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| /** | |
| * @author richt / http://richt.me | |
| * @author WestLangley / http://github.com/WestLangley | |
| * | |
| * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html) | |
| */ | |
| THREE.DeviceOrientationControls = function ( object ) { | |
| var scope = this; | |
| this.object = object; | |
| this.object.rotation.reorder( 'YXZ' ); | |
| this.enabled = true; | |
| this.deviceOrientation = {}; | |
| this.screenOrientation = 0; | |
| this.alphaOffset = 0; // radians | |
| var onDeviceOrientationChangeEvent = function ( event ) { | |
| scope.deviceOrientation = event; | |
| }; | |
| var onScreenOrientationChangeEvent = function () { | |
| scope.screenOrientation = window.orientation || 0; | |
| }; | |
| // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y'' | |
| var setObjectQuaternion = function () { | |
| var zee = new THREE.Vector3( 0, 0, 1 ); | |
| var euler = new THREE.Euler(); | |
| var q0 = new THREE.Quaternion(); | |
| var q1 = new THREE.Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis | |
| return function ( quaternion, alpha, beta, gamma, orient ) { | |
| euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us | |
| quaternion.setFromEuler( euler ); // orient the device | |
| quaternion.multiply( q1 ); // camera looks out the back of the device, not the top | |
| quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation | |
| }; | |
| }(); | |
| this.connect = function () { | |
| onScreenOrientationChangeEvent(); // run once on load | |
| window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false ); | |
| window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false ); | |
| scope.enabled = true; | |
| }; | |
| this.disconnect = function () { | |
| window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent, false ); | |
| window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false ); | |
| scope.enabled = false; | |
| }; | |
| this.update = function () { | |
| if ( scope.enabled === false ) return; | |
| var device = scope.deviceOrientation; | |
| if ( device ) { | |
| var alpha = device.alpha ? THREE.Math.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z | |
| var beta = device.beta ? THREE.Math.degToRad( device.beta ) : 0; // X' | |
| var gamma = device.gamma ? THREE.Math.degToRad( device.gamma ) : 0; // Y'' | |
| var orient = scope.screenOrientation ? THREE.Math.degToRad( scope.screenOrientation ) : 0; // O | |
| setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient ); | |
| } | |
| }; | |
| this.dispose = function () { | |
| scope.disconnect(); | |
| }; | |
| this.connect(); | |
| }; | |