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| /** | |
| * @author Mugen87 / https://github.com/Mugen87 | |
| */ | |
| THREE.SSAOPass = function ( scene, camera, width, height ) { | |
| THREE.Pass.call( this ); | |
| this.width = ( width !== undefined ) ? width : 512; | |
| this.height = ( height !== undefined ) ? height : 512; | |
| this.clear = true; | |
| this.camera = camera; | |
| this.scene = scene; | |
| this.kernelRadius = 8; | |
| this.kernelSize = 32; | |
| this.kernel = []; | |
| this.noiseTexture = null; | |
| this.output = 0; | |
| this.minDistance = 0.005; | |
| this.maxDistance = 0.1; | |
| // | |
| this.generateSampleKernel(); | |
| this.generateRandomKernelRotations(); | |
| // beauty render target with depth buffer | |
| var depthTexture = new THREE.DepthTexture(); | |
| depthTexture.type = THREE.UnsignedShortType; | |
| depthTexture.minFilter = THREE.NearestFilter; | |
| depthTexture.maxFilter = THREE.NearestFilter; | |
| this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, { | |
| minFilter: THREE.LinearFilter, | |
| magFilter: THREE.LinearFilter, | |
| format: THREE.RGBAFormat, | |
| depthTexture: depthTexture, | |
| depthBuffer: true | |
| } ); | |
| // normal render target | |
| this.normalRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, { | |
| minFilter: THREE.NearestFilter, | |
| magFilter: THREE.NearestFilter, | |
| format: THREE.RGBAFormat | |
| } ); | |
| // ssao render target | |
| this.ssaoRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, { | |
| minFilter: THREE.LinearFilter, | |
| magFilter: THREE.LinearFilter, | |
| format: THREE.RGBAFormat | |
| } ); | |
| this.blurRenderTarget = this.ssaoRenderTarget.clone(); | |
| // ssao material | |
| if ( THREE.SSAOShader === undefined ) { | |
| console.error( 'THREE.SSAOPass: The pass relies on THREE.SSAOShader.' ); | |
| } | |
| this.ssaoMaterial = new THREE.ShaderMaterial( { | |
| defines: Object.assign( {}, THREE.SSAOShader.defines ), | |
| uniforms: THREE.UniformsUtils.clone( THREE.SSAOShader.uniforms ), | |
| vertexShader: THREE.SSAOShader.vertexShader, | |
| fragmentShader: THREE.SSAOShader.fragmentShader, | |
| blending: THREE.NoBlending | |
| } ); | |
| this.ssaoMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture; | |
| this.ssaoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture; | |
| this.ssaoMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture; | |
| this.ssaoMaterial.uniforms[ 'tNoise' ].value = this.noiseTexture; | |
| this.ssaoMaterial.uniforms[ 'kernel' ].value = this.kernel; | |
| this.ssaoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; | |
| this.ssaoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; | |
| this.ssaoMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height ); | |
| this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix ); | |
| this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.getInverse( this.camera.projectionMatrix ); | |
| // normal material | |
| this.normalMaterial = new THREE.MeshNormalMaterial(); | |
| this.normalMaterial.blending = THREE.NoBlending; | |
| // blur material | |
| this.blurMaterial = new THREE.ShaderMaterial( { | |
| defines: Object.assign( {}, THREE.SSAOBlurShader.defines ), | |
| uniforms: THREE.UniformsUtils.clone( THREE.SSAOBlurShader.uniforms ), | |
| vertexShader: THREE.SSAOBlurShader.vertexShader, | |
| fragmentShader: THREE.SSAOBlurShader.fragmentShader | |
| } ); | |
| this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture; | |
| this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height ); | |
| // material for rendering the depth | |
| this.depthRenderMaterial = new THREE.ShaderMaterial( { | |
| defines: Object.assign( {}, THREE.SSAODepthShader.defines ), | |
| uniforms: THREE.UniformsUtils.clone( THREE.SSAODepthShader.uniforms ), | |
