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| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mrdoob / http://mrdoob.com | |
| * @author chaht01 / http://hyuntak.com | |
| * Port of http://webglsamples.org/blob/blob.html | |
| */ | |
| THREE.MarchingCubes = function ( resolution, material, enableUvs, enableColors ) { | |
| THREE.ImmediateRenderObject.call( this, material ); | |
| var scope = this; | |
| // temp buffers used in polygonize | |
| var vlist = new Float32Array( 12 * 3 ); | |
| var nlist = new Float32Array( 12 * 3 ); | |
| var clist = new Float32Array( 12 * 3 ); | |
| this.enableUvs = enableUvs !== undefined ? enableUvs : false; | |
| this.enableColors = enableColors !== undefined ? enableColors : false; | |
| // functions have to be object properties | |
| // prototype functions kill performance | |
| // (tested and it was 4x slower !!!) | |
| this.init = function ( resolution ) { | |
| this.resolution = resolution; | |
| // parameters | |
| this.isolation = 80.0; | |
| // size of field, 32 is pushing it in Javascript :) | |
| this.size = resolution; | |
| this.size2 = this.size * this.size; | |
| this.size3 = this.size2 * this.size; | |
| this.halfsize = this.size / 2.0; | |
| // deltas | |
| this.delta = 2.0 / this.size; | |
| this.yd = this.size; | |
| this.zd = this.size2; | |
| this.field = new Float32Array( this.size3 ); | |
| this.normal_cache = new Float32Array( this.size3 * 3 ); | |
| this.palette = new Float32Array( this.size3 * 3 ); | |
| // immediate render mode simulator | |
| this.maxCount = 4096; // TODO: find the fastest size for this buffer | |
| this.count = 0; | |
| this.hasPositions = false; | |
| this.hasNormals = false; | |
| this.hasColors = false; | |
| this.hasUvs = false; | |
| this.positionArray = new Float32Array( this.maxCount * 3 ); | |
| this.normalArray = new Float32Array( this.maxCount * 3 ); | |
| if ( this.enableUvs ) { | |
| this.uvArray = new Float32Array( this.maxCount * 2 ); | |
| } | |
| if ( this.enableColors ) { | |
| this.colorArray = new Float32Array( this.maxCount * 3 ); | |
| } | |
| }; | |
| /////////////////////// | |
| // Polygonization | |
| /////////////////////// | |
| function lerp( a, b, t ) { | |
| return a + ( b - a ) * t; | |
| } | |
| function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) { | |
| var mu = ( isol - valp1 ) / ( valp2 - valp1 ), | |
| nc = scope.normal_cache; | |
| vlist[ offset + 0 ] = x + mu * scope.delta; | |
| vlist[ offset + 1 ] = y; | |
| vlist[ offset + 2 ] = z; | |
| nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu ); | |
| nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu ); | |
| nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu ); | |
| clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu ); | |
| clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu ); | |
| clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu ); | |
| } | |
| function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) { | |
| var mu = ( isol - valp1 ) / ( valp2 - valp1 ), | |
| nc = scope.normal_cache; | |
| vlist[ offset + 0 ] = x; | |
| vlist[ offset + 1 ] = y + mu * scope.delta; | |
| vlist[ offset + 2 ] = z; | |
| var q2 = q + scope.yd * 3; | |
| nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu ); | |
| nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu ); | |
| nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu ); | |
| clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu ); | |
| clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu ); | |
| clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu ); | |
| } | |
| function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) { | |
| var mu = ( isol - valp1 ) / ( valp2 - valp1 ), | |
| nc = scope.normal_cache; | |
| vlist[ offset + 0 ] = x; | |
| vlist[ offset + 1 ] = y; | |
| vlist[ offset + 2 ] = z + mu * scope.delta; | |
| var q2 = q + scope.zd * 3; | |
| nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu ); | |
| nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu ); | |
| nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu ); | |
| clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu ); | |
| clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu ); | |
| clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu ); | |
| } | |
| function compNorm( q ) { | |
| var q3 = q * 3; | |
| if ( scope.normal_cache[ q3 ] === 0.0 ) { | |
| scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ]; | |
| scope.normal_cache[ q3 + 1 ] = | |
| scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ]; | |
| scope.normal_cache[ q3 + 2 ] = | |
| scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ]; | |
| } | |
| } | |
| // Returns total number of triangles. Fills triangles. | |
| // (this is where most of time is spent - it's inner work of O(n3) loop ) | |
| function polygonize( fx, fy, fz, q, isol, renderCallback ) { | |
| // cache indices | |
| var q1 = q + 1, | |
| qy = q + scope.yd, | |
| qz = q + scope.zd, | |
| q1y = q1 + scope.yd, | |
| q1z = q1 + scope.zd, | |
| qyz = q + scope.yd + scope.zd, | |
| q1yz = q1 + scope.yd + scope.zd; | |
| var cubeindex = 0, | |
| field0 = scope.field[ q ], | |
| field1 = scope.field[ q1 ], | |
| field2 = scope.field[ qy ], | |
| field3 = scope.field[ q1y ], | |
| field4 = scope.field[ qz ], | |
| field5 = scope.field[ q1z ], | |
| field6 = scope.field[ qyz ], | |
| field7 = scope.field[ q1yz ]; | |
| if ( field0 < isol ) cubeindex |= 1; | |
| if ( field1 < isol ) cubeindex |= 2; | |
| if ( field2 < isol ) cubeindex |= 8; | |
| if ( field3 < isol ) cubeindex |= 4; | |
| if ( field4 < isol ) cubeindex |= 16; | |
| if ( field5 < isol ) cubeindex |= 32; | |
| if ( field6 < isol ) cubeindex |= 128; | |
| if ( field7 < isol ) cubeindex |= 64; | |
| // if cube is entirely in/out of the surface - bail, nothing to draw | |
| var bits = THREE.edgeTable[ cubeindex ]; | |
| if ( bits === 0 ) return 0; | |
| var d = scope.delta, | |
| fx2 = fx + d, | |
| fy2 = fy + d, | |
| fz2 = fz + d; | |
| // top of the cube | |
| if ( bits & 1 ) { | |
| compNorm( q ); | |
| compNorm( q1 ); | |
| VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 ); | |
| } | |
| if ( bits & 2 ) { | |
| compNorm( q1 ); | |
| compNorm( q1y ); | |
| VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y ); | |
| } | |
| if ( bits & 4 ) { | |
| compNorm( qy ); | |
| compNorm( q1y ); | |
| VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y ); | |
| } | |
| if ( bits & 8 ) { | |
| compNorm( q ); | |
| compNorm( qy ); | |
| VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy ); | |
| } | |
| // bottom of the cube | |
| if ( bits & 16 ) { | |
| compNorm( qz ); | |
| compNorm( q1z ); | |
| VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z ); | |
| } | |
| if ( bits & 32 ) { | |
| compNorm( q1z ); | |
| compNorm( q1yz ); | |
| VIntY( | |
| q1z * 3, | |
| 15, | |
| isol, | |
| fx2, | |
| fy, | |
| fz2, | |
| field5, | |
| field7, | |
| q1z, | |
| q1yz | |
| ); | |
| } | |
| if ( bits & 64 ) { | |
| compNorm( qyz ); | |
| compNorm( q1yz ); | |
| VIntX( | |
| qyz * 3, | |
| 18, | |
| isol, | |
| fx, | |
| fy2, | |
| fz2, | |
| field6, | |
| field7, | |
| qyz, | |
| q1yz | |
| ); | |
| } | |
| if ( bits & 128 ) { | |
| compNorm( qz ); | |
| compNorm( qyz ); | |
| VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz ); | |
| } | |
| // vertical lines of the cube | |
| if ( bits & 256 ) { | |
| compNorm( q ); | |
| compNorm( qz ); | |
| VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz ); | |
| } | |
| if ( bits & 512 ) { | |
| compNorm( q1 ); | |
| compNorm( q1z ); | |
| VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z ); | |
| } | |
| if ( bits & 1024 ) { | |
| compNorm( q1y ); | |
| compNorm( q1yz ); | |
| VIntZ( | |
| q1y * 3, | |
| 30, | |
| isol, | |
| fx2, | |
| fy2, | |
| fz, | |
| field3, | |
| field7, | |
| q1y, | |
| q1yz | |
| ); | |
| } | |
| if ( bits & 2048 ) { | |
| compNorm( qy ); | |
| compNorm( qyz ); | |
| VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz ); | |
| } | |
| cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable | |
| var o1, | |
| o2, | |
| o3, | |
| numtris = 0, | |
| i = 0; | |
| // here is where triangles are created | |
| while ( THREE.triTable[ cubeindex + i ] != - 1 ) { | |
| o1 = cubeindex + i; | |
| o2 = o1 + 1; | |
| o3 = o1 + 2; | |
| posnormtriv( | |
| vlist, | |
| nlist, | |
| clist, | |
| 3 * THREE.triTable[ o1 ], | |
| 3 * THREE.triTable[ o2 ], | |
| 3 * THREE.triTable[ o3 ], | |
| renderCallback | |
| ); | |
| i += 3; | |
| numtris ++; | |
| } | |
| return numtris; | |
| } | |
| ///////////////////////////////////// | |
| // Immediate render mode simulator | |
| ///////////////////////////////////// | |
| function posnormtriv( pos, norm, colors, o1, o2, o3, renderCallback ) { | |
| var c = scope.count * 3; | |
| // positions | |
| scope.positionArray[ c + 0 ] = pos[ o1 ]; | |
