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| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| function WebGLObjects( geometries, info ) { | |
| var updateList = {}; | |
| function update( object ) { | |
| var frame = info.render.frame; | |
| var geometry = object.geometry; | |
| var buffergeometry = geometries.get( object, geometry ); | |
| // Update once per frame | |
| if ( updateList[ buffergeometry.id ] !== frame ) { | |
| if ( geometry.isGeometry ) { | |
| buffergeometry.updateFromObject( object ); | |
| } | |
| geometries.update( buffergeometry ); | |
| updateList[ buffergeometry.id ] = frame; | |
| } | |
| return buffergeometry; | |
| } | |
| function dispose() { | |
| updateList = {}; | |
| } | |
| return { | |
| update: update, | |
| dispose: dispose | |
| }; | |
| } | |
| export { WebGLObjects }; | |