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| export default /* glsl */` | |
| #ifdef USE_EMISSIVEMAP | |
| vec4 emissiveColor = texture2D( emissiveMap, vUv ); | |
| emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb; | |
| totalEmissiveRadiance *= emissiveColor.rgb; | |
| #endif | |
| `; | |