Spaces:
Running
Running
| /** | |
| * @author sunag / http://www.sunag.com.br/ | |
| */ | |
| import { TempNode } from '../core/TempNode.js'; | |
| import { FunctionNode } from '../core/FunctionNode.js'; | |
| import { FloatNode } from '../inputs/FloatNode.js'; | |
| import { Vector2Node } from '../inputs/Vector2Node.js'; | |
| import { UVNode } from '../accessors/UVNode.js'; | |
| function BlurNode( value, uv, radius, size ) { | |
| TempNode.call( this, 'v4' ); | |
| this.value = value; | |
| this.uv = uv || new UVNode(); | |
| this.radius = new Vector2Node( 1, 1 ); | |
| this.size = size; | |
| this.blurX = true; | |
| this.blurY = true; | |
| this.horizontal = new FloatNode( 1 / 64 ); | |
| this.vertical = new FloatNode( 1 / 64 ); | |
| } | |
| BlurNode.Nodes = ( function () { | |
| var blurX = new FunctionNode( [ | |
| "vec4 blurX( sampler2D texture, vec2 uv, float s ) {", | |
| " vec4 sum = vec4( 0.0 );", | |
| " sum += texture2D( texture, vec2( uv.x - 4.0 * s, uv.y ) ) * 0.051;", | |
| " sum += texture2D( texture, vec2( uv.x - 3.0 * s, uv.y ) ) * 0.0918;", | |
| " sum += texture2D( texture, vec2( uv.x - 2.0 * s, uv.y ) ) * 0.12245;", | |
| " sum += texture2D( texture, vec2( uv.x - 1.0 * s, uv.y ) ) * 0.1531;", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y ) ) * 0.1633;", | |
| " sum += texture2D( texture, vec2( uv.x + 1.0 * s, uv.y ) ) * 0.1531;", | |
| " sum += texture2D( texture, vec2( uv.x + 2.0 * s, uv.y ) ) * 0.12245;", | |
| " sum += texture2D( texture, vec2( uv.x + 3.0 * s, uv.y ) ) * 0.0918;", | |
| " sum += texture2D( texture, vec2( uv.x + 4.0 * s, uv.y ) ) * 0.051;", | |
| " return sum * .667;", | |
| "}" | |
| ].join( "\n" ) ); | |
| var blurY = new FunctionNode( [ | |
| "vec4 blurY( sampler2D texture, vec2 uv, float s ) {", | |
| " vec4 sum = vec4( 0.0 );", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y - 4.0 * s ) ) * 0.051;", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y - 3.0 * s ) ) * 0.0918;", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y - 2.0 * s ) ) * 0.12245;", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y - 1.0 * s ) ) * 0.1531;", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y ) ) * 0.1633;", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y + 1.0 * s ) ) * 0.1531;", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y + 2.0 * s ) ) * 0.12245;", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y + 3.0 * s ) ) * 0.0918;", | |
| " sum += texture2D( texture, vec2( uv.x, uv.y + 4.0 * s ) ) * 0.051;", | |
| " return sum * .667;", | |
| "}" | |
| ].join( "\n" ) ); | |
| return { | |
| blurX: blurX, | |
| blurY: blurY | |
| }; | |
| } )(); | |
| BlurNode.prototype = Object.create( TempNode.prototype ); | |
| BlurNode.prototype.constructor = BlurNode; | |
| BlurNode.prototype.nodeType = "Blur"; | |
| BlurNode.prototype.updateFrame = function ( frame ) { | |
| if ( this.size ) { | |
| this.horizontal.value = this.radius.x / this.size.x; | |
| this.vertical.value = this.radius.y / this.size.y; | |
| } else if ( this.value.value && this.value.value.image ) { | |
| var image = this.value.value.image; | |
| this.horizontal.value = this.radius.x / image.width; | |
| this.vertical.value = this.radius.y / image.height; | |
| } | |
| }; | |
| BlurNode.prototype.generate = function ( builder, output ) { | |
| if ( builder.isShader( 'fragment' ) ) { | |
| var blurCode = [], code; | |
| var blurX = builder.include( BlurNode.Nodes.blurX ), | |
| blurY = builder.include( BlurNode.Nodes.blurY ); | |
| if ( this.blurX ) { | |
| blurCode.push( blurX + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.horizontal.build( builder, 'f' ) + ' )' ); | |
| } | |
| if ( this.blurY ) { | |
| blurCode.push( blurY + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.vertical.build( builder, 'f' ) + ' )' ); | |
| } | |
| if ( blurCode.length == 2 ) code = '( ' + blurCode.join( ' + ' ) + ' / 2.0 )'; | |
| else if ( blurCode.length ) code = '( ' + blurCode[ 0 ] + ' )'; | |
| else code = 'vec4( 0.0 )'; | |
| return builder.format( code, this.getType( builder ), output ); | |
| } else { | |
| console.warn( "THREE.BlurNode is not compatible with " + builder.shader + " shader." ); | |
| return builder.format( 'vec4( 0.0 )', this.getType( builder ), output ); | |
| } | |
| }; | |
| BlurNode.prototype.copy = function ( source ) { | |
| TempNode.prototype.copy.call( this, source ); | |
| this.value = source.value; | |
| this.uv = source.uv; | |
| this.radius = source.radius; | |
| if ( source.size !== undefined ) this.size = new THREE.Vector2( source.size.x, source.size.y ); | |
| this.blurX = source.blurX; | |
| this.blurY = source.blurY; | |
| }; | |
| BlurNode.prototype.toJSON = function ( meta ) { | |
| var data = this.getJSONNode( meta ); | |
| if ( ! data ) { | |
| data = this.createJSONNode( meta ); | |
| data.value = this.value.toJSON( meta ).uuid; | |
| data.uv = this.uv.toJSON( meta ).uuid; | |
| data.radius = this.radius.toJSON( meta ).uuid; | |
| if ( this.size ) data.size = { x: this.size.x, y: this.size.y }; | |
| data.blurX = this.blurX; | |
| data.blurY = this.blurY; | |
| } | |
| return data; | |
| }; | |
| export { BlurNode }; | |