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| import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl.js'; | |
| import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl.js'; | |
| import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl.js'; | |
| import aomap_fragment from './ShaderChunk/aomap_fragment.glsl.js'; | |
| import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl.js'; | |
| import begin_vertex from './ShaderChunk/begin_vertex.glsl.js'; | |
| import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl.js'; | |
| import bsdfs from './ShaderChunk/bsdfs.glsl.js'; | |
| import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl.js'; | |
| import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl.js'; | |
| import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl.js'; | |
| import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl.js'; | |
| import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl.js'; | |
| import color_fragment from './ShaderChunk/color_fragment.glsl.js'; | |
| import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl.js'; | |
| import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl.js'; | |
| import color_vertex from './ShaderChunk/color_vertex.glsl.js'; | |
| import common from './ShaderChunk/common.glsl.js'; | |
| import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl.js'; | |
| import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl.js'; | |
| import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl.js'; | |
| import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl.js'; | |
| import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl.js'; | |
| import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl.js'; | |
| import encodings_fragment from './ShaderChunk/encodings_fragment.glsl.js'; | |
| import encodings_pars_fragment from './ShaderChunk/encodings_pars_fragment.glsl.js'; | |
| import envmap_fragment from './ShaderChunk/envmap_fragment.glsl.js'; | |
| import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl.js'; | |
| import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl.js'; | |
| import envmap_vertex from './ShaderChunk/envmap_vertex.glsl.js'; | |
| import fog_vertex from './ShaderChunk/fog_vertex.glsl.js'; | |
| import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl.js'; | |
| import fog_fragment from './ShaderChunk/fog_fragment.glsl.js'; | |
| import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js'; | |
| import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl.js'; | |
| import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl.js'; | |
| import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl.js'; | |
| import lights_lambert_vertex from './ShaderChunk/lights_lambert_vertex.glsl.js'; | |
| import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl.js'; | |
| import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl.js'; | |
| import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl.js'; | |
| import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl.js'; | |
| import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl.js'; | |
| import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl.js'; | |
| import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl.js'; | |
| import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl.js'; | |
| import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl.js'; | |
| import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl.js'; | |
| import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl.js'; | |
| import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl.js'; | |
| import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl.js'; | |
| import map_fragment from './ShaderChunk/map_fragment.glsl.js'; | |
| import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl.js'; | |
| import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl.js'; | |
| import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl.js'; | |
| import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl.js'; | |
| import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl.js'; | |
| import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl.js'; | |
| import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl.js'; | |
| import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl.js'; | |
| import normal_fragment_begin from './ShaderChunk/normal_fragment_begin.glsl.js'; | |
| import normal_fragment_maps from './ShaderChunk/normal_fragment_maps.glsl.js'; | |
| import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl.js'; | |
| import packing from './ShaderChunk/packing.glsl.js'; | |