| scope.positionArray[ c + 1 ] = pos[ o1 + 1 ]; | |
| scope.positionArray[ c + 2 ] = pos[ o1 + 2 ]; | |
| scope.positionArray[ c + 3 ] = pos[ o2 ]; | |
| scope.positionArray[ c + 4 ] = pos[ o2 + 1 ]; | |
| scope.positionArray[ c + 5 ] = pos[ o2 + 2 ]; | |
| scope.positionArray[ c + 6 ] = pos[ o3 ]; | |
| scope.positionArray[ c + 7 ] = pos[ o3 + 1 ]; | |
| scope.positionArray[ c + 8 ] = pos[ o3 + 2 ]; | |
| // normals | |
| if ( scope.material.flatShading === true ) { | |
| var nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3; | |
| var ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3; | |
| var nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3; | |
| scope.normalArray[ c + 0 ] = nx; | |
| scope.normalArray[ c + 1 ] = ny; | |
| scope.normalArray[ c + 2 ] = nz; | |
| scope.normalArray[ c + 3 ] = nx; | |
| scope.normalArray[ c + 4 ] = ny; | |
| scope.normalArray[ c + 5 ] = nz; | |
| scope.normalArray[ c + 6 ] = nx; | |
| scope.normalArray[ c + 7 ] = ny; | |
| scope.normalArray[ c + 8 ] = nz; | |
| } else { | |
| scope.normalArray[ c + 0 ] = norm[ o1 + 0 ]; | |
| scope.normalArray[ c + 1 ] = norm[ o1 + 1 ]; | |
| scope.normalArray[ c + 2 ] = norm[ o1 + 2 ]; | |
| scope.normalArray[ c + 3 ] = norm[ o2 + 0 ]; | |
| scope.normalArray[ c + 4 ] = norm[ o2 + 1 ]; | |
| scope.normalArray[ c + 5 ] = norm[ o2 + 2 ]; | |
| scope.normalArray[ c + 6 ] = norm[ o3 + 0 ]; | |
| scope.normalArray[ c + 7 ] = norm[ o3 + 1 ]; | |
| scope.normalArray[ c + 8 ] = norm[ o3 + 2 ]; | |
| } | |
| // uvs | |
| if ( scope.enableUvs ) { | |
| var d = scope.count * 2; | |
| scope.uvArray[ d + 0 ] = pos[ o1 + 0 ]; | |
| scope.uvArray[ d + 1 ] = pos[ o1 + 2 ]; | |
| scope.uvArray[ d + 2 ] = pos[ o2 + 0 ]; | |
| scope.uvArray[ d + 3 ] = pos[ o2 + 2 ]; | |
| scope.uvArray[ d + 4 ] = pos[ o3 + 0 ]; | |
| scope.uvArray[ d + 5 ] = pos[ o3 + 2 ]; | |
| } | |
| // colors | |
| if ( scope.enableColors ) { | |
| scope.colorArray[ c + 0 ] = colors[ o1 + 0 ]; | |
| scope.colorArray[ c + 1 ] = colors[ o1 + 1 ]; | |
| scope.colorArray[ c + 2 ] = colors[ o1 + 2 ]; | |
| scope.colorArray[ c + 3 ] = colors[ o2 + 0 ]; | |
| scope.colorArray[ c + 4 ] = colors[ o2 + 1 ]; | |
| scope.colorArray[ c + 5 ] = colors[ o2 + 2 ]; | |
| scope.colorArray[ c + 6 ] = colors[ o3 + 0 ]; | |
| scope.colorArray[ c + 7 ] = colors[ o3 + 1 ]; | |
| scope.colorArray[ c + 8 ] = colors[ o3 + 2 ]; | |
| } | |
| scope.count += 3; | |
| if ( scope.count >= scope.maxCount - 3 ) { | |
| scope.hasPositions = true; | |
| scope.hasNormals = true; | |
| if ( scope.enableUvs ) { | |
| scope.hasUvs = true; | |
| } | |
| if ( scope.enableColors ) { | |
| scope.hasColors = true; | |
| } | |
| renderCallback( scope ); | |
| } | |
| } | |
| this.begin = function () { | |
| this.count = 0; | |
| this.hasPositions = false; | |
| this.hasNormals = false; | |
| this.hasUvs = false; | |
| this.hasColors = false; | |
| }; | |
| this.end = function ( renderCallback ) { | |
| if ( this.count === 0 ) return; | |
| for ( var i = this.count * 3; i < this.positionArray.length; i ++ ) { | |
| this.positionArray[ i ] = 0.0; | |
| } | |
| this.hasPositions = true; | |
| this.hasNormals = true; | |
| if ( this.enableUvs && this.material.map ) { | |
| this.hasUvs = true; | |
| } | |
| if ( this.enableColors && this.material.vertexColors !== THREE.NoColors ) { | |
| this.hasColors = true; | |
| } | |
| renderCallback( this ); | |
| }; | |
| ///////////////////////////////////// | |
| // Metaballs | |
| ///////////////////////////////////// | |
| // Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after | |
| // a fixed distance, determined by strength and subtract. | |
| this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) { | |
| var sign = Math.sign( strength ); | |
| strength = Math.abs( strength ); | |
| var userDefineColor = ! ( colors === undefined || colors === null ); | |
| var ballColor = new THREE.Color( ballx, bally, ballz ); | |
| if ( userDefineColor ) { | |
| try { | |
| ballColor = | |
| colors instanceof THREE.Color | |
| ? colors | |
| : Array.isArray( colors ) | |
| ? new THREE.Color( | |
| Math.min( Math.abs( colors[ 0 ] ), 1 ), | |
| Math.min( Math.abs( colors[ 1 ] ), 1 ), | |
| Math.min( Math.abs( colors[ 2 ] ), 1 ) | |
| ) | |
| : new THREE.Color( colors ); | |
| } catch ( err ) { | |
| userDefineColor = false; | |
| ballColor = new THREE.Color( ballx, bally, ballz ); | |
| } | |
| } | |
| // Let's solve the equation to find the radius: | |
