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| export default /* glsl */` | |
| #define DISTANCE | |
| uniform vec3 referencePosition; | |
| uniform float nearDistance; | |
| uniform float farDistance; | |
| varying vec3 vWorldPosition; | |
| #include <common> | |
| #include <packing> | |
| #include <uv_pars_fragment> | |
| #include <map_pars_fragment> | |
| #include <alphamap_pars_fragment> | |
| #include <clipping_planes_pars_fragment> | |
| void main () { | |
| #include <clipping_planes_fragment> | |
| vec4 diffuseColor = vec4( 1.0 ); | |
| #include <map_fragment> | |
| #include <alphamap_fragment> | |
| #include <alphatest_fragment> | |
| float dist = length( vWorldPosition - referencePosition ); | |
| dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); | |
| dist = saturate( dist ); // clamp to [ 0, 1 ] | |
| gl_FragColor = packDepthToRGBA( dist ); | |
| } | |
| `; | |