| import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl.js'; | |
| import project_vertex from './ShaderChunk/project_vertex.glsl.js'; | |
| import dithering_fragment from './ShaderChunk/dithering_fragment.glsl.js'; | |
| import dithering_pars_fragment from './ShaderChunk/dithering_pars_fragment.glsl.js'; | |
| import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl.js'; | |
| import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl.js'; | |
| import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl.js'; | |
| import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl.js'; | |
| import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl.js'; | |
| import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl.js'; | |
| import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl.js'; | |
| import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl.js'; | |
| import skinning_vertex from './ShaderChunk/skinning_vertex.glsl.js'; | |
| import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl.js'; | |
| import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl.js'; | |
| import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl.js'; | |
| import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl.js'; | |
| import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl.js'; | |
| import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl.js'; | |
| import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl.js'; | |
| import uv_vertex from './ShaderChunk/uv_vertex.glsl.js'; | |
| import uv2_pars_fragment from './ShaderChunk/uv2_pars_fragment.glsl.js'; | |
| import uv2_pars_vertex from './ShaderChunk/uv2_pars_vertex.glsl.js'; | |
| import uv2_vertex from './ShaderChunk/uv2_vertex.glsl.js'; | |
| import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js'; | |
| import background_frag from './ShaderLib/background_frag.glsl.js'; | |
| import background_vert from './ShaderLib/background_vert.glsl.js'; | |
| import cube_frag from './ShaderLib/cube_frag.glsl.js'; | |
| import cube_vert from './ShaderLib/cube_vert.glsl.js'; | |
| import depth_frag from './ShaderLib/depth_frag.glsl.js'; | |
| import depth_vert from './ShaderLib/depth_vert.glsl.js'; | |
| import distanceRGBA_frag from './ShaderLib/distanceRGBA_frag.glsl.js'; | |
| import distanceRGBA_vert from './ShaderLib/distanceRGBA_vert.glsl.js'; | |
| import equirect_frag from './ShaderLib/equirect_frag.glsl.js'; | |
| import equirect_vert from './ShaderLib/equirect_vert.glsl.js'; | |
| import linedashed_frag from './ShaderLib/linedashed_frag.glsl.js'; | |
| import linedashed_vert from './ShaderLib/linedashed_vert.glsl.js'; | |
| import meshbasic_frag from './ShaderLib/meshbasic_frag.glsl.js'; | |
| import meshbasic_vert from './ShaderLib/meshbasic_vert.glsl.js'; | |
| import meshlambert_frag from './ShaderLib/meshlambert_frag.glsl.js'; | |
| import meshlambert_vert from './ShaderLib/meshlambert_vert.glsl.js'; | |
| import meshmatcap_frag from './ShaderLib/meshmatcap_frag.glsl.js'; | |
| import meshmatcap_vert from './ShaderLib/meshmatcap_vert.glsl.js'; | |
| import meshphong_frag from './ShaderLib/meshphong_frag.glsl.js'; | |
| import meshphong_vert from './ShaderLib/meshphong_vert.glsl.js'; | |
| import meshphysical_frag from './ShaderLib/meshphysical_frag.glsl.js'; | |
| import meshphysical_vert from './ShaderLib/meshphysical_vert.glsl.js'; | |
| import normal_frag from './ShaderLib/normal_frag.glsl.js'; | |
| import normal_vert from './ShaderLib/normal_vert.glsl.js'; | |
| import points_frag from './ShaderLib/points_frag.glsl.js'; | |
| import points_vert from './ShaderLib/points_vert.glsl.js'; | |
| import shadow_frag from './ShaderLib/shadow_frag.glsl.js'; | |
| import shadow_vert from './ShaderLib/shadow_vert.glsl.js'; | |
| import sprite_frag from './ShaderLib/sprite_frag.glsl.js'; | |
| import sprite_vert from './ShaderLib/sprite_vert.glsl.js'; | |
| export var ShaderChunk = { | |
| alphamap_fragment: alphamap_fragment, | |
| alphamap_pars_fragment: alphamap_pars_fragment, | |
| alphatest_fragment: alphatest_fragment, | |
| aomap_fragment: aomap_fragment, | |
| aomap_pars_fragment: aomap_pars_fragment, | |
| begin_vertex: begin_vertex, | |
| beginnormal_vertex: beginnormal_vertex, | |
| bsdfs: bsdfs, | |
| bumpmap_pars_fragment: bumpmap_pars_fragment, | |
| clipping_planes_fragment: clipping_planes_fragment, | |
| clipping_planes_pars_fragment: clipping_planes_pars_fragment, | |
| clipping_planes_pars_vertex: clipping_planes_pars_vertex, | |
| clipping_planes_vertex: clipping_planes_vertex, | |
| color_fragment: color_fragment, | |
| color_pars_fragment: color_pars_fragment, | |
| color_pars_vertex: color_pars_vertex, | |
