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| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| function WebGLBufferRenderer( gl, extensions, info, capabilities ) { | |
| var mode; | |
| function setMode( value ) { | |
| mode = value; | |
| } | |
| function render( start, count ) { | |
| gl.drawArrays( mode, start, count ); | |
| info.update( count, mode ); | |
| } | |
| function renderInstances( geometry, start, count ) { | |
| var extension; | |
| if ( capabilities.isWebGL2 ) { | |
| extension = gl; | |
| } else { | |
| extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
| if ( extension === null ) { | |
| console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); | |
| return; | |
| } | |
| } | |
| extension[ capabilities.isWebGL2 ? 'drawArraysInstanced' : 'drawArraysInstancedANGLE' ]( mode, start, count, geometry.maxInstancedCount ); | |
| info.update( count, mode, geometry.maxInstancedCount ); | |
| } | |
| // | |
| this.setMode = setMode; | |
| this.render = render; | |
| this.renderInstances = renderInstances; | |
| } | |
| export { WebGLBufferRenderer }; | |