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| /** | |
| * @author sunag / http://www.sunag.com.br/ | |
| */ | |
| import { TempNode } from '../core/TempNode.js'; | |
| import { Vector2Node } from '../inputs/Vector2Node.js'; | |
| import { FunctionNode } from '../core/FunctionNode.js'; | |
| import { UVNode } from '../accessors/UVNode.js'; | |
| import { NormalNode } from '../accessors/NormalNode.js'; | |
| import { PositionNode } from '../accessors/PositionNode.js'; | |
| function NormalMapNode( value, scale ) { | |
| TempNode.call( this, 'v3' ); | |
| this.value = value; | |
| this.scale = scale || new Vector2Node( 1, 1 ); | |
| } | |
| NormalMapNode.Nodes = ( function () { | |
| var perturbNormal2Arb = new FunctionNode( [ | |
| // Per-Pixel Tangent Space Normal Mapping | |
| // http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html | |
| "vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 map, vec2 mUv, vec2 normalScale ) {", | |
| // Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988 | |
| " vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );", | |
| " vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );", | |
| " vec2 st0 = dFdx( mUv.st );", | |
| " vec2 st1 = dFdy( mUv.st );", | |
| " float scale = sign( st1.t * st0.s - st0.t * st1.s );", // we do not care about the magnitude | |
| " vec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );", | |
| " vec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );", | |
| " vec3 N = normalize( surf_norm );", | |
| " mat3 tsn = mat3( S, T, N );", | |
| " vec3 mapN = map * 2.0 - 1.0;", | |
| " mapN.xy *= normalScale;", | |
| " mapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );", | |
| " return normalize( tsn * mapN );", | |
| "}" | |
| ].join( "\n" ), null, { derivatives: true } ); | |
| return { | |
| perturbNormal2Arb: perturbNormal2Arb | |
| }; | |
| } )(); | |
| NormalMapNode.prototype = Object.create( TempNode.prototype ); | |
| NormalMapNode.prototype.constructor = NormalMapNode; | |
| NormalMapNode.prototype.nodeType = "NormalMap"; | |
| NormalMapNode.prototype.generate = function ( builder, output ) { | |
| if ( builder.isShader( 'fragment' ) ) { | |
| var perturbNormal2Arb = builder.include( NormalMapNode.Nodes.perturbNormal2Arb ); | |
| this.normal = this.normal || new NormalNode(); | |
| this.position = this.position || new PositionNode( PositionNode.VIEW ); | |
| this.uv = this.uv || new UVNode(); | |
| return builder.format( perturbNormal2Arb + '( -' + this.position.build( builder, 'v3' ) + ', ' + | |
| this.normal.build( builder, 'v3' ) + ', ' + | |
| this.value.build( builder, 'v3' ) + ', ' + | |
| this.uv.build( builder, 'v2' ) + ', ' + | |
| this.scale.build( builder, 'v2' ) + ' )', this.getType( builder ), output ); | |
| } else { | |
| console.warn( "THREE.NormalMapNode is not compatible with " + builder.shader + " shader." ); | |
| return builder.format( 'vec3( 0.0 )', this.getType( builder ), output ); | |
| } | |
| }; | |
| NormalMapNode.prototype.copy = function ( source ) { | |
| TempNode.prototype.copy.call( this, source ); | |
| this.value = source.value; | |
| this.scale = source.scale; | |
| }; | |
| NormalMapNode.prototype.toJSON = function ( meta ) { | |
| var data = this.getJSONNode( meta ); | |
| if ( ! data ) { | |
| data = this.createJSONNode( meta ); | |
| data.value = this.value.toJSON( meta ).uuid; | |
| data.scale = this.scale.toJSON( meta ).uuid; | |
| } | |
| return data; | |
| }; | |
| export { NormalMapNode }; | |