| color_vertex: color_vertex, | |
| common: common, | |
| cube_uv_reflection_fragment: cube_uv_reflection_fragment, | |
| defaultnormal_vertex: defaultnormal_vertex, | |
| displacementmap_pars_vertex: displacementmap_pars_vertex, | |
| displacementmap_vertex: displacementmap_vertex, | |
| emissivemap_fragment: emissivemap_fragment, | |
| emissivemap_pars_fragment: emissivemap_pars_fragment, | |
| encodings_fragment: encodings_fragment, | |
| encodings_pars_fragment: encodings_pars_fragment, | |
| envmap_fragment: envmap_fragment, | |
| envmap_pars_fragment: envmap_pars_fragment, | |
| envmap_pars_vertex: envmap_pars_vertex, | |
| envmap_physical_pars_fragment: envmap_physical_pars_fragment, | |
| envmap_vertex: envmap_vertex, | |
| fog_vertex: fog_vertex, | |
| fog_pars_vertex: fog_pars_vertex, | |
| fog_fragment: fog_fragment, | |
| fog_pars_fragment: fog_pars_fragment, | |
| gradientmap_pars_fragment: gradientmap_pars_fragment, | |
| lightmap_fragment: lightmap_fragment, | |
| lightmap_pars_fragment: lightmap_pars_fragment, | |
| lights_lambert_vertex: lights_lambert_vertex, | |
| lights_pars_begin: lights_pars_begin, | |
| lights_phong_fragment: lights_phong_fragment, | |
| lights_phong_pars_fragment: lights_phong_pars_fragment, | |
| lights_physical_fragment: lights_physical_fragment, | |
| lights_physical_pars_fragment: lights_physical_pars_fragment, | |
| lights_fragment_begin: lights_fragment_begin, | |
| lights_fragment_maps: lights_fragment_maps, | |
| lights_fragment_end: lights_fragment_end, | |
| logdepthbuf_fragment: logdepthbuf_fragment, | |
| logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, | |
| logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, | |
| logdepthbuf_vertex: logdepthbuf_vertex, | |
| map_fragment: map_fragment, | |
| map_pars_fragment: map_pars_fragment, | |
| map_particle_fragment: map_particle_fragment, | |
| map_particle_pars_fragment: map_particle_pars_fragment, | |
| metalnessmap_fragment: metalnessmap_fragment, | |
| metalnessmap_pars_fragment: metalnessmap_pars_fragment, | |
| morphnormal_vertex: morphnormal_vertex, | |
| morphtarget_pars_vertex: morphtarget_pars_vertex, | |
| morphtarget_vertex: morphtarget_vertex, | |
| normal_fragment_begin: normal_fragment_begin, | |
| normal_fragment_maps: normal_fragment_maps, | |
| normalmap_pars_fragment: normalmap_pars_fragment, | |
| packing: packing, | |
| premultiplied_alpha_fragment: premultiplied_alpha_fragment, | |
| project_vertex: project_vertex, | |
| dithering_fragment: dithering_fragment, | |
| dithering_pars_fragment: dithering_pars_fragment, | |
| roughnessmap_fragment: roughnessmap_fragment, | |
| roughnessmap_pars_fragment: roughnessmap_pars_fragment, | |
| shadowmap_pars_fragment: shadowmap_pars_fragment, | |
| shadowmap_pars_vertex: shadowmap_pars_vertex, | |
| shadowmap_vertex: shadowmap_vertex, | |
| shadowmask_pars_fragment: shadowmask_pars_fragment, | |
| skinbase_vertex: skinbase_vertex, | |
| skinning_pars_vertex: skinning_pars_vertex, | |
| skinning_vertex: skinning_vertex, | |
| skinnormal_vertex: skinnormal_vertex, | |
| specularmap_fragment: specularmap_fragment, | |
| specularmap_pars_fragment: specularmap_pars_fragment, | |
| tonemapping_fragment: tonemapping_fragment, | |
| tonemapping_pars_fragment: tonemapping_pars_fragment, | |
| uv_pars_fragment: uv_pars_fragment, | |
| uv_pars_vertex: uv_pars_vertex, | |
| uv_vertex: uv_vertex, | |
| uv2_pars_fragment: uv2_pars_fragment, | |
| uv2_pars_vertex: uv2_pars_vertex, | |
| uv2_vertex: uv2_vertex, | |
| worldpos_vertex: worldpos_vertex, | |
| background_frag: background_frag, | |
| background_vert: background_vert, | |
| cube_frag: cube_frag, | |
| cube_vert: cube_vert, | |
| depth_frag: depth_frag, | |
| depth_vert: depth_vert, | |
| distanceRGBA_frag: distanceRGBA_frag, | |
| distanceRGBA_vert: distanceRGBA_vert, | |
| equirect_frag: equirect_frag, | |
| equirect_vert: equirect_vert, | |
| linedashed_frag: linedashed_frag, | |
| linedashed_vert: linedashed_vert, | |
| meshbasic_frag: meshbasic_frag, | |
| meshbasic_vert: meshbasic_vert, | |
| meshlambert_frag: meshlambert_frag, | |
| meshlambert_vert: meshlambert_vert, | |
| meshmatcap_frag: meshmatcap_frag, | |
| meshmatcap_vert: meshmatcap_vert, | |
| meshphong_frag: meshphong_frag, | |
| meshphong_vert: meshphong_vert, | |
| meshphysical_frag: meshphysical_frag, | |
| meshphysical_vert: meshphysical_vert, | |
| normal_frag: normal_frag, | |
| normal_vert: normal_vert, | |
| points_frag: points_frag, | |
| points_vert: points_vert, | |
| shadow_frag: shadow_frag, | |
| shadow_vert: shadow_vert, | |
| sprite_frag: sprite_frag, | |
| sprite_vert: sprite_vert | |
| }; | |