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| /** | |
| * @author sunag / http://www.sunag.com.br/ | |
| */ | |
| import { TempNode } from '../core/TempNode.js'; | |
| import { FunctionNode } from '../core/FunctionNode.js'; | |
| import { FloatNode } from '../inputs/FloatNode.js'; | |
| import { PositionNode } from '../accessors/PositionNode.js'; | |
| function CameraNode( scope, camera ) { | |
| TempNode.call( this, 'v3' ); | |
| this.setScope( scope || CameraNode.POSITION ); | |
| this.setCamera( camera ); | |
| } | |
| CameraNode.Nodes = ( function () { | |
| var depthColor = new FunctionNode( [ | |
| "float depthColor( float mNear, float mFar ) {", | |
| " #ifdef USE_LOGDEPTHBUF_EXT", | |
| " float depth = gl_FragDepthEXT / gl_FragCoord.w;", | |
| " #else", | |
| " float depth = gl_FragCoord.z / gl_FragCoord.w;", | |
| " #endif", | |
| " return 1.0 - smoothstep( mNear, mFar, depth );", | |
| "}" | |
| ].join( "\n" ) ); | |
| return { | |
| depthColor: depthColor | |
| }; | |
| } )(); | |
| CameraNode.POSITION = 'position'; | |
| CameraNode.DEPTH = 'depth'; | |
| CameraNode.TO_VERTEX = 'toVertex'; | |
| CameraNode.prototype = Object.create( TempNode.prototype ); | |
| CameraNode.prototype.constructor = CameraNode; | |
| CameraNode.prototype.nodeType = "Camera"; | |
| CameraNode.prototype.setCamera = function ( camera ) { | |
| this.camera = camera; | |
| this.updateFrame = camera !== undefined ? this.onUpdateFrame : undefined; | |
| }; | |
| CameraNode.prototype.setScope = function ( scope ) { | |
| switch ( this.scope ) { | |
| case CameraNode.DEPTH: | |
| delete this.near; | |
| delete this.far; | |
| break; | |
| } | |
| this.scope = scope; | |
| switch ( scope ) { | |
| case CameraNode.DEPTH: | |
| var camera = this.camera; | |
| this.near = new FloatNode( camera ? camera.near : 1 ); | |
| this.far = new FloatNode( camera ? camera.far : 1200 ); | |
| break; | |
| } | |
| }; | |
| CameraNode.prototype.getType = function ( builder ) { | |
| switch ( this.scope ) { | |
| case CameraNode.DEPTH: | |
| return 'f'; | |
| } | |
| return this.type; | |
| }; | |
| CameraNode.prototype.getUnique = function ( builder ) { | |
| switch ( this.scope ) { | |
| case CameraNode.DEPTH: | |
| case CameraNode.TO_VERTEX: | |
| return true; | |
| } | |
| return false; | |
| }; | |
| CameraNode.prototype.getShared = function ( builder ) { | |
| switch ( this.scope ) { | |
| case CameraNode.POSITION: | |
| return false; | |
| } | |
| return true; | |
| }; | |
| CameraNode.prototype.generate = function ( builder, output ) { | |
| var result; | |
| switch ( this.scope ) { | |
| case CameraNode.POSITION: | |
| result = 'cameraPosition'; | |
| break; | |
| case CameraNode.DEPTH: | |
| var depthColor = builder.include( CameraNode.Nodes.depthColor ); | |
| result = depthColor + '( ' + this.near.build( builder, 'f' ) + ', ' + this.far.build( builder, 'f' ) + ' )'; | |
| break; | |
| case CameraNode.TO_VERTEX: | |
| result = 'normalize( ' + new PositionNode( PositionNode.WORLD ).build( builder, 'v3' ) + ' - cameraPosition )'; | |
| break; | |
| } | |
| return builder.format( result, this.getType( builder ), output ); | |
| }; | |
| CameraNode.prototype.onUpdateFrame = function ( frame ) { | |
| switch ( this.scope ) { | |
| case CameraNode.DEPTH: | |
| var camera = this.camera; | |
| this.near.value = camera.near; | |
| this.far.value = camera.far; | |
| break; | |
| } | |
| }; | |
| CameraNode.prototype.copy = function ( source ) { | |
| TempNode.prototype.copy.call( this, source ); | |
| this.setScope( source.scope ); | |
| if ( source.camera ) { | |
| this.setCamera( source.camera ); | |
| } | |
| switch ( source.scope ) { | |
| case CameraNode.DEPTH: | |
| this.near.number = source.near; | |
| this.far.number = source.far; | |
| break; | |
| } | |
| }; | |
| CameraNode.prototype.toJSON = function ( meta ) { | |
| var data = this.getJSONNode( meta ); | |
| if ( ! data ) { | |
| data = this.createJSONNode( meta ); | |
| data.scope = this.scope; | |
| if ( this.camera ) data.camera = this.camera.uuid; | |
| switch ( this.scope ) { | |
| case CameraNode.DEPTH: | |
| data.near = this.near.value; | |
| data.far = this.far.value; | |
| break; | |
| } | |
| } | |
| return data; | |
| }; | |
| export { CameraNode }; | |