| // 1.0 / (0.000001 + radius^2) * strength - subtract = 0 | |
| // strength / (radius^2) = subtract | |
| // strength = subtract * radius^2 | |
| // radius^2 = strength / subtract | |
| // radius = sqrt(strength / subtract) | |
| var radius = this.size * Math.sqrt( strength / subtract ), | |
| zs = ballz * this.size, | |
| ys = bally * this.size, | |
| xs = ballx * this.size; | |
| var min_z = Math.floor( zs - radius ); | |
| if ( min_z < 1 ) min_z = 1; | |
| var max_z = Math.floor( zs + radius ); | |
| if ( max_z > this.size - 1 ) max_z = this.size - 1; | |
| var min_y = Math.floor( ys - radius ); | |
| if ( min_y < 1 ) min_y = 1; | |
| var max_y = Math.floor( ys + radius ); | |
| if ( max_y > this.size - 1 ) max_y = this.size - 1; | |
| var min_x = Math.floor( xs - radius ); | |
| if ( min_x < 1 ) min_x = 1; | |
| var max_x = Math.floor( xs + radius ); | |
| if ( max_x > this.size - 1 ) max_x = this.size - 1; | |
| // Don't polygonize in the outer layer because normals aren't | |
| // well-defined there. | |
| var x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val; | |
| for ( z = min_z; z < max_z; z ++ ) { | |
| z_offset = this.size2 * z; | |
| fz = z / this.size - ballz; | |
| fz2 = fz * fz; | |
| for ( y = min_y; y < max_y; y ++ ) { | |
| y_offset = z_offset + this.size * y; | |
| fy = y / this.size - bally; | |
| fy2 = fy * fy; | |
| for ( x = min_x; x < max_x; x ++ ) { | |
| fx = x / this.size - ballx; | |
| val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract; | |
| if ( val > 0.0 ) { | |
| this.field[ y_offset + x ] += val * sign; | |
| // optimization | |
| // http://www.geisswerks.com/ryan/BLOBS/blobs.html | |
| const ratio = | |
| Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius; | |
| const contrib = | |
| 1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 ); | |
| this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib; | |
| this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib; | |
| this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib; | |
| } | |
| } | |
| } | |
| } | |
| }; | |
| this.addPlaneX = function ( strength, subtract ) { | |
| var x, | |
| y, | |
| z, | |
| xx, | |
| val, | |
| xdiv, | |
| cxy, | |
| // cache attribute lookups | |
| size = this.size, | |
| yd = this.yd, | |
| zd = this.zd, | |
| field = this.field, | |
| dist = size * Math.sqrt( strength / subtract ); | |
| if ( dist > size ) dist = size; | |
| for ( x = 0; x < dist; x ++ ) { | |
| xdiv = x / size; | |
| xx = xdiv * xdiv; | |
| val = strength / ( 0.0001 + xx ) - subtract; | |
| if ( val > 0.0 ) { | |
| for ( y = 0; y < size; y ++ ) { | |
| cxy = x + y * yd; | |
| for ( z = 0; z < size; z ++ ) { | |
| field[ zd * z + cxy ] += val; | |
| } | |
| } | |
| } | |
| } | |
| }; | |
| this.addPlaneY = function ( strength, subtract ) { | |
| var x, | |
| y, | |
| z, | |
| yy, | |
| val, | |
| ydiv, | |
| cy, | |
| cxy, | |
| // cache attribute lookups | |
| size = this.size, | |
| yd = this.yd, | |
| zd = this.zd, | |
| field = this.field, | |
| dist = size * Math.sqrt( strength / subtract ); | |
| if ( dist > size ) dist = size; | |
| for ( y = 0; y < dist; y ++ ) { | |
| ydiv = y / size; | |
| yy = ydiv * ydiv; | |
| val = strength / ( 0.0001 + yy ) - subtract; | |
| if ( val > 0.0 ) { | |
| cy = y * yd; | |
| for ( x = 0; x < size; x ++ ) { | |
| cxy = cy + x; | |
| for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val; | |
| } | |
| } | |
| } | |
| }; | |
| this.addPlaneZ = function ( strength, subtract ) { | |
| var x, | |
| y, | |
| z, | |
| zz, | |
| val, | |
| zdiv, | |
| cz, | |
| cyz, | |
| // cache attribute lookups | |
| size = this.size, | |
| yd = this.yd, | |
| zd = this.zd, | |
| field = this.field, | |
| dist = size * Math.sqrt( strength / subtract ); | |
| if ( dist > size ) dist = size; | |
| for ( z = 0; z < dist; z ++ ) { | |
| zdiv = z / size; | |
| zz = zdiv * zdiv; | |
| val = strength / ( 0.0001 + zz ) - subtract; | |
| if ( val > 0.0 ) { | |
| cz = zd * z; | |
| for ( y = 0; y < size; y ++ ) { | |
| cyz = cz + y * yd; | |
| for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val; | |
| } | |
| } | |
| } | |
| }; | |
| ///////////////////////////////////// | |
| // Updates | |
| ///////////////////////////////////// | |
| this.setCell = function ( x, y, z, value ) { | |
| var index = this.size2 * z + this.size * y + x; | |
| this.field[ index ] = value; | |
| }; | |
| this.getCell = function ( x, y, z ) { | |
