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| /** | |
| * @author mrdoob / http://www.mrdoob.com | |
| * | |
| * Simple test shader | |
| */ | |
| THREE.BasicShader = { | |
| uniforms: {}, | |
| vertexShader: [ | |
| "void main() {", | |
| "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
| "}" | |
| ].join( "\n" ), | |
| fragmentShader: [ | |
| "void main() {", | |
| "gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );", | |
| "}" | |
| ].join( "\n" ) | |
| }; | |