Spaces:
Running
Running
| /** | |
| * @author renej | |
| * NURBS curve object | |
| * | |
| * Derives from Curve, overriding getPoint and getTangent. | |
| * | |
| * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight. | |
| * | |
| **/ | |
| /************************************************************** | |
| * NURBS curve | |
| **************************************************************/ | |
| THREE.NURBSCurve = function ( degree, knots /* array of reals */, controlPoints /* array of Vector(2|3|4) */, startKnot /* index in knots */, endKnot /* index in knots */ ) { | |
| THREE.Curve.call( this ); | |
| this.degree = degree; | |
| this.knots = knots; | |
| this.controlPoints = []; | |
| // Used by periodic NURBS to remove hidden spans | |
| this.startKnot = startKnot || 0; | |
| this.endKnot = endKnot || ( this.knots.length - 1 ); | |
| for ( var i = 0; i < controlPoints.length; ++ i ) { | |
| // ensure Vector4 for control points | |
| var point = controlPoints[ i ]; | |
| this.controlPoints[ i ] = new THREE.Vector4( point.x, point.y, point.z, point.w ); | |
| } | |
| }; | |
| THREE.NURBSCurve.prototype = Object.create( THREE.Curve.prototype ); | |
| THREE.NURBSCurve.prototype.constructor = THREE.NURBSCurve; | |
| THREE.NURBSCurve.prototype.getPoint = function ( t ) { | |
| var u = this.knots[ this.startKnot ] + t * ( this.knots[ this.endKnot ] - this.knots[ this.startKnot ] ); // linear mapping t->u | |
| // following results in (wx, wy, wz, w) homogeneous point | |
| var hpoint = THREE.NURBSUtils.calcBSplinePoint( this.degree, this.knots, this.controlPoints, u ); | |
| if ( hpoint.w != 1.0 ) { | |
| // project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1) | |
| hpoint.divideScalar( hpoint.w ); | |
| } | |
| return new THREE.Vector3( hpoint.x, hpoint.y, hpoint.z ); | |
| }; | |
| THREE.NURBSCurve.prototype.getTangent = function ( t ) { | |
| var u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] ); | |
| var ders = THREE.NURBSUtils.calcNURBSDerivatives( this.degree, this.knots, this.controlPoints, u, 1 ); | |
| var tangent = ders[ 1 ].clone(); | |
| tangent.normalize(); | |
| return tangent; | |
| }; | |