| var index = this.size2 * z + this.size * y + x; | |
| return this.field[ index ]; | |
| }; | |
| this.blur = function ( intensity ) { | |
| if ( intensity === undefined ) { | |
| intensity = 1; | |
| } | |
| var field = this.field; | |
| var fieldCopy = field.slice(); | |
| var size = this.size; | |
| var size2 = this.size2; | |
| for ( var x = 0; x < size; x ++ ) { | |
| for ( var y = 0; y < size; y ++ ) { | |
| for ( var z = 0; z < size; z ++ ) { | |
| var index = size2 * z + size * y + x; | |
| var val = fieldCopy[ index ]; | |
| var count = 1; | |
| for ( var x2 = - 1; x2 <= 1; x2 += 2 ) { | |
| var x3 = x2 + x; | |
| if ( x3 < 0 || x3 >= size ) continue; | |
| for ( var y2 = - 1; y2 <= 1; y2 += 2 ) { | |
| var y3 = y2 + y; | |
| if ( y3 < 0 || y3 >= size ) continue; | |
| for ( var z2 = - 1; z2 <= 1; z2 += 2 ) { | |
| var z3 = z2 + z; | |
| if ( z3 < 0 || z3 >= size ) continue; | |
| var index2 = size2 * z3 + size * y3 + x3; | |
| var val2 = fieldCopy[ index2 ]; | |
| count ++; | |
| val += intensity * ( val2 - val ) / count; | |
| } | |
| } | |
| } | |
| field[ index ] = val; | |
| } | |
| } | |
| } | |
| }; | |
| this.reset = function () { | |
| var i; | |
| // wipe the normal cache | |
| for ( i = 0; i < this.size3; i ++ ) { | |
| this.normal_cache[ i * 3 ] = 0.0; | |
| this.field[ i ] = 0.0; | |
| this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[ | |
| i * 3 + 2 | |
| ] = 0.0; | |
| } | |
| }; | |
| this.render = function ( renderCallback ) { | |
| this.begin(); | |
| // Triangulate. Yeah, this is slow. | |
| var smin2 = this.size - 2; | |
| for ( var z = 1; z < smin2; z ++ ) { | |
| var z_offset = this.size2 * z; | |
| var fz = ( z - this.halfsize ) / this.halfsize; //+ 1 | |
| for ( var y = 1; y < smin2; y ++ ) { | |
| var y_offset = z_offset + this.size * y; | |
| var fy = ( y - this.halfsize ) / this.halfsize; //+ 1 | |
| for ( var x = 1; x < smin2; x ++ ) { | |
| var fx = ( x - this.halfsize ) / this.halfsize; //+ 1 | |
| var q = y_offset + x; | |
| polygonize( fx, fy, fz, q, this.isolation, renderCallback ); | |
| } | |
| } | |
| } | |
| this.end( renderCallback ); | |
| }; | |
| this.generateGeometry = function () { | |
| console.warn( | |
| "THREE.MarchingCubes: generateGeometry() now returns THREE.BufferGeometry" | |
| ); | |
| return this.generateBufferGeometry(); | |
| }; | |
| function concatenate( a, b, length ) { | |
| var result = new Float32Array( a.length + length ); | |
| result.set( a, 0 ); | |
| result.set( b.slice( 0, length ), a.length ); | |
| return result; | |
| } | |
| this.generateBufferGeometry = function () { | |
| var geo = new THREE.BufferGeometry(); | |
| var posArray = new Float32Array(); | |
| var normArray = new Float32Array(); | |
| var colorArray = new Float32Array(); | |
| var uvArray = new Float32Array(); | |
| var scope = this; | |
| var geo_callback = function ( object ) { | |
| if ( scope.hasPositions ) | |
| posArray = concatenate( | |
| posArray, | |
| object.positionArray, | |
| object.count * 3 | |
| ); | |
| if ( scope.hasNormals ) | |
| normArray = concatenate( | |
| normArray, | |
| object.normalArray, | |
| object.count * 3 | |
| ); | |
| if ( scope.hasColors ) | |
| colorArray = concatenate( | |
| colorArray, | |
| object.colorArray, | |
| object.count * 3 | |
| ); | |
| if ( scope.hasUvs ) | |
| uvArray = concatenate( uvArray, object.uvArray, object.count * 2 ); | |
| object.count = 0; | |
| }; | |
| this.render( geo_callback ); | |
| if ( this.hasPositions ) | |
| geo.addAttribute( "position", new THREE.BufferAttribute( posArray, 3 ) ); | |
| if ( this.hasNormals ) | |
| geo.addAttribute( "normal", new THREE.BufferAttribute( normArray, 3 ) ); | |
| if ( this.hasColors ) | |
| geo.addAttribute( "color", new THREE.BufferAttribute( colorArray, 3 ) ); | |
| if ( this.hasUvs ) | |
| geo.addAttribute( "uv", new THREE.BufferAttribute( uvArray, 2 ) ); | |
| return geo; | |
| }; | |
| this.init( resolution ); | |
| }; | |
| THREE.MarchingCubes.prototype = Object.create( THREE.ImmediateRenderObject.prototype ); | |
| THREE.MarchingCubes.prototype.constructor = THREE.MarchingCubes; | |
| ///////////////////////////////////// | |
| // Marching cubes lookup tables | |
| ///////////////////////////////////// | |
| // These tables are straight from Paul Bourke's page: | |
| // http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/ | |
| // who in turn got them from Cory Gene Bloyd. | |
