Spaces:
Running
Running
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author Mugen87 / https://github.com/Mugen87 | |
| */ | |
| THREE.PlayCanvasLoader = function ( manager ) { | |
| this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; | |
| }; | |
| THREE.PlayCanvasLoader.prototype = { | |
| constructor: THREE.PlayCanvasLoader, | |
| load: function ( url, onLoad, onProgress, onError ) { | |
| var scope = this; | |
| var loader = new THREE.FileLoader( scope.manager ); | |
| loader.setPath( scope.path ); | |
| loader.load( url, function ( text ) { | |
| onLoad( scope.parse( JSON.parse( text ) ) ); | |
| }, onProgress, onError ); | |
| }, | |
| setPath: function ( value ) { | |
| this.path = value; | |
| return this; | |
| }, | |
| parse: function ( json ) { | |
| function parseVertices( data ) { | |
| var attributes = {}; | |
| // create a buffer attribute for each array that contains vertex information | |
| for ( var name in data ) { | |
| var array = data[ name ]; | |
| var type = array.type; | |
| var size = array.components; | |
| var attribute; | |
| switch ( type ) { | |
| case 'float32': | |
| attribute = new THREE.Float32BufferAttribute( array.data, size ); | |
| break; | |
| case 'uint8': | |
| attribute = new THREE.Uint8BufferAttribute( array.data, size ); | |
| break; | |
| case 'uint16': | |
| attribute = new THREE.Uint16BufferAttribute( array.data, size ); | |
| break; | |
| default: | |
| console.log( 'THREE.PlayCanvasLoader: Array type "%s" not yet supported.', type ); | |
| } | |
| attributes[ name ] = attribute; | |
| } | |
| data._attributes = attributes; | |
| } | |
| function parseMeshes( data ) { | |
| // create buffer geometry | |
| var geometry = new THREE.BufferGeometry(); | |
| geometry.setIndex( data.indices ); | |
| var attributes = model.vertices[ data.vertices ]._attributes; | |
| for ( var name in attributes ) { | |
| var attribute = attributes[ name ]; | |
| if ( name === 'texCoord0' ) name = 'uv'; | |
| geometry.addAttribute( name, attribute ); | |
| } | |
| data._geometry = geometry; | |
| } | |
| function parseMeshInstances( data ) { | |
| var node = model.nodes[ data.node ]; | |
| var mesh = model.meshes[ data.mesh ]; | |
| if ( node._geometries === undefined ) { | |
| node._geometries = []; | |
| } | |
| node._geometries.push( mesh._geometry ); | |
| } | |
| function parseNodes( data ) { | |
| var object = new THREE.Group(); | |
| var geometries = data._geometries; | |
| if ( geometries !== undefined ) { | |
| var material = new THREE.MeshPhongMaterial(); | |
| for ( var i = 0, l = geometries.length; i < l; i ++ ) { | |
| var geometry = geometries[ i ]; | |
| object.add( new THREE.Mesh( geometry, material ) ); | |
| } | |
| } | |
| for ( var i = 0, l = data.rotation.length; i < l; i ++ ) { | |
| data.rotation[ i ] *= Math.PI / 180; | |
| } | |
| // | |
| object.name = data.name; | |
| object.position.fromArray( data.position ); | |
| object.quaternion.setFromEuler( new THREE.Euler().fromArray( data.rotation ) ); | |
| object.scale.fromArray( data.scale ); | |
| data._object = object; | |
| } | |
| // | |
| var model = json.model; | |
| for ( var i = 0, l = model.vertices.length; i < l; i ++ ) { | |
| parseVertices( model.vertices[ i ] ); | |
| } | |
| for ( var i = 0, l = model.meshes.length; i < l; i ++ ) { | |
| parseMeshes( model.meshes[ i ] ); | |
| } | |
| for ( var i = 0, l = model.meshInstances.length; i < l; i ++ ) { | |
| parseMeshInstances( model.meshInstances[ i ] ); | |
| } | |
| for ( var i = 0, l = model.nodes.length; i < l; i ++ ) { | |
| parseNodes( model.nodes[ i ] ); | |
| } | |
| // setup scene hierarchy | |
| for ( var i = 0, l = model.parents.length; i < l; i ++ ) { | |
| var parent = model.parents[ i ]; | |
| if ( parent === - 1 ) continue; | |
| model.nodes[ parent ]._object.add( model.nodes[ i ]._object ); | |
| } | |
| return model.nodes[ 0 ]._object; | |
| } | |
| }; | |