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| export default /* glsl */` | |
| #if DEPTH_PACKING == 3200 | |
| uniform float opacity; | |
| #endif | |
| #include <common> | |
| #include <packing> | |
| #include <uv_pars_fragment> | |
| #include <map_pars_fragment> | |
| #include <alphamap_pars_fragment> | |
| #include <logdepthbuf_pars_fragment> | |
| #include <clipping_planes_pars_fragment> | |
| void main() { | |
| #include <clipping_planes_fragment> | |
| vec4 diffuseColor = vec4( 1.0 ); | |
| #if DEPTH_PACKING == 3200 | |
| diffuseColor.a = opacity; | |
| #endif | |
| #include <map_fragment> | |
| #include <alphamap_fragment> | |
| #include <alphatest_fragment> | |
| #include <logdepthbuf_fragment> | |
| #if DEPTH_PACKING == 3200 | |
| gl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity ); | |
| #elif DEPTH_PACKING == 3201 | |
| gl_FragColor = packDepthToRGBA( gl_FragCoord.z ); | |
| #endif | |
| } | |
| `; | |