| THREE.edgeTable = new Int32Array( [ | |
| 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, | |
| 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, | |
| 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, | |
| 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, | |
| 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c, | |
| 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, | |
| 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac, | |
| 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, | |
| 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, | |
| 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, | |
| 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc, | |
| 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, | |
| 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c, | |
| 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, | |
| 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc, | |
| 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, | |
| 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, | |
| 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, | |
| 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, | |
| 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, | |
| 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, | |
| 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, | |
| 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, | |
| 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460, | |
| 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, | |
| 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0, | |
| 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, | |
| 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230, | |
| 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, | |
| 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, | |
| 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, | |
| 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] ); | |
| THREE.triTable = new Int32Array( [ | |
| - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1, | |
| 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1, | |
| 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1, | |
| 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1, | |
| 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1, | |
| 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1, | |
| 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1, | |
| 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1, | |
| 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1, | |
| 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1, | |
| 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1, | |
| 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1, | |
| 11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1, | |
| 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1, | |
| 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1, | |
| 11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1, | |
| 2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1, | |
| 6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1, | |
| 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1, | |
| 6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1, | |
| 6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1, | |
| 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1, | |
| 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1, | |
| 3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1, | |
| 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, | |
| 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1, | |
| 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1, | |
| 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1, | |
| 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1, | |
| 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1, | |
| 10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1, | |
| 1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1, | |
| 0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1, | |
| 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1, | |
| 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1, | |
| 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1, | |
| 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1, | |
| 3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1, | |
| 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1, | |
