Spaces:
Running
Running
| import { IUniform } from './UniformsLib'; | |
| export interface Shader { | |
| uniforms: { [uniform: string]: IUniform }; | |
| vertexShader: string; | |
| fragmentShader: string; | |
| } | |
| export let ShaderLib: { | |
| [name: string]: Shader; | |
| basic: Shader; | |
| lambert: Shader; | |
| phong: Shader; | |
| standard: Shader; | |
| points: Shader; | |
| dashed: Shader; | |
| depth: Shader; | |
| normal: Shader; | |
| cube: Shader; | |
| equirect: Shader; | |
| depthRGBA: Shader; | |
| distanceRGBA: Shader; | |
| physical: Shader; | |
| }; | |