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| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| THREE.BloomPass = function ( strength, kernelSize, sigma, resolution ) { | |
| THREE.Pass.call( this ); | |
| strength = ( strength !== undefined ) ? strength : 1; | |
| kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25; | |
| sigma = ( sigma !== undefined ) ? sigma : 4.0; | |
| resolution = ( resolution !== undefined ) ? resolution : 256; | |
| // render targets | |
| var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat }; | |
| this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars ); | |
| this.renderTargetX.texture.name = "BloomPass.x"; | |
| this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars ); | |
| this.renderTargetY.texture.name = "BloomPass.y"; | |
| // copy material | |
| if ( THREE.CopyShader === undefined ) | |
| console.error( "THREE.BloomPass relies on THREE.CopyShader" ); | |
| var copyShader = THREE.CopyShader; | |
| this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms ); | |
| this.copyUniforms[ "opacity" ].value = strength; | |
| this.materialCopy = new THREE.ShaderMaterial( { | |
| uniforms: this.copyUniforms, | |
| vertexShader: copyShader.vertexShader, | |
| fragmentShader: copyShader.fragmentShader, | |
| blending: THREE.AdditiveBlending, | |
| transparent: true | |
| } ); | |
| // convolution material | |
| if ( THREE.ConvolutionShader === undefined ) | |
| console.error( "THREE.BloomPass relies on THREE.ConvolutionShader" ); | |
| var convolutionShader = THREE.ConvolutionShader; | |
| this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms ); | |
| this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX; | |
| this.convolutionUniforms[ "cKernel" ].value = THREE.ConvolutionShader.buildKernel( sigma ); | |
| this.materialConvolution = new THREE.ShaderMaterial( { | |
| uniforms: this.convolutionUniforms, | |
| vertexShader: convolutionShader.vertexShader, | |
| fragmentShader: convolutionShader.fragmentShader, | |
| defines: { | |
| "KERNEL_SIZE_FLOAT": kernelSize.toFixed( 1 ), | |
| "KERNEL_SIZE_INT": kernelSize.toFixed( 0 ) | |
| } | |
| } ); | |
| this.needsSwap = false; | |
| this.fsQuad = new THREE.Pass.FullScreenQuad( null ); | |
| }; | |
| THREE.BloomPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
| constructor: THREE.BloomPass, | |
| render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) { | |
| if ( maskActive ) renderer.context.disable( renderer.context.STENCIL_TEST ); | |
| // Render quad with blured scene into texture (convolution pass 1) | |
| this.fsQuad.material = this.materialConvolution; | |
| this.convolutionUniforms[ "tDiffuse" ].value = readBuffer.texture; | |
| this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX; | |
| renderer.setRenderTarget( this.renderTargetX ); | |
| renderer.clear(); | |
| this.fsQuad.render( renderer ); | |
| // Render quad with blured scene into texture (convolution pass 2) | |
| this.convolutionUniforms[ "tDiffuse" ].value = this.renderTargetX.texture; | |
| this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurY; | |
| renderer.setRenderTarget( this.renderTargetY ); | |
| renderer.clear(); | |
| this.fsQuad.render( renderer ); | |
| // Render original scene with superimposed blur to texture | |
| this.fsQuad.material = this.materialCopy; | |
| this.copyUniforms[ "tDiffuse" ].value = this.renderTargetY.texture; | |
| if ( maskActive ) renderer.context.enable( renderer.context.STENCIL_TEST ); | |
| renderer.setRenderTarget( readBuffer ); | |
| if ( this.clear ) renderer.clear(); | |
| this.fsQuad.render( renderer ); | |
| } | |
| } ); | |
| THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 ); | |
| THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 ); | |