| 10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1, | |
| 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1, | |
| 7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1, | |
| 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1, | |
| 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1, | |
| 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1, | |
| 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1, | |
| 0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1, | |
| 7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1, | |
| 7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1, | |
| 10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1, | |
| 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1, | |
| 7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1, | |
| 6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1, | |
| 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1, | |
| 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1, | |
| 8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1, | |
| 1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1, | |
| 10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1, | |
| 10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1, | |
| 9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1, | |
| 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1, | |
| 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1, | |
| 7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1, | |
| 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1, | |
| 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1, | |
| 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1, | |
| 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1, | |
| 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1, | |
| 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1, | |
| 6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1, | |
| 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1, | |
| 6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1, | |
| 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1, | |
| 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1, | |
| 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1, | |
| 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1, | |
| 9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1, | |
| 1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1, | |
| 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1, | |
| 0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1, | |
| 11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1, | |
| 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1, | |
| 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1, | |
| 2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1, | |
| 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1, | |
| 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1, | |
| 1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1, | |
| 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1, | |
| 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1, | |
| 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1, | |
| 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1, | |
| 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1, | |
| 9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1, | |
| 5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1, | |
| 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1, | |
| 8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1, | |
| 9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1, | |
| 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1, | |
| 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1, | |
| 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1, | |
| 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1, | |
| 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1, | |
| 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1, | |
| 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1, | |
| 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1, | |
| 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1, | |
| 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1, | |
| 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1, | |
| 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | |
| - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] ); | |