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| export default /* glsl */` | |
| #include <fog_pars_vertex> | |
| #include <shadowmap_pars_vertex> | |
| void main() { | |
| #include <begin_vertex> | |
| #include <project_vertex> | |
| #include <worldpos_vertex> | |
| #include <shadowmap_vertex> | |
| #include <fog_vertex> | |
| } | |
| `; | |