| vertexShader: THREE.SSAODepthShader.vertexShader, | |
| fragmentShader: THREE.SSAODepthShader.fragmentShader, | |
| blending: THREE.NoBlending | |
| } ); | |
| this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture; | |
| this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near; | |
| this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; | |
| // material for rendering the content of a render target | |
| this.copyMaterial = new THREE.ShaderMaterial( { | |
| uniforms: THREE.UniformsUtils.clone( THREE.CopyShader.uniforms ), | |
| vertexShader: THREE.CopyShader.vertexShader, | |
| fragmentShader: THREE.CopyShader.fragmentShader, | |
| transparent: true, | |
| depthTest: false, | |
| depthWrite: false, | |
| blendSrc: THREE.DstColorFactor, | |
| blendDst: THREE.ZeroFactor, | |
| blendEquation: THREE.AddEquation, | |
| blendSrcAlpha: THREE.DstAlphaFactor, | |
| blendDstAlpha: THREE.ZeroFactor, | |
| blendEquationAlpha: THREE.AddEquation | |
| } ); | |
| this.fsQuad = new THREE.Pass.FullScreenQuad( null ); | |
| this.originalClearColor = new THREE.Color(); | |
| }; | |
| THREE.SSAOPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { | |
| constructor: THREE.SSAOPass, | |
| dispose: function () { | |
| // dispose render targets | |
| this.beautyRenderTarget.dispose(); | |
| this.normalRenderTarget.dispose(); | |
| this.ssaoRenderTarget.dispose(); | |
| this.blurRenderTarget.dispose(); | |
| // dispose geometry | |
| this.quad.geometry.dispose(); | |
| // dispose materials | |
| this.normalMaterial.dispose(); | |
| this.blurMaterial.dispose(); | |
| this.copyMaterial.dispose(); | |
| this.depthRenderMaterial.dispose(); | |
| }, | |
| render: function ( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) { | |
| // render beauty and depth | |
| renderer.setRenderTarget( this.beautyRenderTarget ); | |
| renderer.clear(); | |
| renderer.render( this.scene, this.camera ); | |
| // render normals | |
| this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 ); | |
| // render SSAO | |
| this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius; | |
| this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance; | |
| this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance; | |
| this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget ); | |
| // render blur | |
| this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget ); | |
| // output result to screen | |
| switch ( this.output ) { | |
| case THREE.SSAOPass.OUTPUT.SSAO: | |
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, null ); | |
| break; | |
| case THREE.SSAOPass.OUTPUT.Blur: | |
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, null ); | |
| break; | |
| case THREE.SSAOPass.OUTPUT.Beauty: | |
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, null ); | |
| break; | |
| case THREE.SSAOPass.OUTPUT.Depth: | |
| this.renderPass( renderer, this.depthRenderMaterial, null ); | |
| break; | |
| case THREE.SSAOPass.OUTPUT.Normal: | |
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, null ); | |
| break; | |
| case THREE.SSAOPass.OUTPUT.Default: | |
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.NoBlending; | |
| this.renderPass( renderer, this.copyMaterial, null ); | |
| this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture; | |
| this.copyMaterial.blending = THREE.CustomBlending; | |
| this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer ); | |
| break; | |
| default: | |
| console.warn( 'THREE.SSAOPass: Unknown output type.' ); | |
| } | |
| }, | |
| renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) { | |
| // save original state | |
| this.originalClearColor.copy( renderer.getClearColor() ); | |
| var originalClearAlpha = renderer.getClearAlpha(); | |
| var originalAutoClear = renderer.autoClear; | |
