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| /** | |
| * @author sunag / http://www.sunag.com.br/ | |
| */ | |
| import { NodeMaterial } from '../materials/NodeMaterial.js'; | |
| import { TextureNode } from './TextureNode.js'; | |
| function RTTNode( width, height, input, options ) { | |
| options = options || {}; | |
| this.input = input; | |
| this.clear = options.clear !== undefined ? options.clear : true; | |
| this.renderTarget = new THREE.WebGLRenderTarget( width, height, options ); | |
| this.material = new NodeMaterial(); | |
| this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); | |
| this.scene = new THREE.Scene(); | |
| this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), this.material ); | |
| this.quad.frustumCulled = false; // Avoid getting clipped | |
| this.scene.add( this.quad ); | |
| this.render = true; | |
| TextureNode.call( this, this.renderTarget.texture ); | |
| } | |
| RTTNode.prototype = Object.create( TextureNode.prototype ); | |
| RTTNode.prototype.constructor = RTTNode; | |
| RTTNode.prototype.nodeType = "RTT"; | |
| RTTNode.prototype.build = function ( builder, output, uuid ) { | |
| var rttBuilder = new THREE.NodeBuilder(); | |
| rttBuilder.nodes = builder.nodes; | |
| rttBuilder.updaters = builder.updaters; | |
| this.material.fragment.value = this.input; | |
| this.material.build( { builder: rttBuilder } ); | |
| return TextureNode.prototype.build.call( this, builder, output, uuid ); | |
| }; | |
| RTTNode.prototype.updateFramesaveTo = function ( frame ) { | |
| this.saveTo.render = false; | |
| if ( this.saveTo !== this.saveToCurrent ) { | |
| if ( this.saveToMaterial ) this.saveToMaterial.dispose(); | |
| var material = new NodeMaterial(); | |
| material.fragment.value = this; | |
| material.build(); | |
| var scene = new THREE.Scene(); | |
| var quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), material ); | |
| quad.frustumCulled = false; // Avoid getting clipped | |
| scene.add( quad ); | |
| this.saveToScene = scene; | |
| this.saveToMaterial = material; | |
| } | |
| this.saveToCurrent = this.saveTo; | |
| frame.renderer.setRenderTarget( this.saveTo.renderTarget ); | |
| if ( this.saveTo.clear ) frame.renderer.clear(); | |
| frame.renderer.render( this.saveToScene, this.camera ); | |
| }; | |
| RTTNode.prototype.updateFrame = function ( frame ) { | |
| if ( frame.renderer ) { | |
| // from the second frame | |
| if ( this.saveTo && this.saveTo.render === false ) { | |
| this.updateFramesaveTo( frame ); | |
| } | |
| if ( this.render ) { | |
| if ( this.material.uniforms.renderTexture ) { | |
| this.material.uniforms.renderTexture.value = frame.renderTexture; | |
| } | |
| frame.renderer.setRenderTarget( this.renderTarget ); | |
| if ( this.clear ) frame.renderer.clear(); | |
| frame.renderer.render( this.scene, this.camera ); | |
| } | |
| // first frame | |
| if ( this.saveTo && this.saveTo.render === true ) { | |
| this.updateFramesaveTo( frame ); | |
| } | |
| } else { | |
| console.warn( "RTTNode need a renderer in NodeFrame" ); | |
| } | |
| }; | |
| RTTNode.prototype.copy = function ( source ) { | |
| TextureNode.prototype.copy.call( this, source ); | |
| this.saveTo = source.saveTo; | |
| }; | |
| RTTNode.prototype.toJSON = function ( meta ) { | |
| var data = this.getJSONNode( meta ); | |
| if ( ! data ) { | |
| data = THREE.TextureNode.prototype.toJSON.call( this, meta ); | |
| if ( this.saveTo ) data.saveTo = this.saveTo.toJSON( meta ).uuid; | |
| } | |
| return data; | |
| }; | |
| export { RTTNode }; | |