camera.left ) / 2; | |
| var ty = ( camera.top + camera.bottom ) / 2; | |
| } | |
| var cameraCSSMatrix = camera.isOrthographicCamera ? | |
| 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) : | |
| 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ); | |
| var style = cameraCSSMatrix + | |
| 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)'; | |
| if ( cache.camera.style !== style && ! isIE ) { | |
| cameraElement.style.WebkitTransform = style; | |
| cameraElement.style.transform = style; | |
| cache.camera.style = style; | |
| } | |
| renderObject( scene, camera, cameraCSSMatrix ); | |
| if ( isIE ) { | |
| // IE10 and 11 does not support 'preserve-3d'. | |
| // Thus, z-order in 3D will not work. | |
| // We have to calc z-order manually and set CSS z-index for IE. | |
| // FYI: z-index can't handle object intersection | |
| zOrder( scene ); | |
| } | |
| }; | |
| }; | |