| renderer.setRenderTarget( renderTarget ); | |
| // setup pass state | |
| renderer.autoClear = false; | |
| if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { | |
| renderer.setClearColor( clearColor ); | |
| renderer.setClearAlpha( clearAlpha || 0.0 ); | |
| renderer.clear(); | |
| } | |
| this.fsQuad.material = passMaterial; | |
| this.fsQuad.render( renderer ); | |
| // restore original state | |
| renderer.autoClear = originalAutoClear; | |
| renderer.setClearColor( this.originalClearColor ); | |
| renderer.setClearAlpha( originalClearAlpha ); | |
| }, | |
| renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) { | |
| this.originalClearColor.copy( renderer.getClearColor() ); | |
| var originalClearAlpha = renderer.getClearAlpha(); | |
| var originalAutoClear = renderer.autoClear; | |
| renderer.setRenderTarget( renderTarget ); | |
| renderer.autoClear = false; | |
| clearColor = overrideMaterial.clearColor || clearColor; | |
| clearAlpha = overrideMaterial.clearAlpha || clearAlpha; | |
| if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) { | |
| renderer.setClearColor( clearColor ); | |
| renderer.setClearAlpha( clearAlpha || 0.0 ); | |
| renderer.clear(); | |
| } | |
| this.scene.overrideMaterial = overrideMaterial; | |
| renderer.render( this.scene, this.camera ); | |
| this.scene.overrideMaterial = null; | |
| // restore original state | |
| renderer.autoClear = originalAutoClear; | |
| renderer.setClearColor( this.originalClearColor ); | |
| renderer.setClearAlpha( originalClearAlpha ); | |
| }, | |
| setSize: function ( width, height ) { | |
| this.width = width; | |
| this.height = height; | |
| this.beautyRenderTarget.setSize( width, height ); | |
| this.ssaoRenderTarget.setSize( width, height ); | |
| this.normalRenderTarget.setSize( width, height ); | |
| this.blurRenderTarget.setSize( width, height ); | |
| this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height ); | |
| this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix ); | |
| this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.getInverse( this.camera.projectionMatrix ); | |
| this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height ); | |
| }, | |
| generateSampleKernel: function () { | |
| var kernelSize = this.kernelSize; | |
| var kernel = this.kernel; | |
| for ( var i = 0; i < kernelSize; i ++ ) { | |
| var sample = new THREE.Vector3(); | |
| sample.x = ( Math.random() * 2 ) - 1; | |
| sample.y = ( Math.random() * 2 ) - 1; | |
| sample.z = Math.random(); | |
| sample.normalize(); | |
| var scale = i / kernelSize; | |
| scale = THREE.Math.lerp( 0.1, 1, scale * scale ); | |
| sample.multiplyScalar( scale ); | |
| kernel.push( sample ); | |
| } | |
| }, | |
| generateRandomKernelRotations: function () { | |
| var width = 4, height = 4; | |
| if ( SimplexNoise === undefined ) { | |
| console.error( 'THREE.SSAOPass: The pass relies on THREE.SimplexNoise.' ); | |
| } | |
| var simplex = new SimplexNoise(); | |
| var size = width * height; | |
| var data = new Float32Array( size * 4 ); | |
| for ( var i = 0; i < size; i ++ ) { | |
| var stride = i * 4; | |
| var x = ( Math.random() * 2 ) - 1; | |
| var y = ( Math.random() * 2 ) - 1; | |
| var z = 0; | |
| var noise = simplex.noise3d( x, y, z ); | |
| data[ stride ] = noise; | |
| data[ stride + 1 ] = noise; | |
| data[ stride + 2 ] = noise; | |
| data[ stride + 3 ] = 1; | |
| } | |
| this.noiseTexture = new THREE.DataTexture( data, width, height, THREE.RGBAFormat, THREE.FloatType ); | |
| this.noiseTexture.wrapS = THREE.RepeatWrapping; | |
| this.noiseTexture.wrapT = THREE.RepeatWrapping; | |
| this.noiseTexture.needsUpdate = true; | |
| } | |
| } ); | |
| THREE.SSAOPass.OUTPUT = { | |
| 'Default': 0, | |
| 'SSAO': 1, | |
| 'Blur': 2, | |
| 'Beauty': 3, | |
| 'Depth': 4, | |
| 'Normal': 5 | |
| }; | |